Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Scene3D.cs / 1 / Scene3D.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class Scene3D : Animatable, DUCE.IResource
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new Scene3D Clone()
{
return (Scene3D)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new Scene3D CloneCurrentValue()
{
return (Scene3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
private static void ModelsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
Scene3D target = ((Scene3D) d);
Model3DGroup oldV = (Model3DGroup) e.OldValue;
Model3DGroup newV = (Model3DGroup) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(ModelsProperty);
}
private static void CameraPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
Scene3D target = ((Scene3D) d);
Camera oldV = (Camera) e.OldValue;
Camera newV = (Camera) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(CameraProperty);
}
private static void ViewportPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Scene3D target = ((Scene3D) d);
target.PropertyChanged(ViewportProperty);
}
#region Public Properties
///
/// Models - Model3DGroup. Default value is Model3DGroup.EmptyGroup.
///
public Model3DGroup Models
{
get
{
return (Model3DGroup) GetValue(ModelsProperty);
}
set
{
SetValueInternal(ModelsProperty, value);
}
}
///
/// Camera - Camera. Default value is null.
///
public Camera Camera
{
get
{
return (Camera) GetValue(CameraProperty);
}
set
{
SetValueInternal(CameraProperty, value);
}
}
///
/// Viewport - Rect. Default value is new Rect(0,0,1,1).
///
public Rect Viewport
{
get
{
return (Rect) GetValue(ViewportProperty);
}
set
{
SetValueInternal(ViewportProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
///
/// Implementation of Freezable.CreateInstanceCore .
///
/// The new Freezable.
protected override Freezable CreateInstanceCore()
{
return new Scene3D();
}
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
///
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
///
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Model3DGroup vModels = Models;
Camera vCamera = Camera;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hModels = vModels != null ? ((DUCE.IResource)vModels).GetHandle(channel) : DUCE.ResourceHandle.Null;
DUCE.ResourceHandle hCamera = vCamera != null ? ((DUCE.IResource)vCamera).GetHandle(channel) : DUCE.ResourceHandle.Null;
// Obtain handles for animated properties
DUCE.ResourceHandle hViewportAnimations = GetAnimationResourceHandle(ViewportProperty, channel);
// Pack & send command packet
DUCE.MILCMD_SCENE3D data;
unsafe
{
data.Type = MILCMD.MilCmdScene3D;
data.Handle = _duceResource.GetHandle(channel);
data.hmodels = hModels;
data.hcamera = hCamera;
if (hViewportAnimations.IsNull)
{
data.viewport = Viewport;
}
data.hViewportAnimations = hViewportAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_SCENE3D));
}
}
}
DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SCENE3D))
{
Model3DGroup vModels = Models;
if (vModels != null) ((DUCE.IResource)vModels).AddRefOnChannel(channel);
Camera vCamera = Camera;
if (vCamera != null) ((DUCE.IResource)vCamera).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
}
void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Model3DGroup vModels = Models;
if (vModels != null) ((DUCE.IResource)vModels).ReleaseOnChannel(channel);
Camera vCamera = Camera;
if (vCamera != null) ((DUCE.IResource)vCamera).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
}
DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
{
DUCE.ResourceHandle h;
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
h = _duceResource.GetHandle(channel);
}
return h;
}
int DUCE.IResource.GetChannelCount()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
DUCE.Channel DUCE.IResource.GetChannel(int index)
{
// in a lock already
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// Models
// Camera
// Viewport
//
internal override int EffectiveValuesInitialSize
{
get
{
return 3;
}
}
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
///
/// The DependencyProperty for the Scene3D.Models property.
///
public static readonly DependencyProperty ModelsProperty;
///
/// The DependencyProperty for the Scene3D.Camera property.
///
public static readonly DependencyProperty CameraProperty;
///
/// The DependencyProperty for the Scene3D.Viewport property.
///
public static readonly DependencyProperty ViewportProperty;
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Model3DGroup s_Models = Model3DGroup.EmptyGroup;
internal static Camera s_Camera = null;
internal static Rect s_Viewport = new Rect(0,0,1,1);
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
static Scene3D()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
Debug.Assert(s_Models == null || s_Models.IsFrozen,
"Detected context bound default value Scene3D.s_Models (See OS Bug #947272).");
Debug.Assert(s_Camera == null || s_Camera.IsFrozen,
"Detected context bound default value Scene3D.s_Camera (See OS Bug #947272).");
// Initializations
Type typeofThis = typeof(Scene3D);
ModelsProperty =
RegisterProperty("Models",
typeof(Model3DGroup),
typeofThis,
Model3DGroup.EmptyGroup,
new PropertyChangedCallback(ModelsPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
CameraProperty =
RegisterProperty("Camera",
typeof(Camera),
typeofThis,
null,
new PropertyChangedCallback(CameraPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
ViewportProperty =
RegisterProperty("Viewport",
typeof(Rect),
typeofThis,
new Rect(0,0,1,1),
new PropertyChangedCallback(ViewportPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class Scene3D : Animatable, DUCE.IResource
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new Scene3D Clone()
{
return (Scene3D)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new Scene3D CloneCurrentValue()
{
return (Scene3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
private static void ModelsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
Scene3D target = ((Scene3D) d);
Model3DGroup oldV = (Model3DGroup) e.OldValue;
Model3DGroup newV = (Model3DGroup) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(ModelsProperty);
}
private static void CameraPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
// The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
// will promote the property value from a default value to a local value. This is technically a sub-property
// change because the collection was changed and not a new collection set (GeometryGroup.Children.
// Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled
// the default value to the compositor. If the property changes from a default value, the new local value
// needs to be marshalled to the compositor. We detect this scenario with the second condition
// e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
// Default and the NewValueSource will be Local.
if (e.IsASubPropertyChange &&
(e.OldValueSource == e.NewValueSource))
{
return;
}
Scene3D target = ((Scene3D) d);
Camera oldV = (Camera) e.OldValue;
Camera newV = (Camera) e.NewValue;
System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
if (dispatcher != null)
{
DUCE.IResource targetResource = (DUCE.IResource)target;
using (CompositionEngineLock.Acquire())
{
int channelCount = targetResource.GetChannelCount();
for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
{
DUCE.Channel channel = targetResource.GetChannel(channelIndex);
Debug.Assert(!channel.IsOutOfBandChannel);
Debug.Assert(!targetResource.GetHandle(channel).IsNull);
target.ReleaseResource(oldV,channel);
target.AddRefResource(newV,channel);
}
}
}
target.PropertyChanged(CameraProperty);
}
private static void ViewportPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
Scene3D target = ((Scene3D) d);
target.PropertyChanged(ViewportProperty);
}
#region Public Properties
///
/// Models - Model3DGroup. Default value is Model3DGroup.EmptyGroup.
///
public Model3DGroup Models
{
get
{
return (Model3DGroup) GetValue(ModelsProperty);
}
set
{
SetValueInternal(ModelsProperty, value);
}
}
///
/// Camera - Camera. Default value is null.
///
public Camera Camera
{
get
{
return (Camera) GetValue(CameraProperty);
}
set
{
SetValueInternal(CameraProperty, value);
}
}
///
/// Viewport - Rect. Default value is new Rect(0,0,1,1).
///
public Rect Viewport
{
get
{
return (Rect) GetValue(ViewportProperty);
}
set
{
SetValueInternal(ViewportProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
///
/// Implementation of Freezable.CreateInstanceCore .
///
/// The new Freezable.
protected override Freezable CreateInstanceCore()
{
return new Scene3D();
}
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
///
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
///
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Read values of properties into local variables
Model3DGroup vModels = Models;
Camera vCamera = Camera;
// Obtain handles for properties that implement DUCE.IResource
DUCE.ResourceHandle hModels = vModels != null ? ((DUCE.IResource)vModels).GetHandle(channel) : DUCE.ResourceHandle.Null;
DUCE.ResourceHandle hCamera = vCamera != null ? ((DUCE.IResource)vCamera).GetHandle(channel) : DUCE.ResourceHandle.Null;
// Obtain handles for animated properties
DUCE.ResourceHandle hViewportAnimations = GetAnimationResourceHandle(ViewportProperty, channel);
// Pack & send command packet
DUCE.MILCMD_SCENE3D data;
unsafe
{
data.Type = MILCMD.MilCmdScene3D;
data.Handle = _duceResource.GetHandle(channel);
data.hmodels = hModels;
data.hcamera = hCamera;
if (hViewportAnimations.IsNull)
{
data.viewport = Viewport;
}
data.hViewportAnimations = hViewportAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_SCENE3D));
}
}
}
DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SCENE3D))
{
Model3DGroup vModels = Models;
if (vModels != null) ((DUCE.IResource)vModels).AddRefOnChannel(channel);
Camera vCamera = Camera;
if (vCamera != null) ((DUCE.IResource)vCamera).AddRefOnChannel(channel);
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
}
void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
Model3DGroup vModels = Models;
if (vModels != null) ((DUCE.IResource)vModels).ReleaseOnChannel(channel);
Camera vCamera = Camera;
if (vCamera != null) ((DUCE.IResource)vCamera).ReleaseOnChannel(channel);
ReleaseOnChannelAnimations(channel);
}
}
}
DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
{
DUCE.ResourceHandle h;
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
h = _duceResource.GetHandle(channel);
}
return h;
}
int DUCE.IResource.GetChannelCount()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
DUCE.Channel DUCE.IResource.GetChannel(int index)
{
// in a lock already
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// Models
// Camera
// Viewport
//
internal override int EffectiveValuesInitialSize
{
get
{
return 3;
}
}
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
///
/// The DependencyProperty for the Scene3D.Models property.
///
public static readonly DependencyProperty ModelsProperty;
///
/// The DependencyProperty for the Scene3D.Camera property.
///
public static readonly DependencyProperty CameraProperty;
///
/// The DependencyProperty for the Scene3D.Viewport property.
///
public static readonly DependencyProperty ViewportProperty;
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Model3DGroup s_Models = Model3DGroup.EmptyGroup;
internal static Camera s_Camera = null;
internal static Rect s_Viewport = new Rect(0,0,1,1);
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
static Scene3D()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
Debug.Assert(s_Models == null || s_Models.IsFrozen,
"Detected context bound default value Scene3D.s_Models (See OS Bug #947272).");
Debug.Assert(s_Camera == null || s_Camera.IsFrozen,
"Detected context bound default value Scene3D.s_Camera (See OS Bug #947272).");
// Initializations
Type typeofThis = typeof(Scene3D);
ModelsProperty =
RegisterProperty("Models",
typeof(Model3DGroup),
typeofThis,
Model3DGroup.EmptyGroup,
new PropertyChangedCallback(ModelsPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
CameraProperty =
RegisterProperty("Camera",
typeof(Camera),
typeofThis,
null,
new PropertyChangedCallback(CameraPropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
ViewportProperty =
RegisterProperty("Viewport",
typeof(Rect),
typeofThis,
new Rect(0,0,1,1),
new PropertyChangedCallback(ViewportPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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- ChineseLunisolarCalendar.cs
- StackOverflowException.cs
- MouseActionValueSerializer.cs
- DoubleConverter.cs
- CorrelationTokenInvalidatedHandler.cs
- RequestResizeEvent.cs
- XmlSchemaParticle.cs
- BufferedReadStream.cs
- DocumentGridContextMenu.cs
- MessageHeaderAttribute.cs
- TagMapInfo.cs
- TearOffProxy.cs
- XmlSchemaSubstitutionGroup.cs
- TextUtf8RawTextWriter.cs
- PageHandlerFactory.cs
- OrthographicCamera.cs
- ExternalCalls.cs
- RelatedPropertyManager.cs
- IncrementalReadDecoders.cs
- Application.cs
- CurrentChangingEventArgs.cs
- XmlQueryOutput.cs
- DataServiceQueryException.cs
- EventSinkHelperWriter.cs
- TreeNodeEventArgs.cs
- Decimal.cs
- EventDriven.cs
- SetStoryboardSpeedRatio.cs
- MulticastNotSupportedException.cs
- ContainerUtilities.cs
- RangeValidator.cs
- WindowVisualStateTracker.cs
- ContextStack.cs
- baseaxisquery.cs
- MgmtConfigurationRecord.cs
- WebExceptionStatus.cs
- UInt16.cs
- XmlRootAttribute.cs
- MediaTimeline.cs
- HttpCachePolicy.cs
- SharedTcpTransportManager.cs
- PrintController.cs
- SystemSounds.cs
- CipherData.cs
- DesignerWebPartChrome.cs
- SmtpCommands.cs
- ScriptComponentDescriptor.cs
- ZipFileInfo.cs
- WindowsSpinner.cs
- SafeFileMappingHandle.cs
- Typography.cs
- EmbeddedObject.cs
- StylusButtonEventArgs.cs
- SyndicationSerializer.cs
- StylusTouchDevice.cs
- StrokeIntersection.cs
- AsnEncodedData.cs
- MailHeaderInfo.cs
- Dump.cs
- WebPartEditorOkVerb.cs