Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / RenderContext.cs / 1 / RenderContext.cs
//------------------------------------------------------------------------------ // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: // Accumulates state during a render pass of the scene. // //----------------------------------------------------------------------------- namespace System.Windows.Media { using System; using System.Windows.Threading; using System.Collections; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Runtime.InteropServices; using MS.Internal; ////// This class accumulates state during a render pass of the scene. /// internal sealed class RenderContext { // ------------------------------------------------------------------- // // Internal Constructors // // ------------------------------------------------------------------- #region Internal Constructors ////// Constructor /// internal RenderContext() { // Do nothing. } #endregion Internal Constructors // -------------------------------------------------------------------- // // Internal Properties // // ------------------------------------------------------------------- #region Internal Properties ////// Returns the current channel. /// internal DUCE.Channel Channel { get { return _channel; } } ////// Returns a handle to the root node, which is attached /// directly to a composition target /// internal DUCE.ResourceHandle Root { get { return _root; } } #endregion Internal Properties // -------------------------------------------------------------------- // // Internal Methods // // -------------------------------------------------------------------- #region Internal Methods ////// Initialize must be called before a frame is rendered. /// internal void Initialize( DUCE.Channel channel, DUCE.ResourceHandle root) { Debug.Assert(channel != null); _channel = channel; _root = root; } #endregion Internal Methods // ------------------------------------------------------------------- // // Private Fields // // -------------------------------------------------------------------- #region Private Fields ////// The current channel. /// private DUCE.Channel _channel; ////// The root node, attached directly to a composition target. /// private DUCE.ResourceHandle _root; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: // Accumulates state during a render pass of the scene. // //----------------------------------------------------------------------------- namespace System.Windows.Media { using System; using System.Windows.Threading; using System.Collections; using System.Diagnostics; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Runtime.InteropServices; using MS.Internal; ////// This class accumulates state during a render pass of the scene. /// internal sealed class RenderContext { // ------------------------------------------------------------------- // // Internal Constructors // // ------------------------------------------------------------------- #region Internal Constructors ////// Constructor /// internal RenderContext() { // Do nothing. } #endregion Internal Constructors // -------------------------------------------------------------------- // // Internal Properties // // ------------------------------------------------------------------- #region Internal Properties ////// Returns the current channel. /// internal DUCE.Channel Channel { get { return _channel; } } ////// Returns a handle to the root node, which is attached /// directly to a composition target /// internal DUCE.ResourceHandle Root { get { return _root; } } #endregion Internal Properties // -------------------------------------------------------------------- // // Internal Methods // // -------------------------------------------------------------------- #region Internal Methods ////// Initialize must be called before a frame is rendered. /// internal void Initialize( DUCE.Channel channel, DUCE.ResourceHandle root) { Debug.Assert(channel != null); _channel = channel; _root = root; } #endregion Internal Methods // ------------------------------------------------------------------- // // Private Fields // // -------------------------------------------------------------------- #region Private Fields ////// The current channel. /// private DUCE.Channel _channel; ////// The root node, attached directly to a composition target. /// private DUCE.ResourceHandle _root; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DockAndAnchorLayout.cs
- SrgsElementFactory.cs
- GridViewColumnCollectionChangedEventArgs.cs
- FieldAccessException.cs
- While.cs
- Line.cs
- MimeFormReflector.cs
- SqlUserDefinedAggregateAttribute.cs
- DataListCommandEventArgs.cs
- CheckoutException.cs
- EmptyStringExpandableObjectConverter.cs
- ReadOnlyTernaryTree.cs
- Buffer.cs
- M3DUtil.cs
- XsdSchemaFileEditor.cs
- MessageSecurityOverMsmqElement.cs
- COM2DataTypeToManagedDataTypeConverter.cs
- SafeNativeMethods.cs
- AnnotationService.cs
- Zone.cs
- XmlUtf8RawTextWriter.cs
- StylusDownEventArgs.cs
- CodeNamespaceImportCollection.cs
- TextTabProperties.cs
- Drawing.cs
- EdmSchemaError.cs
- LayoutTableCell.cs
- ToolStripItemRenderEventArgs.cs
- CommandHelpers.cs
- CodeSnippetExpression.cs
- AutomationElementIdentifiers.cs
- NativeMethods.cs
- RequestQueryProcessor.cs
- StyleXamlParser.cs
- DayRenderEvent.cs
- KeyFrames.cs
- ClientScriptManager.cs
- SizeFConverter.cs
- Regex.cs
- ExceptionHandlersDesigner.cs
- GridItemPatternIdentifiers.cs
- FormClosedEvent.cs
- VersionedStreamOwner.cs
- CancelEventArgs.cs
- GeometryDrawing.cs
- RSAProtectedConfigurationProvider.cs
- WebPartConnectionsEventArgs.cs
- SafeEventHandle.cs
- TextAnchor.cs
- NgenServicingAttributes.cs
- InspectionWorker.cs
- DuplicateWaitObjectException.cs
- CompoundFileStreamReference.cs
- EntitySetBaseCollection.cs
- _LocalDataStoreMgr.cs
- SessionParameter.cs
- ContractComponent.cs
- HostingEnvironmentException.cs
- SHA1Managed.cs
- _NestedSingleAsyncResult.cs
- ReadOnlyObservableCollection.cs
- ContextDataSourceContextData.cs
- TableAutomationPeer.cs
- RangeContentEnumerator.cs
- CounterNameConverter.cs
- ReverseInheritProperty.cs
- EncoderFallback.cs
- BooleanFunctions.cs
- SnapshotChangeTrackingStrategy.cs
- TableRow.cs
- StorageEntityContainerMapping.cs
- ArithmeticException.cs
- HyperLinkColumn.cs
- ReflectEventDescriptor.cs
- FtpRequestCacheValidator.cs
- securitycriticaldataClass.cs
- FocusTracker.cs
- TableCell.cs
- ServicesUtilities.cs
- PaperSize.cs
- MetadataCache.cs
- Avt.cs
- WebException.cs
- XmlTextWriter.cs
- SamlSecurityToken.cs
- Attributes.cs
- FontCollection.cs
- OdbcConnectionString.cs
- unsafenativemethodsother.cs
- Command.cs
- EncoderBestFitFallback.cs
- WindowsClaimSet.cs
- ContextMenu.cs
- SystemResourceHost.cs
- DataView.cs
- XPathEmptyIterator.cs
- ToolStripRenderer.cs
- FormCollection.cs
- DrawingCollection.cs
- HitTestParameters3D.cs