Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / DecimalAnimationBase.cs / 1 / DecimalAnimationBase.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
// Allow use of presharp: #pragma warning suppress
#pragma warning disable 1634, 1691
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media.Animation;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.Animation
{
///
///
///
public abstract class DecimalAnimationBase : AnimationTimeline
{
#region Constructors
///
/// Creates a new DecimalAnimationBase.
///
protected DecimalAnimationBase()
: base()
{
}
#endregion
#region Freezable
///
/// Creates a copy of this DecimalAnimationBase
///
/// The copy
public new DecimalAnimationBase Clone()
{
return (DecimalAnimationBase)base.Clone();
}
#endregion
#region IAnimation
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
// Verify that object arguments are non-null since we are a value type
if (defaultOriginValue == null)
{
throw new ArgumentNullException("defaultOriginValue");
}
if (defaultDestinationValue == null)
{
throw new ArgumentNullException("defaultDestinationValue");
}
return GetCurrentValue((Decimal)defaultOriginValue, (Decimal)defaultDestinationValue, animationClock);
}
///
/// Returns the type of the target property
///
public override sealed Type TargetPropertyType
{
get
{
ReadPreamble();
return typeof(Decimal);
}
}
#endregion
#region Methods
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public Decimal GetCurrentValue(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
if (animationClock == null)
{
throw new ArgumentNullException("animationClock");
}
// We check for null above but presharp doesn't notice so we suppress the
// warning here.
#pragma warning suppress 6506
if (animationClock.CurrentState == ClockState.Stopped)
{
return defaultDestinationValue;
}
/*
if (!AnimatedTypeHelpers.IsValidAnimationValueDecimal(defaultDestinationValue))
{
throw new ArgumentException(
SR.Get(
SRID.Animation_InvalidBaseValue,
defaultDestinationValue,
defaultDestinationValue.GetType(),
GetType()),
"defaultDestinationValue");
}
*/
return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock);
}
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
protected abstract Decimal GetCurrentValueCore(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock);
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
// Allow use of presharp: #pragma warning suppress
#pragma warning disable 1634, 1691
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media.Animation;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.Animation
{
///
///
///
public abstract class DecimalAnimationBase : AnimationTimeline
{
#region Constructors
///
/// Creates a new DecimalAnimationBase.
///
protected DecimalAnimationBase()
: base()
{
}
#endregion
#region Freezable
///
/// Creates a copy of this DecimalAnimationBase
///
/// The copy
public new DecimalAnimationBase Clone()
{
return (DecimalAnimationBase)base.Clone();
}
#endregion
#region IAnimation
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
// Verify that object arguments are non-null since we are a value type
if (defaultOriginValue == null)
{
throw new ArgumentNullException("defaultOriginValue");
}
if (defaultDestinationValue == null)
{
throw new ArgumentNullException("defaultDestinationValue");
}
return GetCurrentValue((Decimal)defaultOriginValue, (Decimal)defaultDestinationValue, animationClock);
}
///
/// Returns the type of the target property
///
public override sealed Type TargetPropertyType
{
get
{
ReadPreamble();
return typeof(Decimal);
}
}
#endregion
#region Methods
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public Decimal GetCurrentValue(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
if (animationClock == null)
{
throw new ArgumentNullException("animationClock");
}
// We check for null above but presharp doesn't notice so we suppress the
// warning here.
#pragma warning suppress 6506
if (animationClock.CurrentState == ClockState.Stopped)
{
return defaultDestinationValue;
}
/*
if (!AnimatedTypeHelpers.IsValidAnimationValueDecimal(defaultDestinationValue))
{
throw new ArgumentException(
SR.Get(
SRID.Animation_InvalidBaseValue,
defaultDestinationValue,
defaultDestinationValue.GetType(),
GetType()),
"defaultDestinationValue");
}
*/
return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock);
}
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
protected abstract Decimal GetCurrentValueCore(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock);
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ObjectAssociationEndMapping.cs
- RotateTransform3D.cs
- RenderData.cs
- EventProviderWriter.cs
- BamlTreeMap.cs
- ValidatorCompatibilityHelper.cs
- TextMetrics.cs
- EntityDataSourceWrapper.cs
- xmlformatgeneratorstatics.cs
- EndOfStreamException.cs
- CompiledQueryCacheEntry.cs
- RsaSecurityKey.cs
- CompareInfo.cs
- Grant.cs
- PlaceHolder.cs
- LocalizableAttribute.cs
- TransportationConfigurationTypeInstallComponent.cs
- DataGridViewCellParsingEventArgs.cs
- Msec.cs
- HttpContextServiceHost.cs
- DataGridAutoGeneratingColumnEventArgs.cs
- COM2ComponentEditor.cs
- BitmapEffectInputData.cs
- _BufferOffsetSize.cs
- MailAddress.cs
- ObservableDictionary.cs
- MaskedTextProvider.cs
- UnsafeNativeMethods.cs
- ModulesEntry.cs
- SHA1.cs
- ProviderCollection.cs
- SqlRewriteScalarSubqueries.cs
- NavigationService.cs
- RemoveStoryboard.cs
- WorkflowApplicationUnhandledExceptionEventArgs.cs
- WorkflowMessageEventHandler.cs
- ResourceDisplayNameAttribute.cs
- EventProvider.cs
- XmlBindingWorker.cs
- Documentation.cs
- EntityViewGenerationAttribute.cs
- SigningCredentials.cs
- UITypeEditor.cs
- Point3DConverter.cs
- DoubleAnimation.cs
- ServiceObjectContainer.cs
- FileSecurity.cs
- OperationInvokerBehavior.cs
- ArraySortHelper.cs
- CriticalFinalizerObject.cs
- WebBrowserUriTypeConverter.cs
- Stroke.cs
- CombinedGeometry.cs
- SpellerHighlightLayer.cs
- Win32PrintDialog.cs
- DurableOperationContext.cs
- StorageRoot.cs
- OracleConnectionStringBuilder.cs
- ContentFileHelper.cs
- WebPartActionVerb.cs
- FastPropertyAccessor.cs
- Converter.cs
- ToolStripButton.cs
- WebResourceAttribute.cs
- DataGridTablesFactory.cs
- ClientSession.cs
- EndpointNotFoundException.cs
- XsltContext.cs
- DebugView.cs
- CodeTypeDeclarationCollection.cs
- HostProtectionPermission.cs
- Int32Converter.cs
- PointUtil.cs
- EFTableProvider.cs
- CalendarItem.cs
- EventLogEntry.cs
- SplineQuaternionKeyFrame.cs
- MaterialCollection.cs
- RemotingConfiguration.cs
- Atom10FormatterFactory.cs
- ToolStripItemClickedEventArgs.cs
- NavigatingCancelEventArgs.cs
- ExpressionCopier.cs
- UTF7Encoding.cs
- ResXResourceSet.cs
- FunctionOverloadResolver.cs
- AudioStateChangedEventArgs.cs
- ZipIOEndOfCentralDirectoryBlock.cs
- UnaryNode.cs
- InfocardExtendedInformationCollection.cs
- InkSerializer.cs
- AppDomainManager.cs
- XslAst.cs
- UntypedNullExpression.cs
- OneOf.cs
- KerberosRequestorSecurityToken.cs
- ReverseInheritProperty.cs
- MethodBody.cs
- XomlCompiler.cs
- ComponentResourceKeyConverter.cs