Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / VectorAnimationBase.cs / 1 / VectorAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class VectorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new VectorAnimationBase. /// protected VectorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this VectorAnimationBase /// ///The copy public new VectorAnimationBase Clone() { return (VectorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector)defaultOriginValue, (Vector)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector GetCurrentValue(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector GetCurrentValueCore(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class VectorAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new VectorAnimationBase. /// protected VectorAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this VectorAnimationBase /// ///The copy public new VectorAnimationBase Clone() { return (VectorAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector)defaultOriginValue, (Vector)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector GetCurrentValue(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector GetCurrentValueCore(Vector defaultOriginValue, Vector defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- WindowCollection.cs
- StrongNameKeyPair.cs
- HandlerBase.cs
- BamlLocalizableResourceKey.cs
- CustomError.cs
- TemplateInstanceAttribute.cs
- ClipboardData.cs
- Int32Converter.cs
- FixedSOMTableCell.cs
- Baml2006KnownTypes.cs
- StreamingContext.cs
- WeakRefEnumerator.cs
- X509AsymmetricSecurityKey.cs
- EncryptedPackageFilter.cs
- MenuStrip.cs
- _CookieModule.cs
- ResourcesGenerator.cs
- MultiBindingExpression.cs
- OutputScopeManager.cs
- CompilerCollection.cs
- ObjectStateManager.cs
- Grammar.cs
- PatternMatcher.cs
- CompressStream.cs
- WebConfigurationFileMap.cs
- ContentElement.cs
- RectangleGeometry.cs
- XPathAncestorIterator.cs
- ProfileParameter.cs
- GroupQuery.cs
- StringArrayConverter.cs
- ADMembershipProvider.cs
- WindowsRebar.cs
- ControlTemplate.cs
- WsdlBuildProvider.cs
- Timer.cs
- AccessViolationException.cs
- DataTableMappingCollection.cs
- WindowsFormsHostAutomationPeer.cs
- Win32.cs
- TextRangeEdit.cs
- ToolStripContentPanel.cs
- DesignerDataStoredProcedure.cs
- EdgeProfileValidation.cs
- DeclarativeConditionsCollection.cs
- ZipIOEndOfCentralDirectoryBlock.cs
- SqlCachedBuffer.cs
- AssertFilter.cs
- MobileCategoryAttribute.cs
- RadioButtonList.cs
- XmlSchemaChoice.cs
- CompilerTypeWithParams.cs
- NestedContainer.cs
- Query.cs
- ZoneButton.cs
- UrlPath.cs
- HelpInfo.cs
- Math.cs
- Tracer.cs
- OleDbConnectionFactory.cs
- ReadOnlyHierarchicalDataSourceView.cs
- precedingquery.cs
- InkCanvas.cs
- Renderer.cs
- SemanticResultKey.cs
- ClipboardProcessor.cs
- errorpatternmatcher.cs
- HuffmanTree.cs
- RangeValuePatternIdentifiers.cs
- BuildResult.cs
- HealthMonitoringSection.cs
- OdbcConnection.cs
- StaticFileHandler.cs
- MaskedTextProvider.cs
- DetailsViewPagerRow.cs
- UrlAuthorizationModule.cs
- ModelItemDictionary.cs
- ClassData.cs
- WizardDesigner.cs
- CaseInsensitiveHashCodeProvider.cs
- Zone.cs
- StrongName.cs
- TreeNodeStyle.cs
- XsltFunctions.cs
- OlePropertyStructs.cs
- TemplateControlBuildProvider.cs
- DefaultSection.cs
- RectangleConverter.cs
- StoryFragments.cs
- BrowserTree.cs
- MeasureItemEvent.cs
- TreeNodeStyleCollection.cs
- HwndKeyboardInputProvider.cs
- InvalidFilterCriteriaException.cs
- PolyLineSegmentFigureLogic.cs
- NativeMethodsCLR.cs
- ConfigurationSectionGroup.cs
- IWorkflowDebuggerService.cs
- path.cs
- EqualityComparer.cs