Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / AnimationTimeline.cs / 1305600 / AnimationTimeline.cs
// AnimationTimeline.cs
using System;
using System.Diagnostics;
using System.Windows;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.Animation
{
///
///
///
public abstract class AnimationTimeline : Timeline
{
///
///
///
protected AnimationTimeline()
: base()
{
}
#region Dependency Properties
private static void AnimationTimeline_PropertyChangedFunction(DependencyObject d,
DependencyPropertyChangedEventArgs e)
{
((AnimationTimeline)d).PropertyChanged(e.Property);
}
///
///
///
public static readonly DependencyProperty IsAdditiveProperty =
DependencyProperty.Register(
"IsAdditive", // Property Name
typeof(bool), // Property Type
typeof(AnimationTimeline), // Owner Class
new PropertyMetadata(false,
new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction)));
///
///
///
public static readonly DependencyProperty IsCumulativeProperty =
DependencyProperty.Register(
"IsCumulative", // Property Name
typeof(bool), // Property Type
typeof(AnimationTimeline), // Owner Class
new PropertyMetadata(false,
new PropertyChangedCallback(AnimationTimeline_PropertyChangedFunction)));
#endregion
#region Freezable
///
/// Creates a copy of this AnimationTimeline.
///
/// The copy.
public new AnimationTimeline Clone()
{
return (AnimationTimeline)base.Clone();
}
#endregion
#region Timeline
///
///
///
///
protected internal override Clock AllocateClock()
{
return new AnimationClock(this);
}
///
/// Creates a new AnimationClock using this AnimationTimeline.
///
/// A new AnimationClock.
new public AnimationClock CreateClock()
{
return (AnimationClock)base.CreateClock();
}
#endregion
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is not the first in a composition
/// chain this value will be the value returned by the previous
/// animation in the chain with an animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. If this animation is not the first in a composition
/// chain this value will be the value returned by the previous
/// animation in the chain with an animationClock that is not Stopped.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public virtual object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
return defaultDestinationValue;
}
///
/// Provide a custom natural Duration when the Duration property is set to Automatic.
///
///
/// The Clock whose natural duration is desired.
///
///
/// A Duration quantity representing the natural duration. Default is 1 second for animations.
///
protected override Duration GetNaturalDurationCore(Clock clock)
{
return new TimeSpan(0, 0, 1);
}
///
/// Returns the type of the animation.
///
///
public abstract Type TargetPropertyType { get; }
///
/// This property is implemented by the animation to return true if the
/// animation uses the defaultDestinationValue parameter to the
/// GetCurrentValue method as its destination value. Specifically, if
/// Progress is equal to 1.0, will this animation return the
/// default destination value as its current value.
///
public virtual bool IsDestinationDefault
{
get
{
ReadPreamble();
return false;
}
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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