Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / whidbey / NetFxQFE / ndp / fx / src / CommonUI / System / Drawing / Advanced / SystemColorTracker.cs / 1 / SystemColorTracker.cs
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
namespace System.Drawing.Internal {
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System;
using System.Drawing;
using Microsoft.Win32;
using System.Runtime.InteropServices;
using System.ComponentModel;
// Keeps track of objects that need to be notified of system color change events.
// Mostly this means maintaining a list of weak references.
internal class SystemColorTracker {
// when I tried the self host, it went over 500 but never over 1000.
private static int INITIAL_SIZE = 200;
// If it gets this big, I seriously miscalculated the performance of this object.
private static int WARNING_SIZE = 100000;
private static float EXPAND_THRESHOLD = 0.75f;
private static int EXPAND_FACTOR = 2;
private static WeakReference[] list = new WeakReference[INITIAL_SIZE];
private static int count = 0;
private static bool addedTracker;
// There's no such thing as a delegate to a static method,
// so we need to create an instance of something.
private SystemColorTracker() {
}
[SuppressMessage("Microsoft.Reliability", "CA2002:DoNotLockOnObjectsWithWeakIdentity")]
internal static void Add(ISystemColorTracker obj) {
lock (typeof(SystemColorTracker)) {
Debug.Assert(list != null, "List is null");
Debug.Assert(list.Length > 0, "INITIAL_SIZE was initialized after list");
if (list.Length == count) {
GarbageCollectList();
}
if (!addedTracker) {
addedTracker = true;
SystemEvents.UserPreferenceChanged += new UserPreferenceChangedEventHandler(OnUserPreferenceChanged);
}
// Strictly speaking, we should grab a lock on this class. But since the chances
// of a problem are so low, the consequences so minimal (something will get accidentally dropped
// from the list), and the performance of locking so lousy, we'll risk it.
int index = count;
count++;
// COM+ takes forever to Finalize() weak references, so it pays to reuse them.
if (list[index] == null)
list[index] = new WeakReference(obj);
else {
Debug.Assert(list[index].Target == null, "Trying to reuse a weak reference that isn't broken yet: list[" + index + "], length =" + list.Length);
list[index].Target = obj;
}
}
}
private static void CleanOutBrokenLinks() {
// Partition the list -- valid references in the low indices, broken references in the high indices.
// This is taken straight out of Sedgewick (p. 118 on quicksort).
// Basic idea is to find a broken reference on the left side of the list, and swap it with
// a valid reference on the right
int right = list.Length - 1;
int left = 0;
int length = list.Length;
// Loop invariant: everything to the left of "left" is a valid reference,
// and anything to the right of "right" is broken.
for (;;) {
while (left < length && list[left].Target != null)
left++;
while (right >= 0 && list[right].Target == null)
right--;
if (left >= right) {
count = left;
break;
}
WeakReference temp = list[left];
list[left] = list[right];
list[right] = temp;
left++;
right--;
}
Debug.Assert(count >= 0 && count <= list.Length, "count not a legal index into list");
#if DEBUG
// Check loop invariant.
// We'd like to assert that any index < count contains a valid pointer,
// but since garbage collection can happen at any time, it may have been broken
// after we partitioned it.
//
// for (int i = 0; i < count; i++) {
// Debug.Assert(list[i].Target != null, "Null found on the left side of the list");
// }
for (int i = count; i < list.Length; i++) {
Debug.Assert(list[i].Target == null, "Partitioning didn't work");
}
#endif
}
private static void GarbageCollectList() {
CleanOutBrokenLinks();
if (count / (float) list.Length > EXPAND_THRESHOLD) {
WeakReference[] newList = new WeakReference[list.Length * EXPAND_FACTOR];
list.CopyTo(newList, 0);
list = newList;
if (list.Length >= WARNING_SIZE) {
Debug.Fail("SystemColorTracker is using way more memory than expected.");
}
}
}
private static void OnUserPreferenceChanged(object sender, UserPreferenceChangedEventArgs e) {
// Update pens and brushes
if (e.Category == UserPreferenceCategory.Color) {
for (int i = 0; i < count; i++) {
Debug.Assert(list[i] != null, "null value in active part of list");
ISystemColorTracker tracker = (ISystemColorTracker) list[i].Target;
if (tracker != null) {
// If object still around
tracker.OnSystemColorChanged();
}
}
}
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
namespace System.Drawing.Internal {
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System;
using System.Drawing;
using Microsoft.Win32;
using System.Runtime.InteropServices;
using System.ComponentModel;
// Keeps track of objects that need to be notified of system color change events.
// Mostly this means maintaining a list of weak references.
internal class SystemColorTracker {
// when I tried the self host, it went over 500 but never over 1000.
private static int INITIAL_SIZE = 200;
// If it gets this big, I seriously miscalculated the performance of this object.
private static int WARNING_SIZE = 100000;
private static float EXPAND_THRESHOLD = 0.75f;
private static int EXPAND_FACTOR = 2;
private static WeakReference[] list = new WeakReference[INITIAL_SIZE];
private static int count = 0;
private static bool addedTracker;
// There's no such thing as a delegate to a static method,
// so we need to create an instance of something.
private SystemColorTracker() {
}
[SuppressMessage("Microsoft.Reliability", "CA2002:DoNotLockOnObjectsWithWeakIdentity")]
internal static void Add(ISystemColorTracker obj) {
lock (typeof(SystemColorTracker)) {
Debug.Assert(list != null, "List is null");
Debug.Assert(list.Length > 0, "INITIAL_SIZE was initialized after list");
if (list.Length == count) {
GarbageCollectList();
}
if (!addedTracker) {
addedTracker = true;
SystemEvents.UserPreferenceChanged += new UserPreferenceChangedEventHandler(OnUserPreferenceChanged);
}
// Strictly speaking, we should grab a lock on this class. But since the chances
// of a problem are so low, the consequences so minimal (something will get accidentally dropped
// from the list), and the performance of locking so lousy, we'll risk it.
int index = count;
count++;
// COM+ takes forever to Finalize() weak references, so it pays to reuse them.
if (list[index] == null)
list[index] = new WeakReference(obj);
else {
Debug.Assert(list[index].Target == null, "Trying to reuse a weak reference that isn't broken yet: list[" + index + "], length =" + list.Length);
list[index].Target = obj;
}
}
}
private static void CleanOutBrokenLinks() {
// Partition the list -- valid references in the low indices, broken references in the high indices.
// This is taken straight out of Sedgewick (p. 118 on quicksort).
// Basic idea is to find a broken reference on the left side of the list, and swap it with
// a valid reference on the right
int right = list.Length - 1;
int left = 0;
int length = list.Length;
// Loop invariant: everything to the left of "left" is a valid reference,
// and anything to the right of "right" is broken.
for (;;) {
while (left < length && list[left].Target != null)
left++;
while (right >= 0 && list[right].Target == null)
right--;
if (left >= right) {
count = left;
break;
}
WeakReference temp = list[left];
list[left] = list[right];
list[right] = temp;
left++;
right--;
}
Debug.Assert(count >= 0 && count <= list.Length, "count not a legal index into list");
#if DEBUG
// Check loop invariant.
// We'd like to assert that any index < count contains a valid pointer,
// but since garbage collection can happen at any time, it may have been broken
// after we partitioned it.
//
// for (int i = 0; i < count; i++) {
// Debug.Assert(list[i].Target != null, "Null found on the left side of the list");
// }
for (int i = count; i < list.Length; i++) {
Debug.Assert(list[i].Target == null, "Partitioning didn't work");
}
#endif
}
private static void GarbageCollectList() {
CleanOutBrokenLinks();
if (count / (float) list.Length > EXPAND_THRESHOLD) {
WeakReference[] newList = new WeakReference[list.Length * EXPAND_FACTOR];
list.CopyTo(newList, 0);
list = newList;
if (list.Length >= WARNING_SIZE) {
Debug.Fail("SystemColorTracker is using way more memory than expected.");
}
}
}
private static void OnUserPreferenceChanged(object sender, UserPreferenceChangedEventArgs e) {
// Update pens and brushes
if (e.Category == UserPreferenceCategory.Color) {
for (int i = 0; i < count; i++) {
Debug.Assert(list[i] != null, "null value in active part of list");
ISystemColorTracker tracker = (ISystemColorTracker) list[i].Target;
if (tracker != null) {
// If object still around
tracker.OnSystemColorChanged();
}
}
}
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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