Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / TranslateTransform3D.cs / 1 / TranslateTransform3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D translate transformation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/04/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using MS.Internal; using System.ComponentModel.Design.Serialization; using System.Windows.Markup; namespace System.Windows.Media.Media3D { ////// 3D translate transform. /// public sealed partial class TranslateTransform3D : AffineTransform3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public TranslateTransform3D() {} ////// Create translation transform. /// public TranslateTransform3D(Vector3D offset) { OffsetX = offset.X; OffsetY = offset.Y; OffsetZ = offset.Z; } ////// Create translation transform. /// public TranslateTransform3D(double offsetX, double offsetY, double offsetZ) { OffsetX = offsetX; OffsetY = offsetY; OffsetZ = offsetZ; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Returns transform matrix for this transform. /// public override Matrix3D Value { get { ReadPreamble(); Matrix3D matrix = new Matrix3D(); Append(ref matrix); return matrix; } } #endregion Public Properties internal override void Append(ref Matrix3D matrix) { matrix.Translate(new Vector3D(_cachedOffsetXValue, _cachedOffsetYValue, _cachedOffsetZValue)); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D translate transformation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/04/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using MS.Internal; using System.ComponentModel.Design.Serialization; using System.Windows.Markup; namespace System.Windows.Media.Media3D { ////// 3D translate transform. /// public sealed partial class TranslateTransform3D : AffineTransform3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Default constructor. /// public TranslateTransform3D() {} ////// Create translation transform. /// public TranslateTransform3D(Vector3D offset) { OffsetX = offset.X; OffsetY = offset.Y; OffsetZ = offset.Z; } ////// Create translation transform. /// public TranslateTransform3D(double offsetX, double offsetY, double offsetZ) { OffsetX = offsetX; OffsetY = offsetY; OffsetZ = offsetZ; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- //------------------------------------------------------ // // Public Properties // //------------------------------------------------------ #region Public Properties ////// Returns transform matrix for this transform. /// public override Matrix3D Value { get { ReadPreamble(); Matrix3D matrix = new Matrix3D(); Append(ref matrix); return matrix; } } #endregion Public Properties internal override void Append(ref Matrix3D matrix) { matrix.Translate(new Vector3D(_cachedOffsetXValue, _cachedOffsetYValue, _cachedOffsetZValue)); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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