Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Int16AnimationBase.cs / 1 / Int16AnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int16AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int16AnimationBase. /// protected Int16AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int16AnimationBase /// ///The copy public new Int16AnimationBase Clone() { return (Int16AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int16)defaultOriginValue, (Int16)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int16); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int16 GetCurrentValue(Int16 defaultOriginValue, Int16 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt16(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int16 GetCurrentValueCore(Int16 defaultOriginValue, Int16 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int16AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int16AnimationBase. /// protected Int16AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int16AnimationBase /// ///The copy public new Int16AnimationBase Clone() { return (Int16AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int16)defaultOriginValue, (Int16)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int16); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int16 GetCurrentValue(Int16 defaultOriginValue, Int16 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt16(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int16 GetCurrentValueCore(Int16 defaultOriginValue, Int16 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ResourceReferenceExpressionConverter.cs
- SystemFonts.cs
- CheckBox.cs
- SystemResourceHost.cs
- SoapIgnoreAttribute.cs
- TrustLevel.cs
- StrokeNode.cs
- AutoGeneratedFieldProperties.cs
- SetState.cs
- MetadataCache.cs
- ExpressionParser.cs
- DesignerDataSchemaClass.cs
- SecurityTokenException.cs
- odbcmetadatacollectionnames.cs
- IntellisenseTextBox.cs
- PropertyItemInternal.cs
- ClientProxyGenerator.cs
- PartBasedPackageProperties.cs
- TextEditor.cs
- NameTable.cs
- BroadcastEventHelper.cs
- GlobalEventManager.cs
- StylusEditingBehavior.cs
- InkCanvasFeedbackAdorner.cs
- JsonCollectionDataContract.cs
- Rfc4050KeyFormatter.cs
- CodeDOMProvider.cs
- TypeDescriptionProvider.cs
- UrlEncodedParameterWriter.cs
- ListViewGroupConverter.cs
- CompilationSection.cs
- TagNameToTypeMapper.cs
- MachineKeySection.cs
- WebBrowsableAttribute.cs
- DataTableClearEvent.cs
- ActivationServices.cs
- ContractTypeNameElement.cs
- Util.cs
- TypeForwardedFromAttribute.cs
- DesignerMetadata.cs
- PriorityItem.cs
- InheritanceUI.cs
- WindowInteractionStateTracker.cs
- HttpModuleActionCollection.cs
- HttpListenerTimeoutManager.cs
- DesignerLoader.cs
- WizardPanelChangingEventArgs.cs
- SuppressIldasmAttribute.cs
- X509ScopedServiceCertificateElementCollection.cs
- FindCriteriaElement.cs
- DynamicPropertyReader.cs
- OSFeature.cs
- OptionalMessageQuery.cs
- StylusPlugInCollection.cs
- RequestCacheManager.cs
- ClientSideProviderDescription.cs
- complextypematerializer.cs
- DESCryptoServiceProvider.cs
- EntityTypeEmitter.cs
- Permission.cs
- PerformanceCountersElement.cs
- ExtendedPropertyDescriptor.cs
- ControlCachePolicy.cs
- ScriptResourceAttribute.cs
- PrinterSettings.cs
- TextEditorMouse.cs
- ResourceManagerWrapper.cs
- GenericPrincipal.cs
- DataGridLinkButton.cs
- RawStylusSystemGestureInputReport.cs
- WindowCollection.cs
- TextContainerHelper.cs
- PluralizationServiceUtil.cs
- XmlSchemaInfo.cs
- CustomCredentialPolicy.cs
- X509UI.cs
- DiagnosticSection.cs
- TransformerTypeCollection.cs
- Table.cs
- VisualTreeUtils.cs
- Compiler.cs
- JoinTreeSlot.cs
- Automation.cs
- EmbossBitmapEffect.cs
- CodeExporter.cs
- OptimizerPatterns.cs
- DataGridRow.cs
- MemoryMappedViewStream.cs
- Polygon.cs
- NGCUIElementCollectionSerializerAsync.cs
- RegexGroup.cs
- SkinBuilder.cs
- Table.cs
- SimpleTextLine.cs
- NegotiateStream.cs
- SqlXml.cs
- SqlError.cs
- followingquery.cs
- SignatureToken.cs
- StoreContentChangedEventArgs.cs