Material.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Material.cs / 1 / Material.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D material implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/25/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Diagnostics;
using System.Windows.Media; 
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;

namespace System.Windows.Media.Media3D 
{
    ///  
    ///     Material is the abstract base class for materials 
    /// 
    [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string 
    public abstract partial class Material : Animatable
    {
        //-----------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

        #region Constructors 

        // Prevent 3rd parties from extending this abstract base class.
        internal Material() {}
 
        #endregion Constructors
 
        //------------------------------------------------------ 
        //
        //  Internal Methods 
        //
        //-----------------------------------------------------

        #region Internal Methods 

        // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable 
        // 
        // These return 'true' if the Material requires realization
        internal abstract bool PreCompute(); 
        internal static bool PreCompute(Brush brush)
        {
            bool requiresRealization = false;
 
            if (brush != null)
            { 
                brush.Precompute(); 
                requiresRealization = brush.RequiresRealizationUpdates;
            } 

            return requiresRealization;
        }
 
        internal abstract void UpdateRealizations(
            RealizationContext ctx, 
            ref Rect bounds); 

        internal static void UpdateRealizations( 
            Brush brush,
            RealizationContext ctx,
            ref Rect bounds
            ) 
        {
            if (brush != null) 
            { 
                brush.UpdateRealizations(bounds, ctx);
            } 
        }

        #endregion Internal Methods
 
        //------------------------------------------------------
        // 
        //  Internal Properties 
        //
        //------------------------------------------------------ 

        #region Internal Properties

        // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable 
        internal abstract bool RequiresRealization
        { 
            get; 
        }
 
        #endregion Internal Properties

    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D material implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/25/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Diagnostics;
using System.Windows.Media; 
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;

namespace System.Windows.Media.Media3D 
{
    ///  
    ///     Material is the abstract base class for materials 
    /// 
    [Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)] // cannot be read & localized as string 
    public abstract partial class Material : Animatable
    {
        //-----------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

        #region Constructors 

        // Prevent 3rd parties from extending this abstract base class.
        internal Material() {}
 
        #endregion Constructors
 
        //------------------------------------------------------ 
        //
        //  Internal Methods 
        //
        //-----------------------------------------------------

        #region Internal Methods 

        // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "Precompute" from Animatable 
        // 
        // These return 'true' if the Material requires realization
        internal abstract bool PreCompute(); 
        internal static bool PreCompute(Brush brush)
        {
            bool requiresRealization = false;
 
            if (brush != null)
            { 
                brush.Precompute(); 
                requiresRealization = brush.RequiresRealizationUpdates;
            } 

            return requiresRealization;
        }
 
        internal abstract void UpdateRealizations(
            RealizationContext ctx, 
            ref Rect bounds); 

        internal static void UpdateRealizations( 
            Brush brush,
            RealizationContext ctx,
            ref Rect bounds
            ) 
        {
            if (brush != null) 
            { 
                brush.UpdateRealizations(bounds, ctx);
            } 
        }

        #endregion Internal Methods
 
        //------------------------------------------------------
        // 
        //  Internal Properties 
        //
        //------------------------------------------------------ 

        #region Internal Properties

        // NTRAID#Longhorn-1591973-2006/03/31-[....] - Should be using inherited "RequiresRealizationUpdates" from Animatable 
        internal abstract bool RequiresRealization
        { 
            get; 
        }
 
        #endregion Internal Properties

    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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