ManipulationVelocities.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / ManipulationVelocities.cs / 1305600 / ManipulationVelocities.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (C) Microsoft Corporation.  All rights reserved.
//
//--------------------------------------------------------------------------- 

using System; 
using System.Windows; 

namespace System.Windows.Input 
{
    /// 
    ///     Data regarding a velocities associated with a manipulation for use with inertia.
    ///  
    public class ManipulationVelocities
    { 
        ///  
        ///     Initializes a new instance of this object.
        ///  
        public ManipulationVelocities(Vector linearVelocity, double angularVelocity, Vector expansionVelocity)
        {
            LinearVelocity = linearVelocity;
            AngularVelocity = angularVelocity; 
            ExpansionVelocity = expansionVelocity;
        } 
 
        /// 
        ///     The rate of change of position. 
        ///     Unit: Device-independent pixels per millisecond
        /// 
        public Vector LinearVelocity
        { 
            get;
            private set; 
        } 

        ///  
        ///     The rate of change of orientation.
        ///     Unit: Degrees (clockwise) per millisecond
        /// 
        public double AngularVelocity 
        {
            get; 
            private set; 
        }
 
        /// 
        ///     The rate of change of size.
        ///     Unit: Device-independent pixel per millisecond
        ///  
        public Vector ExpansionVelocity
        { 
            get; 
            private set;
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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