Vector3DCollectionValueSerializer.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media3D / Converters / Generated / Vector3DCollectionValueSerializer.cs / 2 / Vector3DCollectionValueSerializer.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
#pragma warning disable 1634, 1691  // suppressing PreSharp warnings 

namespace System.Windows.Media.Media3D.Converters
{
    ///  
    /// Vector3DCollectionValueSerializer - ValueSerializer class for converting instances of strings to and from Vector3DCollection instances
    /// This is used by the MarkupWriter class. 
    ///  
    public class Vector3DCollectionValueSerializer : ValueSerializer
    { 
        /// 
        /// Returns true.
        /// 
        public override bool CanConvertFromString(string value, IValueSerializerContext context) 
        {
            return true; 
        } 

        ///  
        /// Returns true if the given value can be converted into a string
        /// 
        public override bool CanConvertToString(object value, IValueSerializerContext context)
        { 

            // Validate the input type 
            if (!(value is Vector3DCollection)) 
            {
                return false; 
            }

            return true;
 
        }
 
        ///  
        /// Converts a string into a Vector3DCollection.
        ///  
        public override object ConvertFromString(string value, IValueSerializerContext context)
        {
            if (value != null)
            { 
                return Vector3DCollection.Parse(value );
            } 
            else 
            {
                return base.ConvertFromString( value, context ); 
            }

        }
 
        /// 
        /// Converts the value into a string. 
        ///  
        public override string ConvertToString(object value, IValueSerializerContext context)
        { 
            if (value is Vector3DCollection)
            {
                Vector3DCollection instance = (Vector3DCollection) value;
 

                #pragma warning suppress 6506 // instance is obviously not null 
                return instance.ConvertToString(null, CultureInfo.GetCultureInfo("en-us") ); 
            }
 
            return base.ConvertToString(value, context);
        }
    }
 

 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
#pragma warning disable 1634, 1691  // suppressing PreSharp warnings 

namespace System.Windows.Media.Media3D.Converters
{
    ///  
    /// Vector3DCollectionValueSerializer - ValueSerializer class for converting instances of strings to and from Vector3DCollection instances
    /// This is used by the MarkupWriter class. 
    ///  
    public class Vector3DCollectionValueSerializer : ValueSerializer
    { 
        /// 
        /// Returns true.
        /// 
        public override bool CanConvertFromString(string value, IValueSerializerContext context) 
        {
            return true; 
        } 

        ///  
        /// Returns true if the given value can be converted into a string
        /// 
        public override bool CanConvertToString(object value, IValueSerializerContext context)
        { 

            // Validate the input type 
            if (!(value is Vector3DCollection)) 
            {
                return false; 
            }

            return true;
 
        }
 
        ///  
        /// Converts a string into a Vector3DCollection.
        ///  
        public override object ConvertFromString(string value, IValueSerializerContext context)
        {
            if (value != null)
            { 
                return Vector3DCollection.Parse(value );
            } 
            else 
            {
                return base.ConvertFromString( value, context ); 
            }

        }
 
        /// 
        /// Converts the value into a string. 
        ///  
        public override string ConvertToString(object value, IValueSerializerContext context)
        { 
            if (value is Vector3DCollection)
            {
                Vector3DCollection instance = (Vector3DCollection) value;
 

                #pragma warning suppress 6506 // instance is obviously not null 
                return instance.ConvertToString(null, CultureInfo.GetCultureInfo("en-us") ); 
            }
 
            return base.ConvertToString(value, context);
        }
    }
 

 
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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