Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Camera.cs / 2 / Camera.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { abstract partial class Camera : Animatable, IFormattable, DUCE.IResource { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new Camera Clone() { return (Camera)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new Camera CloneCurrentValue() { return (Camera)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void TransformPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } Camera target = ((Camera) d); Transform3D oldV = (Transform3D) e.OldValue; Transform3D newV = (Transform3D) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(TransformProperty); } #region Public Properties ////// Transform - Transform3D. Default value is Transform3D.Identity. /// public Transform3D Transform { get { return (Transform3D) GetValue(TransformProperty); } set { SetValueInternal(TransformProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel); ////// AddRefOnChannel /// DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) { // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { return AddRefOnChannelCore(channel); } } internal abstract void ReleaseOnChannelCore(DUCE.Channel channel); ////// ReleaseOnChannel /// void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) { // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { ReleaseOnChannelCore(channel); } } internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel); ////// GetHandle /// DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) { DUCE.ResourceHandle handle; using (CompositionEngineLock.Acquire()) { handle = GetHandleCore(channel); } return handle; } internal abstract int GetChannelCountCore(); ////// GetChannelCount /// int DUCE.IResource.GetChannelCount() { // must already be in composition lock here return GetChannelCountCore(); } internal abstract DUCE.Channel GetChannelCore(int index); ////// GetChannel /// DUCE.Channel DUCE.IResource.GetChannel(int index) { // must already be in composition lock here return GetChannelCore(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties ////// Creates a string representation of this object based on the current culture. /// ////// A string representation of this object. /// public override string ToString() { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, null /* format provider */); } ////// Creates a string representation of this object based on the IFormatProvider /// passed in. If the provider is null, the CurrentCulture is used. /// ////// A string representation of this object. /// public string ToString(IFormatProvider provider) { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// string IFormattable.ToString(string format, IFormatProvider provider) { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(format, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// internal virtual string ConvertToString(string format, IFormatProvider provider) { return base.ToString(); } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the Camera.Transform property. /// public static readonly DependencyProperty TransformProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal static Transform3D s_Transform = Transform3D.Identity; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static Camera() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // Debug.Assert(s_Transform == null || s_Transform.IsFrozen, "Detected context bound default value Camera.s_Transform (See OS Bug #947272)."); // Initializations Type typeofThis = typeof(Camera); TransformProperty = RegisterProperty("Transform", typeof(Transform3D), typeofThis, Transform3D.Identity, new PropertyChangedCallback(TransformPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { abstract partial class Camera : Animatable, IFormattable, DUCE.IResource { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new Camera Clone() { return (Camera)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new Camera CloneCurrentValue() { return (Camera)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void TransformPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) // will promote the property value from a default value to a local value. This is technically a sub-property // change because the collection was changed and not a new collection set (GeometryGroup.Children. // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled // the default value to the compositor. If the property changes from a default value, the new local value // needs to be marshalled to the compositor. We detect this scenario with the second condition // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be // Default and the NewValueSource will be Local. if (e.IsASubPropertyChange && (e.OldValueSource == e.NewValueSource)) { return; } Camera target = ((Camera) d); Transform3D oldV = (Transform3D) e.OldValue; Transform3D newV = (Transform3D) e.NewValue; System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher; if (dispatcher != null) { DUCE.IResource targetResource = (DUCE.IResource)target; using (CompositionEngineLock.Acquire()) { int channelCount = targetResource.GetChannelCount(); for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) { DUCE.Channel channel = targetResource.GetChannel(channelIndex); Debug.Assert(!channel.IsOutOfBandChannel); Debug.Assert(!targetResource.GetHandle(channel).IsNull); target.ReleaseResource(oldV,channel); target.AddRefResource(newV,channel); } } } target.PropertyChanged(TransformProperty); } #region Public Properties ////// Transform - Transform3D. Default value is Transform3D.Identity. /// public Transform3D Transform { get { return (Transform3D) GetValue(TransformProperty); } set { SetValueInternal(TransformProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel); ////// AddRefOnChannel /// DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) { // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { return AddRefOnChannelCore(channel); } } internal abstract void ReleaseOnChannelCore(DUCE.Channel channel); ////// ReleaseOnChannel /// void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) { // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { ReleaseOnChannelCore(channel); } } internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel); ////// GetHandle /// DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) { DUCE.ResourceHandle handle; using (CompositionEngineLock.Acquire()) { handle = GetHandleCore(channel); } return handle; } internal abstract int GetChannelCountCore(); ////// GetChannelCount /// int DUCE.IResource.GetChannelCount() { // must already be in composition lock here return GetChannelCountCore(); } internal abstract DUCE.Channel GetChannelCore(int index); ////// GetChannel /// DUCE.Channel DUCE.IResource.GetChannel(int index) { // must already be in composition lock here return GetChannelCore(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties ////// Creates a string representation of this object based on the current culture. /// ////// A string representation of this object. /// public override string ToString() { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, null /* format provider */); } ////// Creates a string representation of this object based on the IFormatProvider /// passed in. If the provider is null, the CurrentCulture is used. /// ////// A string representation of this object. /// public string ToString(IFormatProvider provider) { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(null /* format string */, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// string IFormattable.ToString(string format, IFormatProvider provider) { ReadPreamble(); // Delegate to the internal method which implements all ToString calls. return ConvertToString(format, provider); } ////// Creates a string representation of this object based on the format string /// and IFormatProvider passed in. /// If the provider is null, the CurrentCulture is used. /// See the documentation for IFormattable for more information. /// ////// A string representation of this object. /// internal virtual string ConvertToString(string format, IFormatProvider provider) { return base.ToString(); } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the Camera.Transform property. /// public static readonly DependencyProperty TransformProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal static Transform3D s_Transform = Transform3D.Identity; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static Camera() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // Debug.Assert(s_Transform == null || s_Transform.IsFrozen, "Detected context bound default value Camera.s_Transform (See OS Bug #947272)."); // Initializations Type typeofThis = typeof(Camera); TransformProperty = RegisterProperty("Transform", typeof(Transform3D), typeofThis, Transform3D.Identity, new PropertyChangedCallback(TransformPropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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