Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / MatrixAnimationBase.cs / 1 / MatrixAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class MatrixAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new MatrixAnimationBase. /// protected MatrixAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this MatrixAnimationBase /// ///The copy public new MatrixAnimationBase Clone() { return (MatrixAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Matrix)defaultOriginValue, (Matrix)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Matrix); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Matrix GetCurrentValue(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueMatrix(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Matrix GetCurrentValueCore(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class MatrixAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new MatrixAnimationBase. /// protected MatrixAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this MatrixAnimationBase /// ///The copy public new MatrixAnimationBase Clone() { return (MatrixAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Matrix)defaultOriginValue, (Matrix)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Matrix); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Matrix GetCurrentValue(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueMatrix(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Matrix GetCurrentValueCore(Matrix defaultOriginValue, Matrix defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- OdbcTransaction.cs
- XmlAtomicValue.cs
- SendingRequestEventArgs.cs
- SchemaRegistration.cs
- ExpandCollapseProviderWrapper.cs
- MemoryMappedViewAccessor.cs
- FolderBrowserDialog.cs
- URI.cs
- PointLight.cs
- XmlExceptionHelper.cs
- XmlWriterSettings.cs
- Resources.Designer.cs
- HttpCacheVary.cs
- WindowsToolbar.cs
- xdrvalidator.cs
- XsdBuilder.cs
- _NegotiateClient.cs
- WSFederationHttpSecurity.cs
- DecoderFallbackWithFailureFlag.cs
- Visual3D.cs
- NotSupportedException.cs
- DetailsView.cs
- PriorityItem.cs
- APCustomTypeDescriptor.cs
- Cloud.cs
- TabItemWrapperAutomationPeer.cs
- ErrorTableItemStyle.cs
- SecurityToken.cs
- UnsafeNativeMethods.cs
- ProfileManager.cs
- CodeSnippetCompileUnit.cs
- DtdParser.cs
- ExpressionBuilderContext.cs
- AccessibleObject.cs
- DoubleKeyFrameCollection.cs
- CreateDataSourceDialog.cs
- FontSourceCollection.cs
- CultureTableRecord.cs
- EntityDataReader.cs
- FixedSOMPageElement.cs
- InheritablePropertyChangeInfo.cs
- DataServiceQueryProvider.cs
- SourceElementsCollection.cs
- FindRequestContext.cs
- PermissionRequestEvidence.cs
- OutputBuffer.cs
- XmlEncodedRawTextWriter.cs
- DataSourceConverter.cs
- MemoryMappedFile.cs
- InvalidAsynchronousStateException.cs
- COM2AboutBoxPropertyDescriptor.cs
- DataGridViewTopLeftHeaderCell.cs
- bidPrivateBase.cs
- ToolStripGripRenderEventArgs.cs
- Timeline.cs
- BitmapSourceSafeMILHandle.cs
- DbConnectionPoolCounters.cs
- ParameterBuilder.cs
- BinHexEncoding.cs
- EntityWithChangeTrackerStrategy.cs
- ReliabilityContractAttribute.cs
- TransactionState.cs
- RuntimeArgument.cs
- ValidateNames.cs
- IListConverters.cs
- Page.cs
- RuleSettings.cs
- MultipartContentParser.cs
- Accessible.cs
- IsolatedStorage.cs
- GeneratedView.cs
- TransactionFlowAttribute.cs
- DeobfuscatingStream.cs
- GetImportedCardRequest.cs
- FormViewCommandEventArgs.cs
- WebCategoryAttribute.cs
- EventLogTraceListener.cs
- StreamResourceInfo.cs
- Size.cs
- HighlightComponent.cs
- ChannelCacheDefaults.cs
- DbConnectionPool.cs
- TextPointer.cs
- SystemParameters.cs
- Stack.cs
- ChangeConflicts.cs
- ScriptReference.cs
- FlowThrottle.cs
- Rect.cs
- HotSpot.cs
- ConfigXmlText.cs
- TimeSpanStorage.cs
- EventTrigger.cs
- HttpWrapper.cs
- EpmTargetPathSegment.cs
- TextChange.cs
- COM2Properties.cs
- objectquery_tresulttype.cs
- IsolatedStorageFile.cs
- HijriCalendar.cs