Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / UIAutomation / Win32Providers / MS / Internal / AutomationProxies / MSAAWinEventWrap.cs / 1 / MSAAWinEventWrap.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
//
// Description: Lightweight class to wrap Win32 WinEvents.
//
// THIS IS VIRTUALLY AN IDENTICAL COPY TO A FILE OF THE SAME NAME IN UIAUTOMATION!
// IF YOU FIX A
using System;
using System.Collections;
using System.Runtime.InteropServices;
using MS.Win32;
namespace MS.Internal.AutomationProxies
{
// Lightweight class to wrap Win32 WinEvents. Users of this class would
// inherit from MSAAWinEventWrap do the following:
// 1. Call the base constructor with a params array of event identifiers
// 2. Override WinEventProc to provide an implementation.
internal class MSAAWinEventWrap
{
//-----------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#region Constructors
// ctor that takes a range of events
internal MSAAWinEventWrap(int eventMin, int eventMax)
{
_eventMin = eventMin;
_eventMax = eventMax;
_hHooks = new IntPtr[1];
Init();
}
~MSAAWinEventWrap()
{
Clear();
}
#endregion Constructors
//------------------------------------------------------
//
// Internal Methods
//
//-----------------------------------------------------
#region Internal Methods
internal virtual void WinEventProc(int eventId, IntPtr hwnd, int idObject, int idChild)
{
// override this to provide an implementation
}
internal void Clear()
{
StopListening();
lock(this)
{
_clientCallbacks.Clear ();
}
if (_gchThis.IsAllocated)
{
_gchThis.Free();
}
}
internal void StartListening()
{
_fBusy = true;
{
// in a single hook, listen for a range of WinEvent types
_hHooks[0] = Misc.SetWinEventHook(_eventMin, _eventMax, IntPtr.Zero, _winEventProc, 0, 0, _fFlags);
if (_hHooks[0] == IntPtr.Zero)
{
StopListening();
}
}
_fBusy = false;
}
internal void StopListening()
{
// ASSUMPTION: Before StopListening is called, all callback delegates have been removed
// so that any events received while hooks are being removed become noops (since there's
// no handlers for them to call).
_fBusy = true;
for (int i=0;i<_hHooks.Length;i++)
{
if (_hHooks[i] != IntPtr.Zero)
{
Misc.UnhookWinEvent(_hHooks[i]);
_hHooks[i] = IntPtr.Zero;
}
}
if (_qEvents != null)
{
_qEvents.Clear();
}
_fBusy = false;
}
#endregion Internal Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
// queue winevents so that the get processed in the order we receive them. If we just
// dispatch them as we get them, we'll end up getting some _while_ we are processing others,
// and end up completing those events out of order, making the event order appear backwards.
// This code checks whether we are currently processing an event, and if so, queues it so that
// we process it when we're done with the current event.
private void WinEventReentrancyFilter(int winEventHook, int eventId, IntPtr hwnd, int idObject, int idChild, int eventThread, uint eventTime)
{
if (_fBusy)
{
_qEvents.Enqueue(new WinEvent(eventId, hwnd, idObject, idChild));
}
else
{
_fBusy = true;
try
{
WinEventProc( eventId, hwnd, idObject, idChild ); // deliver this event
}
catch (Exception e)
{
if (Misc.IsCriticalException(e))
{
throw;
}
// ignore exceptions for now since we've no way to let clients add exception handlers
}
while (_qEvents.Count > 0)
{
WinEvent winEvent = (WinEvent)_qEvents.Dequeue(); // process queued events
try
{
WinEventProc(winEvent._eventId, winEvent._hwnd, winEvent._idObject, winEvent._idChild);
}
catch (Exception e)
{
if (Misc.IsCriticalException(e))
{
throw;
}
// ignore exceptions for now since we've no way to let clients add exception handlers
}
}
_fBusy = false;
}
}
private void Init()
{
// Keep the garbage collector from moving things around
_winEventProc = new NativeMethods.WinEventProcDef(WinEventReentrancyFilter);
_gchThis = GCHandle.Alloc(_winEventProc);
_clientCallbacks = new ArrayList(2);
_qEvents = new Queue(16, (float)2.0); // (initial cap, growth factor)
_fFlags = NativeMethods.WINEVENT_OUTOFCONTEXT;
}
#endregion Private Methods
#region Internal Types
// -----------------------------------------------------
//
// Internal Types Declaration
//
// ------------------------------------------------------
// Function call to either the Start or Stop Listener
internal delegate void StartStopDelegate();
#endregion Internal Types
//-----------------------------------------------------
//
// Private Fields
//
//-----------------------------------------------------
#region Private Fields
private class WinEvent
{
internal WinEvent(int eventId, IntPtr hwnd, int idObject, int idChild)
{
_eventId = eventId;
_hwnd = hwnd;
_idObject = idObject;
_idChild = idChild;
}
public int _eventId;
public IntPtr _hwnd;
public int _idObject;
public int _idChild;
}
private Queue _qEvents; // Queue of events waiting to be processed
private int _eventMin; // minimum WinEvent type in range
private int _eventMax; // maximium WinEventType in range
private IntPtr [] _hHooks; // the returned handles(s) from SetWinEventHook
private bool _fBusy; // Flag indicating if we're busy processing
private int _fFlags; // SetWinEventHook flags
private GCHandle _gchThis; // GCHandle to keep GCs from moving this callback
private NativeMethods.WinEventProcDef _winEventProc; // the callback handed to USER for WinEvents
protected ArrayList _clientCallbacks; // the client callback interface objects
#endregion Private Fields
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
//
// Description: Lightweight class to wrap Win32 WinEvents.
//
// THIS IS VIRTUALLY AN IDENTICAL COPY TO A FILE OF THE SAME NAME IN UIAUTOMATION!
// IF YOU FIX A
using System;
using System.Collections;
using System.Runtime.InteropServices;
using MS.Win32;
namespace MS.Internal.AutomationProxies
{
// Lightweight class to wrap Win32 WinEvents. Users of this class would
// inherit from MSAAWinEventWrap do the following:
// 1. Call the base constructor with a params array of event identifiers
// 2. Override WinEventProc to provide an implementation.
internal class MSAAWinEventWrap
{
//-----------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#region Constructors
// ctor that takes a range of events
internal MSAAWinEventWrap(int eventMin, int eventMax)
{
_eventMin = eventMin;
_eventMax = eventMax;
_hHooks = new IntPtr[1];
Init();
}
~MSAAWinEventWrap()
{
Clear();
}
#endregion Constructors
//------------------------------------------------------
//
// Internal Methods
//
//-----------------------------------------------------
#region Internal Methods
internal virtual void WinEventProc(int eventId, IntPtr hwnd, int idObject, int idChild)
{
// override this to provide an implementation
}
internal void Clear()
{
StopListening();
lock(this)
{
_clientCallbacks.Clear ();
}
if (_gchThis.IsAllocated)
{
_gchThis.Free();
}
}
internal void StartListening()
{
_fBusy = true;
{
// in a single hook, listen for a range of WinEvent types
_hHooks[0] = Misc.SetWinEventHook(_eventMin, _eventMax, IntPtr.Zero, _winEventProc, 0, 0, _fFlags);
if (_hHooks[0] == IntPtr.Zero)
{
StopListening();
}
}
_fBusy = false;
}
internal void StopListening()
{
// ASSUMPTION: Before StopListening is called, all callback delegates have been removed
// so that any events received while hooks are being removed become noops (since there's
// no handlers for them to call).
_fBusy = true;
for (int i=0;i<_hHooks.Length;i++)
{
if (_hHooks[i] != IntPtr.Zero)
{
Misc.UnhookWinEvent(_hHooks[i]);
_hHooks[i] = IntPtr.Zero;
}
}
if (_qEvents != null)
{
_qEvents.Clear();
}
_fBusy = false;
}
#endregion Internal Methods
//------------------------------------------------------
//
// Private Methods
//
//------------------------------------------------------
#region Private Methods
// queue winevents so that the get processed in the order we receive them. If we just
// dispatch them as we get them, we'll end up getting some _while_ we are processing others,
// and end up completing those events out of order, making the event order appear backwards.
// This code checks whether we are currently processing an event, and if so, queues it so that
// we process it when we're done with the current event.
private void WinEventReentrancyFilter(int winEventHook, int eventId, IntPtr hwnd, int idObject, int idChild, int eventThread, uint eventTime)
{
if (_fBusy)
{
_qEvents.Enqueue(new WinEvent(eventId, hwnd, idObject, idChild));
}
else
{
_fBusy = true;
try
{
WinEventProc( eventId, hwnd, idObject, idChild ); // deliver this event
}
catch (Exception e)
{
if (Misc.IsCriticalException(e))
{
throw;
}
// ignore exceptions for now since we've no way to let clients add exception handlers
}
while (_qEvents.Count > 0)
{
WinEvent winEvent = (WinEvent)_qEvents.Dequeue(); // process queued events
try
{
WinEventProc(winEvent._eventId, winEvent._hwnd, winEvent._idObject, winEvent._idChild);
}
catch (Exception e)
{
if (Misc.IsCriticalException(e))
{
throw;
}
// ignore exceptions for now since we've no way to let clients add exception handlers
}
}
_fBusy = false;
}
}
private void Init()
{
// Keep the garbage collector from moving things around
_winEventProc = new NativeMethods.WinEventProcDef(WinEventReentrancyFilter);
_gchThis = GCHandle.Alloc(_winEventProc);
_clientCallbacks = new ArrayList(2);
_qEvents = new Queue(16, (float)2.0); // (initial cap, growth factor)
_fFlags = NativeMethods.WINEVENT_OUTOFCONTEXT;
}
#endregion Private Methods
#region Internal Types
// -----------------------------------------------------
//
// Internal Types Declaration
//
// ------------------------------------------------------
// Function call to either the Start or Stop Listener
internal delegate void StartStopDelegate();
#endregion Internal Types
//-----------------------------------------------------
//
// Private Fields
//
//-----------------------------------------------------
#region Private Fields
private class WinEvent
{
internal WinEvent(int eventId, IntPtr hwnd, int idObject, int idChild)
{
_eventId = eventId;
_hwnd = hwnd;
_idObject = idObject;
_idChild = idChild;
}
public int _eventId;
public IntPtr _hwnd;
public int _idObject;
public int _idChild;
}
private Queue _qEvents; // Queue of events waiting to be processed
private int _eventMin; // minimum WinEvent type in range
private int _eventMax; // maximium WinEventType in range
private IntPtr [] _hHooks; // the returned handles(s) from SetWinEventHook
private bool _fBusy; // Flag indicating if we're busy processing
private int _fFlags; // SetWinEventHook flags
private GCHandle _gchThis; // GCHandle to keep GCs from moving this callback
private NativeMethods.WinEventProcDef _winEventProc; // the callback handed to USER for WinEvents
protected ArrayList _clientCallbacks; // the client callback interface objects
#endregion Private Fields
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- CaseInsensitiveHashCodeProvider.cs
- EdmFunction.cs
- GregorianCalendar.cs
- BrowserDefinitionCollection.cs
- DrawingAttributeSerializer.cs
- OptimizedTemplateContent.cs
- LowerCaseStringConverter.cs
- Polyline.cs
- LongTypeConverter.cs
- UriSection.cs
- SmiRequestExecutor.cs
- dsa.cs
- ConfigXmlSignificantWhitespace.cs
- RepeatButtonAutomationPeer.cs
- DayRenderEvent.cs
- LineUtil.cs
- DecoratedNameAttribute.cs
- PageOutputColor.cs
- MetadataExchangeBindings.cs
- InternalConfigSettingsFactory.cs
- FileLogRecordHeader.cs
- HtmlLink.cs
- DropShadowEffect.cs
- Selection.cs
- BinaryWriter.cs
- SapiRecoContext.cs
- QueryAsyncResult.cs
- BuildProvider.cs
- ConfigXmlDocument.cs
- ProgressPage.cs
- XmlArrayAttribute.cs
- ObjectAnimationBase.cs
- QueryOperatorEnumerator.cs
- PageBreakRecord.cs
- COM2AboutBoxPropertyDescriptor.cs
- MobileCategoryAttribute.cs
- BaseCodePageEncoding.cs
- TextCollapsingProperties.cs
- ParameterToken.cs
- WindowsGraphics2.cs
- PropertyKey.cs
- DataGridViewCellStyle.cs
- SqlConnectionPoolProviderInfo.cs
- Enlistment.cs
- ControlValuePropertyAttribute.cs
- PtsPage.cs
- ReadOnlyDataSourceView.cs
- XmlIncludeAttribute.cs
- DataControlFieldTypeEditor.cs
- Int32Collection.cs
- AuthenticateEventArgs.cs
- Image.cs
- connectionpool.cs
- Vector.cs
- WorkflowDesignerMessageFilter.cs
- StylusDownEventArgs.cs
- PageStatePersister.cs
- tibetanshape.cs
- DataGridViewRowCollection.cs
- ControlBuilder.cs
- precedingquery.cs
- Label.cs
- DeviceContext.cs
- EntitySqlQueryBuilder.cs
- MetadataUtilsSmi.cs
- SystemNetworkInterface.cs
- FrameworkContentElementAutomationPeer.cs
- StreamAsIStream.cs
- SoapMessage.cs
- ResourceWriter.cs
- ZipIOLocalFileBlock.cs
- HttpProfileGroupBase.cs
- WriteFileContext.cs
- SelectionGlyph.cs
- ProvidersHelper.cs
- NavigationPropertySingletonExpression.cs
- RoleManagerEventArgs.cs
- ArrayTypeMismatchException.cs
- Region.cs
- ErrorHandlingAcceptor.cs
- UnionCqlBlock.cs
- XmlLanguageConverter.cs
- BitmapEffectDrawingContextState.cs
- ChannelServices.cs
- TemplateBindingExtensionConverter.cs
- CDSsyncETWBCLProvider.cs
- Vector3D.cs
- GridSplitterAutomationPeer.cs
- WindowsToolbarAsMenu.cs
- ThrowHelper.cs
- OdbcEnvironmentHandle.cs
- DesignSurfaceManager.cs
- X509Certificate.cs
- SQLByte.cs
- XmlResolver.cs
- PackagePart.cs
- PackageProperties.cs
- XmlNamedNodeMap.cs
- FileDialog.cs
- EndpointNotFoundException.cs