Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WinForms / System / WinForms / Design / UserControlDocumentDesigner.cs / 1 / UserControlDocumentDesigner.cs
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
/*
*/
namespace System.Windows.Forms.Design {
using System.Collections;
using System.ComponentModel;
using System.Runtime.Serialization;
using System.Diagnostics;
using System;
using System.Design;
using System.ComponentModel.Design;
using Microsoft.Win32;
using System.Drawing;
using System.Drawing.Design;
using System.IO;
using System.Windows.Forms;
///
///
/// Provides a base implementation of a designer for user controls.
///
[
ToolboxItemFilter("System.Windows.Forms.UserControl", ToolboxItemFilterType.Custom),
ToolboxItemFilter("System.Windows.Forms.MainMenu", ToolboxItemFilterType.Prevent)
]
internal class UserControlDocumentDesigner : DocumentDesigner {
public UserControlDocumentDesigner() {
AutoResizeHandles = true;
}
///
/// On user controls, size == client size. We do this so we can mess around
/// with the non-client area of the user control when editing menus and not
/// mess up the size property.
///
private Size Size {
get {
return Control.ClientSize;
}
set {
Control.ClientSize = value;
}
}
internal override bool CanDropComponents(DragEventArgs de) {
bool canDrop = base.CanDropComponents(de);
if (canDrop) {
// Figure out if any of the components in a main menu item.
// We don't like main menus on UserControlDocumentDesigner.
//
OleDragDropHandler ddh = GetOleDragHandler();
object[] dragComps = ddh.GetDraggingObjects(de);
if (dragComps != null) {
IDesignerHost host = (IDesignerHost)GetService(typeof(IDesignerHost));
for (int i = 0; i < dragComps.Length; i++) {
if (host == null || dragComps[i] == null || !(dragComps[i] is IComponent)) {
continue;
}
if (dragComps[i] is MainMenu)
return false;
}
}
}
return canDrop;
}
///
///
/// Allows a designer to filter the set of properties
/// the component it is designing will expose through the
/// TypeDescriptor object. This method is called
/// immediately before its corresponding "Post" method.
/// If you are overriding this method you should call
/// the base implementation before you perform your own
/// filtering.
///
protected override void PreFilterProperties(IDictionary properties) {
PropertyDescriptor prop;
base.PreFilterProperties(properties);
// Handle shadowed properties
//
string[] shadowProps = new string[] {
"Size"
};
Attribute[] empty = new Attribute[0];
for (int i = 0; i < shadowProps.Length; i++) {
prop = (PropertyDescriptor)properties[shadowProps[i]];
if (prop != null) {
properties[shadowProps[i]] = TypeDescriptor.CreateProperty(typeof(UserControlDocumentDesigner), prop, empty);
}
}
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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