Code:
/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / xsp / System / Web / Compilation / ObjectFactoryCodeDomTreeGenerator.cs / 1 / ObjectFactoryCodeDomTreeGenerator.cs
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
// This code is used to optimize the instantiation of generated types.
namespace System.Web.Compilation {
using System;
using System.Collections;
using System.Reflection;
using System.Security.Permissions;
using System.Globalization;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Web.Util;
using Util = System.Web.UI.Util;
internal delegate object InstantiateObject();
internal class ObjectFactoryCodeDomTreeGenerator {
private CodeCompileUnit _codeCompileUnit;
private CodeTypeDeclaration _factoryClass;
private const string factoryClassNameBase = "FastObjectFactory_";
private const string factoryFullClassNameBase = BaseCodeDomTreeGenerator.internalAspNamespace +
"." + factoryClassNameBase;
internal ObjectFactoryCodeDomTreeGenerator(string outputAssemblyName) {
_codeCompileUnit = new CodeCompileUnit();
CodeNamespace sourceDataNamespace = new CodeNamespace(
BaseCodeDomTreeGenerator.internalAspNamespace);
_codeCompileUnit.Namespaces.Add(sourceDataNamespace);
// Make the class name vary based on the assembly (VSWhidbey 363214)
string factoryClassName = factoryClassNameBase +
Util.MakeValidTypeNameFromString(outputAssemblyName).ToLower(CultureInfo.InvariantCulture);
// Create a single class, in which a method will be added for each
// type that needs to be fast created in this assembly
_factoryClass = new CodeTypeDeclaration(factoryClassName);
// Make the class internal (VSWhidbey 363214)
_factoryClass.TypeAttributes &= ~TypeAttributes.Public;
// We generate a dummy line pragma, just so it will end with a '#line hidden'
// and prevent the following generated code from ever being treated as user
// code. We need to use this hack because CodeDOM doesn't allow simply generating
// a '#line hidden'. (VSWhidbey 199384)
CodeSnippetTypeMember dummySnippet = new CodeSnippetTypeMember(String.Empty);
#if !PLATFORM_UNIX /// Unix file system
// CORIOLISTODO: Unix file system
dummySnippet.LinePragma = new CodeLinePragma(@"c:\\dummy.txt", 1);
#else // !PLATFORM_UNIX
dummySnippet.LinePragma = new CodeLinePragma(@"/dummy.txt", 1);
#endif // !PLATFORM_UNIX
_factoryClass.Members.Add(dummySnippet);
// Add a private default ctor to make the class non-instantiatable (VSWhidbey 340829)
CodeConstructor ctor = new CodeConstructor();
ctor.Attributes |= MemberAttributes.Private;
_factoryClass.Members.Add(ctor);
sourceDataNamespace.Types.Add(_factoryClass);
}
internal void AddFactoryMethod(string typeToCreate) {
// Generate a simple factory method for this type. e.g.
// static object Create_Acme_Foo() {
// return new ASP.foo_aspx();
// }
CodeMemberMethod method = new CodeMemberMethod();
method.Name = GetCreateMethodNameForType(typeToCreate);
method.ReturnType = new CodeTypeReference(typeof(object));
method.Attributes = MemberAttributes.Static;
CodeMethodReturnStatement cmrs = new CodeMethodReturnStatement(
new CodeObjectCreateExpression(typeToCreate));
method.Statements.Add(cmrs);
_factoryClass.Members.Add(method);
}
private static string GetCreateMethodNameForType(string typeToCreate) {
return "Create_" + Util.MakeValidTypeNameFromString(typeToCreate);
}
internal CodeCompileUnit CodeCompileUnit {
get { return _codeCompileUnit; }
}
// Get the factory delegate for this type
// Could be called with user code on the stack, so need to assert here
// e.g. This can happen during a Server.Transfer, or a LoadControl.
[ReflectionPermission(SecurityAction.Assert, Flags = ReflectionPermissionFlag.MemberAccess)]
internal static InstantiateObject GetFastObjectCreationDelegate(Type t) {
// Look for the factory class in the same assembly
Assembly a = t.Assembly;
string shortAssemblyName = Util.GetAssemblyShortName(t.Assembly);
shortAssemblyName = shortAssemblyName.ToLower(CultureInfo.InvariantCulture);
Type factoryType = a.GetType(factoryFullClassNameBase + Util.MakeValidTypeNameFromString(shortAssemblyName));
if (factoryType == null)
return null;
string methodName = GetCreateMethodNameForType(t.FullName);
try {
return (InstantiateObject) Delegate.CreateDelegate(
typeof(InstantiateObject), factoryType, methodName);
}
catch {
return null;
}
}
}
}
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