Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / WinForms / Managed / System / WinForms / NumericUpDownAccelerationCollection.cs / 1305376 / NumericUpDownAccelerationCollection.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.Windows.Forms { using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.ComponentModel; ////// Represents a SORTED collection of NumericUpDownAcceleration objects in the NumericUpDown Control. /// The elements in the collection are sorted by the NumericUpDownAcceleration.Seconds property. /// [ListBindable(false)] public class NumericUpDownAccelerationCollection : MarshalByRefObject, ICollection, IEnumerable { List items; /// ICollection implementation. /// /// Adds an item (NumericUpDownAcceleration object) to the ICollection. /// The item is added preserving the collection sorted. /// public void Add(NumericUpDownAcceleration acceleration) { if( acceleration == null ) { throw new ArgumentNullException("acceleration"); } // Keep the array sorted, insert in the right spot. int index = 0; while( index < this.items.Count ) { if( acceleration.Seconds < this.items[index].Seconds ) { break; } index++; } this.items.Insert(index, acceleration); } ////// Removes all items from the ICollection. /// public void Clear() { this.items.Clear(); } ////// Determines whether the IList contains a specific value. /// public bool Contains(NumericUpDownAcceleration acceleration) { return this.items.Contains(acceleration); } ////// Copies the elements of the ICollection to an Array, starting at a particular Array index. /// public void CopyTo(NumericUpDownAcceleration[] array, int index) { this.items.CopyTo(array, index); } ////// Gets the number of elements contained in the ICollection. /// public int Count { get {return this.items.Count;} } ////// Gets a value indicating whether the ICollection is read-only. /// This collection property returns false always. /// public bool IsReadOnly { get {return false;} } ////// Removes the specified item from the ICollection. /// public bool Remove(NumericUpDownAcceleration acceleration) { return this.items.Remove(acceleration); } /// IEnumerableimplementation. /// /// Returns an enumerator that can iterate through the collection. /// IEnumeratorIEnumerable .GetEnumerator() { return this.items.GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return ((IEnumerable)items).GetEnumerator(); } /// NumericUpDownAccelerationCollection methods. /// /// Class constructor. /// public NumericUpDownAccelerationCollection() { this.items = new List(); } /// /// Adds the elements of specified array to the collection, keeping the collection sorted. /// public void AddRange(params NumericUpDownAcceleration[] accelerations) { if (accelerations == null) { throw new ArgumentNullException("accelerations"); } // Accept the range only if ALL elements in the array are not null. foreach (NumericUpDownAcceleration acceleration in accelerations) { if (acceleration == null) { throw new ArgumentNullException(SR.GetString(SR.NumericUpDownAccelerationCollectionAtLeastOneEntryIsNull)); } } // The expected array size is typically small (5 items?), so we don't need to try to be smarter about the // way we add the elements to the collection, just call Add. foreach (NumericUpDownAcceleration acceleration in accelerations) { this.Add(acceleration); } } ////// Gets (ReadOnly) the element at the specified index. In C#, this property is the indexer for /// the IList class. /// public NumericUpDownAcceleration this[int index] { get { return this.items[index]; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- TagMapCollection.cs
- Keyboard.cs
- FrameworkRichTextComposition.cs
- Zone.cs
- Compilation.cs
- ToolBar.cs
- GenericTextProperties.cs
- SplashScreen.cs
- ReadWriteSpinLock.cs
- CompatibleComparer.cs
- Perspective.cs
- FigureParagraph.cs
- ClientBuildManagerCallback.cs
- ToolStripStatusLabel.cs
- PLINQETWProvider.cs
- formatter.cs
- ReflectionPermission.cs
- TypeConverterBase.cs
- DataTransferEventArgs.cs
- HtmlElementCollection.cs
- ScriptingSectionGroup.cs
- EventSinkHelperWriter.cs
- uribuilder.cs
- BasicKeyConstraint.cs
- NetStream.cs
- TraceContext.cs
- XamlFilter.cs
- ImplicitInputBrush.cs
- Visual3D.cs
- ScrollItemProviderWrapper.cs
- DataGridViewLinkColumn.cs
- RegionIterator.cs
- ListChangedEventArgs.cs
- DataSourceCache.cs
- PhonemeConverter.cs
- ProtocolsConfiguration.cs
- DataTableNameHandler.cs
- HtmlFormWrapper.cs
- JsonFaultDetail.cs
- XamlDesignerSerializationManager.cs
- DataServiceHost.cs
- EncryptedKey.cs
- SqlFunctionAttribute.cs
- SizeValueSerializer.cs
- ClientOptions.cs
- TableLayoutCellPaintEventArgs.cs
- StylusPointPropertyInfo.cs
- TreeViewCancelEvent.cs
- _FtpControlStream.cs
- CanExecuteRoutedEventArgs.cs
- PointConverter.cs
- SecurityContextTokenValidationException.cs
- CssTextWriter.cs
- HexParser.cs
- ManagedFilter.cs
- XmlLanguage.cs
- FixedTextContainer.cs
- MouseGesture.cs
- ExternalDataExchangeService.cs
- ErrorRuntimeConfig.cs
- ProcessingInstructionAction.cs
- PointCollectionValueSerializer.cs
- CodeConstructor.cs
- SplayTreeNode.cs
- _DisconnectOverlappedAsyncResult.cs
- SimpleBitVector32.cs
- filewebrequest.cs
- XmlSchemaAttributeGroup.cs
- FieldNameLookup.cs
- OrderedDictionary.cs
- SQLMembershipProvider.cs
- XmlSerializationGeneratedCode.cs
- TokenDescriptor.cs
- BounceEase.cs
- CssTextWriter.cs
- LineBreak.cs
- StickyNoteContentControl.cs
- Clause.cs
- FormsIdentity.cs
- TextTreePropertyUndoUnit.cs
- IPipelineRuntime.cs
- Expressions.cs
- OdbcDataAdapter.cs
- BrowserCapabilitiesFactoryBase.cs
- ApplicationServicesHostFactory.cs
- SHA384.cs
- HiddenField.cs
- OleCmdHelper.cs
- TextMarkerSource.cs
- EditorPartChrome.cs
- CheckBoxAutomationPeer.cs
- HealthMonitoringSectionHelper.cs
- EntityContainer.cs
- CutCopyPasteHelper.cs
- EntityKey.cs
- ToggleProviderWrapper.cs
- TimeSpanStorage.cs
- UniqueIdentifierService.cs
- SafeThemeHandle.cs
- ControlCollection.cs