Empty.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / whidbey / NetFxQFE / ndp / clr / src / BCL / System / Empty.cs / 1 / Empty.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
////////////////////////////////////////////////////////////////////////////////
// Empty 
//	This class represents an empty variant 
////////////////////////////////////////////////////////////////////////////////
 
namespace System {

 	using System;
	using System.Runtime.Remoting; 
	using System.Runtime.Serialization;
 
    [Serializable()] internal sealed class Empty : ISerializable 
    {
        private Empty() { 
        }

    	public static readonly Empty Value = new Empty();
    	 
    	public override String ToString()
    	{ 
    		return String.Empty; 
    	}
 
        public void GetObjectData(SerializationInfo info, StreamingContext context) {
            if (info==null) {
                throw new ArgumentNullException("info");
            } 
            UnitySerializationHolder.GetUnitySerializationInfo(info, UnitySerializationHolder.EmptyUnity, null, null);
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
////////////////////////////////////////////////////////////////////////////////
// Empty 
//	This class represents an empty variant 
////////////////////////////////////////////////////////////////////////////////
 
namespace System {

 	using System;
	using System.Runtime.Remoting; 
	using System.Runtime.Serialization;
 
    [Serializable()] internal sealed class Empty : ISerializable 
    {
        private Empty() { 
        }

    	public static readonly Empty Value = new Empty();
    	 
    	public override String ToString()
    	{ 
    		return String.Empty; 
    	}
 
        public void GetObjectData(SerializationInfo info, StreamingContext context) {
            if (info==null) {
                throw new ArgumentNullException("info");
            } 
            UnitySerializationHolder.GetUnitySerializationInfo(info, UnitySerializationHolder.EmptyUnity, null, null);
        } 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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