Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Scene3D.cs / 1 / Scene3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Scene3D implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht //--------------------------------------------------------------------------- using System; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using MS.Internal; using System.ComponentModel.Design.Serialization; using System.Windows.Markup; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { internal partial class Scene3D : Animatable { internal Scene3D() { } ////// Marks the visible realizations of the Scene3D. /// internal void MarkVisibleRealizations(RealizationContext ctx) { Camera camera = Camera; if (Models != null && camera != null) { Matrix3D view = camera.GetViewMatrix(); Matrix3D proj = camera.GetProjectionMatrix(M3DUtil.GetAspectRatio(Viewport.Size)); Matrix3DStack stack3D = ctx.Transform3DStack; // // Update the 3D stack with the coordinate system change into // 2D space. stack3D.Push(proj); // Apply the projection transform (perspective, orthographic, etc.) stack3D.Push(view); // Position and orient camera. Models.MarkVisibleRealizations(ctx); stack3D.Pop(); // Projection. stack3D.Pop(); // Camera view. } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: Scene3D implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht //--------------------------------------------------------------------------- using System; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using MS.Internal; using System.ComponentModel.Design.Serialization; using System.Windows.Markup; using MS.Internal.Media3D; namespace System.Windows.Media.Media3D { internal partial class Scene3D : Animatable { internal Scene3D() { } ////// Marks the visible realizations of the Scene3D. /// internal void MarkVisibleRealizations(RealizationContext ctx) { Camera camera = Camera; if (Models != null && camera != null) { Matrix3D view = camera.GetViewMatrix(); Matrix3D proj = camera.GetProjectionMatrix(M3DUtil.GetAspectRatio(Viewport.Size)); Matrix3DStack stack3D = ctx.Transform3DStack; // // Update the 3D stack with the coordinate system change into // 2D space. stack3D.Push(proj); // Apply the projection transform (perspective, orthographic, etc.) stack3D.Push(view); // Position and orient camera. Models.MarkVisibleRealizations(ctx); stack3D.Pop(); // Projection. stack3D.Pop(); // Camera view. } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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