Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / whidbey / NetFxQFE / ndp / fx / src / Data / System / Data / Odbc / DbDataRecord.cs / 1 / DbDataRecord.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //[....] //----------------------------------------------------------------------------- using System; using System.ComponentModel; //Component using System.Data; using System.Runtime.InteropServices; //Marshal using System.Reflection; //Missing namespace System.Data.Odbc { sealed internal class DbSchemaInfo { internal DbSchemaInfo() { } internal string _name; internal string _typename; internal Type _type; internal ODBC32.SQL_TYPE? _dbtype; internal object _scale; internal object _precision; // extension to allow BindCol // internal int _columnlength; // internal int _valueOffset; // offset to the data in the row buffer internal int _lengthOffset; // offset to the length in the row buffer internal ODBC32.SQL_C _sqlctype; // need this to bind the value internal ODBC32.SQL_TYPE _sql_type; // need that to properly marshal the value } ///////////////////////////////////////////////////////////////////////////// // Cache // // This is a on-demand cache, only caching what the user requests. // The reational is that for ForwardOnly access (the default and LCD of drivers) // we cannot obtain the data more than once, and even GetData(0) (to determine is-null) // still obtains data for fixed lenght types. // So simple code like: // if(!rReader.IsDBNull(i)) // rReader.GetInt32(i) // // Would fail, unless we cache on the IsDBNull call, and return the cached // item for GetInt32. This actually improves perf anyway, (even if the driver could // support it), since we are not making a seperate interop call... // We do not cache all columns, so reading out of order is still not // ///////////////////////////////////////////////////////////////////////////// sealed internal class DbCache { //Data private bool[] _isBadValue; private DbSchemaInfo[] _schema; private object[] _values; private OdbcDataReader _record; internal int _count; internal bool _randomaccess = true; //Constructor internal DbCache(OdbcDataReader record, int count) { _count = count; _record = record; _randomaccess = (!record.IsBehavior(CommandBehavior.SequentialAccess)); _values = new object[count]; _isBadValue = new bool[count]; } //Accessor internal object this[int i] { get { if(_isBadValue[i]) { OverflowException innerException = (OverflowException)Values[i]; throw new OverflowException(innerException.Message, innerException); } return Values[i]; } set { Values[i] = value; _isBadValue[i] = false; } } internal int Count { get { return _count; } } internal void InvalidateValue(int i) { _isBadValue[i] = true; } internal object[] Values { get { return _values; } } internal object AccessIndex(int i) { //Note: We could put this directly in this[i], instead of having an explicit overload. //However that means that EVERY access into the cache takes the hit of checking, so //something as simple as the following code would take two hits. It's nice not to //have to take the hit when you know what your doing. // // if(cache[i] == null) // .... // return cache[i]; object[] values = this.Values; if(_randomaccess) { //Random //Means that the user can ask for the values int any order (ie: out of order). // In order to acheive this on a forward only stream, we need to actually // retreive all the value in between so they can go back to values they've skipped for(int c = 0; c < i; c++) { if(values[c] == null) { values[c] = _record.GetValue(c); } } } return values[i]; } internal DbSchemaInfo GetSchema(int i) { if(_schema == null) { _schema = new DbSchemaInfo[Count]; } if(_schema[i] == null) { _schema[i] = new DbSchemaInfo(); } return _schema[i]; } internal void FlushValues() { //Set all objects to null (to explcitly release them) //Note: SchemaInfo remains the same for all rows - no need to reget those... int count = _values.Length; for(int i = 0; i < count; ++i) { _values[i] = null; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //[....] //[....] //----------------------------------------------------------------------------- using System; using System.ComponentModel; //Component using System.Data; using System.Runtime.InteropServices; //Marshal using System.Reflection; //Missing namespace System.Data.Odbc { sealed internal class DbSchemaInfo { internal DbSchemaInfo() { } internal string _name; internal string _typename; internal Type _type; internal ODBC32.SQL_TYPE? _dbtype; internal object _scale; internal object _precision; // extension to allow BindCol // internal int _columnlength; // internal int _valueOffset; // offset to the data in the row buffer internal int _lengthOffset; // offset to the length in the row buffer internal ODBC32.SQL_C _sqlctype; // need this to bind the value internal ODBC32.SQL_TYPE _sql_type; // need that to properly marshal the value } ///////////////////////////////////////////////////////////////////////////// // Cache // // This is a on-demand cache, only caching what the user requests. // The reational is that for ForwardOnly access (the default and LCD of drivers) // we cannot obtain the data more than once, and even GetData(0) (to determine is-null) // still obtains data for fixed lenght types. // So simple code like: // if(!rReader.IsDBNull(i)) // rReader.GetInt32(i) // // Would fail, unless we cache on the IsDBNull call, and return the cached // item for GetInt32. This actually improves perf anyway, (even if the driver could // support it), since we are not making a seperate interop call... // We do not cache all columns, so reading out of order is still not // ///////////////////////////////////////////////////////////////////////////// sealed internal class DbCache { //Data private bool[] _isBadValue; private DbSchemaInfo[] _schema; private object[] _values; private OdbcDataReader _record; internal int _count; internal bool _randomaccess = true; //Constructor internal DbCache(OdbcDataReader record, int count) { _count = count; _record = record; _randomaccess = (!record.IsBehavior(CommandBehavior.SequentialAccess)); _values = new object[count]; _isBadValue = new bool[count]; } //Accessor internal object this[int i] { get { if(_isBadValue[i]) { OverflowException innerException = (OverflowException)Values[i]; throw new OverflowException(innerException.Message, innerException); } return Values[i]; } set { Values[i] = value; _isBadValue[i] = false; } } internal int Count { get { return _count; } } internal void InvalidateValue(int i) { _isBadValue[i] = true; } internal object[] Values { get { return _values; } } internal object AccessIndex(int i) { //Note: We could put this directly in this[i], instead of having an explicit overload. //However that means that EVERY access into the cache takes the hit of checking, so //something as simple as the following code would take two hits. It's nice not to //have to take the hit when you know what your doing. // // if(cache[i] == null) // .... // return cache[i]; object[] values = this.Values; if(_randomaccess) { //Random //Means that the user can ask for the values int any order (ie: out of order). // In order to acheive this on a forward only stream, we need to actually // retreive all the value in between so they can go back to values they've skipped for(int c = 0; c < i; c++) { if(values[c] == null) { values[c] = _record.GetValue(c); } } } return values[i]; } internal DbSchemaInfo GetSchema(int i) { if(_schema == null) { _schema = new DbSchemaInfo[Count]; } if(_schema[i] == null) { _schema[i] = new DbSchemaInfo(); } return _schema[i]; } internal void FlushValues() { //Set all objects to null (to explcitly release them) //Note: SchemaInfo remains the same for all rows - no need to reget those... int count = _values.Length; for(int i = 0; i < count; ++i) { _values[i] = null; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- CompilationUtil.cs
- XLinq.cs
- HScrollProperties.cs
- XhtmlBasicPhoneCallAdapter.cs
- IssuerInformation.cs
- HandlerFactoryCache.cs
- GradientStop.cs
- XmlArrayItemAttributes.cs
- RelatedEnd.cs
- DrawingCollection.cs
- WebPartZoneBase.cs
- GPStream.cs
- CoreSwitches.cs
- ManagedIStream.cs
- SQLCharsStorage.cs
- FontConverter.cs
- DataGridCellClipboardEventArgs.cs
- FixedNode.cs
- DataBoundControl.cs
- DictionaryItemsCollection.cs
- CatalogPartCollection.cs
- InputScope.cs
- DocumentStream.cs
- ObfuscationAttribute.cs
- DesignerOptionService.cs
- SessionStateModule.cs
- UrlMappingsSection.cs
- TraceContextEventArgs.cs
- SqlFacetAttribute.cs
- InitializationEventAttribute.cs
- Executor.cs
- IntSecurity.cs
- DataPagerCommandEventArgs.cs
- BigIntegerStorage.cs
- DesignerTransaction.cs
- PingReply.cs
- PropertyInformationCollection.cs
- DecimalAnimation.cs
- WMICapabilities.cs
- DataGridViewRowHeightInfoNeededEventArgs.cs
- Attributes.cs
- StylusPointPropertyInfoDefaults.cs
- ReadOnlyHierarchicalDataSourceView.cs
- LoginCancelEventArgs.cs
- SimpleWorkerRequest.cs
- DiscoveryClientElement.cs
- OleDbPropertySetGuid.cs
- WebPartAddingEventArgs.cs
- DataObjectFieldAttribute.cs
- RequiredAttributeAttribute.cs
- ContextMarshalException.cs
- COAUTHINFO.cs
- SynchronizationLockException.cs
- FrameworkTemplate.cs
- FrameworkElementAutomationPeer.cs
- ProfileProvider.cs
- DbDeleteCommandTree.cs
- EncryptedPackageFilter.cs
- TraceUtils.cs
- XmlSchemaImport.cs
- UnitySerializationHolder.cs
- ReservationCollection.cs
- loginstatus.cs
- HtmlControlAdapter.cs
- WrapPanel.cs
- XmlBinaryReaderSession.cs
- ExclusiveNamedPipeTransportManager.cs
- ActivityIdHeader.cs
- PartitionedStreamMerger.cs
- RtfNavigator.cs
- OleCmdHelper.cs
- StrokeNode.cs
- RangeBaseAutomationPeer.cs
- HttpCapabilitiesEvaluator.cs
- AuthenticationManager.cs
- ModelFactory.cs
- HandleRef.cs
- CellConstantDomain.cs
- CommandBinding.cs
- RepeatButton.cs
- EncodingNLS.cs
- ToolStripDesigner.cs
- TextFormatterHost.cs
- StrictModeSecurityHeaderElementInferenceEngine.cs
- KeyboardEventArgs.cs
- OdbcInfoMessageEvent.cs
- RefExpr.cs
- IDReferencePropertyAttribute.cs
- Span.cs
- CollectionEditVerbManager.cs
- XmlCompatibilityReader.cs
- AuthenticationModulesSection.cs
- ShaderRenderModeValidation.cs
- Tile.cs
- FileBasedResourceGroveler.cs
- datacache.cs
- XmlSortKey.cs
- XmlIgnoreAttribute.cs
- CompModSwitches.cs
- UnauthorizedAccessException.cs