Code:
/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / ObjectAnimationBase.cs / 1 / ObjectAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class ObjectAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new ObjectAnimationBase. /// protected ObjectAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this ObjectAnimationBase /// ///The copy public new ObjectAnimationBase Clone() { return (ObjectAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueObject(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Object); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Object GetCurrentValueCore(Object defaultOriginValue, Object defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- UrlPath.cs
- BitmapEffectInput.cs
- TableLayout.cs
- HistoryEventArgs.cs
- NavigationCommands.cs
- FileDialog.cs
- ExecutionContext.cs
- CallId.cs
- DrawToolTipEventArgs.cs
- UriTemplatePathPartiallyEquivalentSet.cs
- SettingsAttributes.cs
- OptimisticConcurrencyException.cs
- HandlerFactoryCache.cs
- FileResponseElement.cs
- DataExpression.cs
- RegexMatch.cs
- bidPrivateBase.cs
- CodeDirectionExpression.cs
- DataGridViewRowHeaderCell.cs
- SafeRightsManagementPubHandle.cs
- SystemColors.cs
- StrokeNode.cs
- JapaneseLunisolarCalendar.cs
- XmlReaderSettings.cs
- HttpContextWrapper.cs
- IisTraceListener.cs
- SimpleRecyclingCache.cs
- ChannelManagerHelpers.cs
- TranslateTransform.cs
- DoubleConverter.cs
- SocketException.cs
- ExitEventArgs.cs
- WebPartCancelEventArgs.cs
- ReadOnlyObservableCollection.cs
- QfeChecker.cs
- AnnouncementSendsAsyncResult.cs
- XmlILConstructAnalyzer.cs
- BindingGraph.cs
- AccessDataSourceView.cs
- AutomationProperties.cs
- NamedElement.cs
- JsonWriter.cs
- MouseDevice.cs
- SessionPageStatePersister.cs
- AccessKeyManager.cs
- ReferenceEqualityComparer.cs
- DeferredReference.cs
- LinearGradientBrush.cs
- AutoGeneratedField.cs
- XmlAttributeAttribute.cs
- AttributeAction.cs
- ExceptionTrace.cs
- ForEachAction.cs
- ToolStripManager.cs
- RoleGroup.cs
- GridViewHeaderRowPresenter.cs
- TreeViewImageGenerator.cs
- SessionStateSection.cs
- CollectionBuilder.cs
- UIElement3D.cs
- ObjectViewEntityCollectionData.cs
- ClipboardData.cs
- RequestQueryProcessor.cs
- hwndwrapper.cs
- InstancePersistenceCommand.cs
- DirectoryInfo.cs
- FontSourceCollection.cs
- Pair.cs
- NetworkCredential.cs
- Nullable.cs
- BuildManager.cs
- DocumentPageView.cs
- SessionEndingEventArgs.cs
- RequestedSignatureDialog.cs
- ListControl.cs
- PreloadedPackages.cs
- ResourceWriter.cs
- TextOutput.cs
- SymDocumentType.cs
- InputLangChangeEvent.cs
- TypeConstant.cs
- GregorianCalendar.cs
- DebugControllerThread.cs
- RowSpanVector.cs
- EditCommandColumn.cs
- BamlBinaryReader.cs
- TypeHelpers.cs
- OdbcConnection.cs
- RectangleConverter.cs
- MonitorWrapper.cs
- EventLogEntry.cs
- _PooledStream.cs
- GenerateTemporaryTargetAssembly.cs
- DrawingBrush.cs
- TdsParserStateObject.cs
- UserInitiatedNavigationPermission.cs
- ExpressionBindings.cs
- IISUnsafeMethods.cs
- PropertySourceInfo.cs
- FontFamily.cs