Code:
/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / Xml / System / Xml / XPath / Internal / precedingsibling.cs / 1 / precedingsibling.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //----------------------------------------------------------------------------- namespace MS.Internal.Xml.XPath { using System; using System.Xml; using System.Xml.XPath; using System.Diagnostics; using System.Collections.Generic; // This class can be rewritten much more efficient. // Algorithm could be like one for FollowingSibling: // - Build InputArrays: pares (first, sentinel) // -- Cash all input nodes as sentinel // -- Add firts node of its parent for each input node. // -- Sort these pares by first nodes. // - Advance algorithm will look like: // -- For each row in InputArays we will output first node + all its following nodes which are < sentinel // -- Before outputing each node in row #I we will check that it is < first node in row #I+1 // --- if true we actualy output it // --- if false, we hold with row #I and apply this algorith starting for row #I+1 // --- when we done with #I+1 we continue with row #I internal class PreSiblingQuery : CacheAxisQuery { public PreSiblingQuery(Query qyInput, string name, string prefix, XPathNodeType typeTest) : base (qyInput, name, prefix, typeTest) {} protected PreSiblingQuery(PreSiblingQuery other) : base(other) {} private bool NotVisited(XPathNavigator nav, ListparentStk){ XPathNavigator nav1 = nav.Clone(); nav1.MoveToParent(); for (int i = 0; i < parentStk.Count; i++) { if (nav1.IsSamePosition(parentStk[i])) { return false; } } parentStk.Add(nav1); return true; } public override object Evaluate(XPathNodeIterator context) { base.Evaluate(context); // Fill up base.outputBuffer List parentStk = new List (); Stack inputStk = new Stack (); while ((currentNode = qyInput.Advance()) != null) { inputStk.Push(currentNode.Clone()); } while (inputStk.Count != 0) { XPathNavigator input = inputStk.Pop(); if (input.NodeType == XPathNodeType.Attribute || input.NodeType == XPathNodeType.Namespace) { continue; } if (NotVisited(input, parentStk)) { XPathNavigator prev = input.Clone(); if (prev.MoveToParent()) { bool test = prev.MoveToFirstChild(); Debug.Assert(test, "We just moved to parent, how we can not have first child?"); while (!prev.IsSamePosition(input)) { if (matches(prev)) { Insert(outputBuffer, prev); } if (!prev.MoveToNext()) { Debug.Fail("We managed to miss sentinel node (input)"); break; } } } } } return this; } public override XPathNodeIterator Clone() { return new PreSiblingQuery(this); } public override QueryProps Properties { get { return base.Properties | QueryProps.Reverse; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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