Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / GeneralTransform3D.cs / 1 / GeneralTransform3D.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
//
// Description: Declaration of the GeneralTransform3D class.
//
//---------------------------------------------------------------------------
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.Permissions;
using System.Windows;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Markup;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
namespace System.Windows.Media.Media3D
{
///
/// GeneralTransform3D class provides services to transform points and rects
///
[Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)]
public abstract partial class GeneralTransform3D : Animatable
{
///
/// Constructor
///
internal GeneralTransform3D()
{
}
///
/// Transform a point
///
/// Input point
/// Output point
/// True if the point was transformed successfuly, false otherwise
public abstract bool TryTransform(Point3D inPoint, out Point3D result);
///
/// Transform a point
///
/// If the transformation does not succeed, this will throw an InvalidOperationException.
/// If you don't want to try/catch, call TryTransform instead and check the boolean it
/// returns.
///
///
/// Input point
/// The transformed point
public Point3D Transform(Point3D point)
{
Point3D transformedPoint;
if (!TryTransform(point, out transformedPoint))
{
throw new InvalidOperationException(SR.Get(SRID.GeneralTransform_TransformFailed, null));
}
return transformedPoint;
}
///
/// Transforms the bounding box to the smallest axis aligned bounding box
/// that contains all the points in the original bounding box
///
/// Bounding box
/// The transformed bounding box
public abstract Rect3D TransformBounds(Rect3D rect);
///
/// Returns the inverse transform if it has an inverse, null otherwise
///
public abstract GeneralTransform3D Inverse { get; }
///
/// Returns a best effort affine transform
///
internal abstract Transform3D AffineTransform
{
[FriendAccessAllowed] // Built into Core, also used by Framework.
get;
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
//
// Description: Declaration of the GeneralTransform3D class.
//
//---------------------------------------------------------------------------
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Security.Permissions;
using System.Windows;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Markup;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
namespace System.Windows.Media.Media3D
{
///
/// GeneralTransform3D class provides services to transform points and rects
///
[Localizability(LocalizationCategory.None, Readability = Readability.Unreadable)]
public abstract partial class GeneralTransform3D : Animatable
{
///
/// Constructor
///
internal GeneralTransform3D()
{
}
///
/// Transform a point
///
/// Input point
/// Output point
/// True if the point was transformed successfuly, false otherwise
public abstract bool TryTransform(Point3D inPoint, out Point3D result);
///
/// Transform a point
///
/// If the transformation does not succeed, this will throw an InvalidOperationException.
/// If you don't want to try/catch, call TryTransform instead and check the boolean it
/// returns.
///
///
/// Input point
/// The transformed point
public Point3D Transform(Point3D point)
{
Point3D transformedPoint;
if (!TryTransform(point, out transformedPoint))
{
throw new InvalidOperationException(SR.Get(SRID.GeneralTransform_TransformFailed, null));
}
return transformedPoint;
}
///
/// Transforms the bounding box to the smallest axis aligned bounding box
/// that contains all the points in the original bounding box
///
/// Bounding box
/// The transformed bounding box
public abstract Rect3D TransformBounds(Rect3D rect);
///
/// Returns the inverse transform if it has an inverse, null otherwise
///
public abstract GeneralTransform3D Inverse { get; }
///
/// Returns a best effort affine transform
///
internal abstract Transform3D AffineTransform
{
[FriendAccessAllowed] // Built into Core, also used by Framework.
get;
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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