DropShadowBitmapEffect.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / Effects / Generated / DropShadowBitmapEffect.cs / 1 / DropShadowBitmapEffect.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization; 
using System.Text; 
using System.Windows;
using System.Windows.Media; 
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging; 
using System.Windows.Markup;
using System.Security; 
using System.Security.Permissions; 
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID; 
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single; 

namespace System.Windows.Media.Effects 
{ 

 

    sealed partial class DropShadowBitmapEffect : BitmapEffect
    {
        #region Constructors 

        //----------------------------------------------------- 
        // 
        //  Constructors
        // 
        //-----------------------------------------------------


 

        #endregion Constructors 
 
        //------------------------------------------------------
        // 
        //  Public Methods
        //
        //-----------------------------------------------------
 
        #region Public Methods
 
        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DropShadowBitmapEffect Clone()
        {
            return (DropShadowBitmapEffect)base.Clone(); 
        }
 
        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DropShadowBitmapEffect CloneCurrentValue()
        {
            return (DropShadowBitmapEffect)base.CloneCurrentValue(); 
        }
 
 

 
        #endregion Public Methods

        //------------------------------------------------------
        // 
        //  Public Properties
        // 
        //------------------------------------------------------ 

        private static void ShadowDepthPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);

 
            target.PropertyChanged(ShadowDepthProperty);
        } 
        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 


            target.PropertyChanged(ColorProperty);
        } 
        private static void DirectionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d); 

 
            target.PropertyChanged(DirectionProperty);
        }
        private static void NoisePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 
 
            target.PropertyChanged(NoiseProperty);
        } 
        private static void OpacityPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);
 

            target.PropertyChanged(OpacityProperty); 
        } 
        private static void SoftnessPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            DropShadowBitmapEffect target = ((DropShadowBitmapEffect) d);


            target.PropertyChanged(SoftnessProperty); 
        }
 
 
        #region Public Properties
 
        /// 
        ///     ShadowDepth - double.  Default value is 5.0.
        /// 
        public double ShadowDepth 
        {
            get 
            { 
                return (double) GetValue(ShadowDepthProperty);
            } 
            set
            {
                SetValueInternal(ShadowDepthProperty, value);
            } 
        }
 
        ///  
        ///     Color - Color.  Default value is Colors.Black.
        ///  
        public Color Color
        {
            get
            { 
                return (Color) GetValue(ColorProperty);
            } 
            set 
            {
                SetValueInternal(ColorProperty, value); 
            }
        }

        ///  
        ///     Direction - double.  Default value is 315.0.
        ///  
        public double Direction 
        {
            get 
            {
                return (double) GetValue(DirectionProperty);
            }
            set 
            {
                SetValueInternal(DirectionProperty, value); 
            } 
        }
 
        /// 
        ///     Noise - double.  Default value is 0.0.
        /// 
        public double Noise 
        {
            get 
            { 
                return (double) GetValue(NoiseProperty);
            } 
            set
            {
                SetValueInternal(NoiseProperty, value);
            } 
        }
 
        ///  
        ///     Opacity - double.  Default value is 1.0.
        ///  
        public double Opacity
        {
            get
            { 
                return (double) GetValue(OpacityProperty);
            } 
            set 
            {
                SetValueInternal(OpacityProperty, value); 
            }
        }

        ///  
        ///     Softness - double.  Default value is 0.5.
        ///  
        public double Softness 
        {
            get 
            {
                return (double) GetValue(SoftnessProperty);
            }
            set 
            {
                SetValueInternal(SoftnessProperty, value); 
            } 
        }
 
        #endregion Public Properties

        //-----------------------------------------------------
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------ 

        #region Protected Methods 

        /// 
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        { 
            return new DropShadowBitmapEffect();
        } 



        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        // 
        //  Internal Methods
        // 
        //-----------------------------------------------------

        #region Internal Methods
 

 
 

 



        #endregion Internal Methods 

        //----------------------------------------------------- 
        // 
        //  Internal Properties
        // 
        //------------------------------------------------------

        #region Internal Properties
 

 
 

        #endregion Internal Properties 

        //-----------------------------------------------------
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------ 
 
        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.ShadowDepth property.
        /// 
        public static readonly DependencyProperty ShadowDepthProperty 
            = RegisterProperty("ShadowDepth",
                               typeof(double), 
                               typeof(DropShadowBitmapEffect), 
                               5.0,
                               new PropertyChangedCallback(ShadowDepthPropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null);
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Color property.
        ///  
        public static readonly DependencyProperty ColorProperty 
            = RegisterProperty("Color",
                               typeof(Color), 
                               typeof(DropShadowBitmapEffect),
                               Colors.Black,
                               new PropertyChangedCallback(ColorPropertyChanged),
                               null, 
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null); 
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Direction property.
        ///  
        public static readonly DependencyProperty DirectionProperty
            = RegisterProperty("Direction",
                               typeof(double),
                               typeof(DropShadowBitmapEffect), 
                               315.0,
                               new PropertyChangedCallback(DirectionPropertyChanged), 
                               null, 
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null); 
        /// 
        ///     The DependencyProperty for the DropShadowBitmapEffect.Noise property.
        /// 
        public static readonly DependencyProperty NoiseProperty 
            = RegisterProperty("Noise",
                               typeof(double), 
                               typeof(DropShadowBitmapEffect), 
                               0.0,
                               new PropertyChangedCallback(NoisePropertyChanged), 
                               null,
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null);
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Opacity property.
        ///  
        public static readonly DependencyProperty OpacityProperty 
            = RegisterProperty("Opacity",
                               typeof(double), 
                               typeof(DropShadowBitmapEffect),
                               1.0,
                               new PropertyChangedCallback(OpacityPropertyChanged),
                               null, 
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null); 
        ///  
        ///     The DependencyProperty for the DropShadowBitmapEffect.Softness property.
        ///  
        public static readonly DependencyProperty SoftnessProperty
            = RegisterProperty("Softness",
                               typeof(double),
                               typeof(DropShadowBitmapEffect), 
                               0.5,
                               new PropertyChangedCallback(SoftnessPropertyChanged), 
                               null, 
                               /* isIndependentlyAnimated  = */ true,
                               /* coerceValueCallback */ null); 

        #endregion Dependency Properties

        //------------------------------------------------------ 
        //
        //  Internal Fields 
        // 
        //-----------------------------------------------------
 
        #region Internal Fields


 

 
        internal const double c_ShadowDepth = 5.0; 
        internal static Color s_Color = Colors.Black;
        internal const double c_Direction = 315.0; 
        internal const double c_Noise = 0.0;
        internal const double c_Opacity = 1.0;
        internal const double c_Softness = 0.5;
 
        #endregion Internal Fields
 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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