Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / HitTestFilterBehavior.cs / 1 / HitTestFilterBehavior.cs
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2003 // // File: HitTestFilterBehavior //----------------------------------------------------------------------------- using System; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Threading; using System.Collections; using System.Diagnostics; using MS.Internal; namespace System.Windows.Media { ////// Behavior for filtering visuals while hit tesitng /// // This enum intentionally does not have a [Flags] attribute. Internally we break this enum // into flags, but the enum values already contain all legal combinations. Users should not // be combining these flags. (Windows OS #1010970) public enum HitTestFilterBehavior { ////// Hit test against current visual and not its children. /// ContinueSkipChildren = HTFBInterpreter.c_DoHitTest, ////// Do not hit test against current visual or its children. /// ContinueSkipSelfAndChildren = 0, ////// Do not hit test against current visual but hit test against children. /// ContinueSkipSelf = HTFBInterpreter.c_IncludeChidren, ////// Hit test against current visual and children. /// Continue = HTFBInterpreter.c_DoHitTest | HTFBInterpreter.c_IncludeChidren, ////// Stop any further hit testing and return. /// Stop = HTFBInterpreter.c_Stop } ////// Delegate for hit tester to control whether to test against the /// current scene graph node. /// public delegate HitTestFilterBehavior HitTestFilterCallback(DependencyObject potentialHitTestTarget); // Static helper class with methods for interpreting the HitTestFilterBehavior enum. internal static class HTFBInterpreter { internal const int c_DoHitTest = (1 << 1); internal const int c_IncludeChidren = (1 << 2); internal const int c_Stop = (1 << 3); internal static bool DoHitTest(HitTestFilterBehavior behavior) { return (((int)behavior) & c_DoHitTest) == c_DoHitTest; } internal static bool IncludeChildren(HitTestFilterBehavior behavior) { return (((int)behavior) & c_IncludeChidren) == c_IncludeChidren; } internal static bool Stop(HitTestFilterBehavior behavior) { return (((int)behavior) & c_Stop) == c_Stop; } internal static bool SkipSubgraph(HitTestFilterBehavior behavior) { return behavior == HitTestFilterBehavior.ContinueSkipSelfAndChildren; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation, 2003 // // File: HitTestFilterBehavior //----------------------------------------------------------------------------- using System; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Threading; using System.Collections; using System.Diagnostics; using MS.Internal; namespace System.Windows.Media { ////// Behavior for filtering visuals while hit tesitng /// // This enum intentionally does not have a [Flags] attribute. Internally we break this enum // into flags, but the enum values already contain all legal combinations. Users should not // be combining these flags. (Windows OS #1010970) public enum HitTestFilterBehavior { ////// Hit test against current visual and not its children. /// ContinueSkipChildren = HTFBInterpreter.c_DoHitTest, ////// Do not hit test against current visual or its children. /// ContinueSkipSelfAndChildren = 0, ////// Do not hit test against current visual but hit test against children. /// ContinueSkipSelf = HTFBInterpreter.c_IncludeChidren, ////// Hit test against current visual and children. /// Continue = HTFBInterpreter.c_DoHitTest | HTFBInterpreter.c_IncludeChidren, ////// Stop any further hit testing and return. /// Stop = HTFBInterpreter.c_Stop } ////// Delegate for hit tester to control whether to test against the /// current scene graph node. /// public delegate HitTestFilterBehavior HitTestFilterCallback(DependencyObject potentialHitTestTarget); // Static helper class with methods for interpreting the HitTestFilterBehavior enum. internal static class HTFBInterpreter { internal const int c_DoHitTest = (1 << 1); internal const int c_IncludeChidren = (1 << 2); internal const int c_Stop = (1 << 3); internal static bool DoHitTest(HitTestFilterBehavior behavior) { return (((int)behavior) & c_DoHitTest) == c_DoHitTest; } internal static bool IncludeChildren(HitTestFilterBehavior behavior) { return (((int)behavior) & c_IncludeChidren) == c_IncludeChidren; } internal static bool Stop(HitTestFilterBehavior behavior) { return (((int)behavior) & c_Stop) == c_Stop; } internal static bool SkipSubgraph(HitTestFilterBehavior behavior) { return behavior == HitTestFilterBehavior.ContinueSkipSelfAndChildren; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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