NonBatchDirectoryCompiler.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / xsp / System / Web / Compilation / NonBatchDirectoryCompiler.cs / 1 / NonBatchDirectoryCompiler.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

 
 
namespace System.Web.Compilation {
 
    using System;
    using System.IO;
    using System.Collections;
    using System.Reflection; 
    using System.Configuration;
    using System.Web.Hosting; 
    using System.Web.Util; 
    using System.Web.Caching;
    using System.Web.UI; 
    using System.Web.Configuration;

    /*
    * This class makes sure that every file in a directory is compiled individually (i.e. it 
    * doesn't use batching.  Also, the assemblies get stable names.
    */ 
    internal class NonBatchDirectoryCompiler { 

        // The  config section for the set of build providers that we handle 
        private CompilationSection _compConfig;

        private VirtualDirectory _vdir;
 
        internal NonBatchDirectoryCompiler(VirtualDirectory vdir) {
            _vdir = vdir; 
            _compConfig = RuntimeConfig.GetConfig(_vdir.VirtualPath).Compilation; 
        }
 
        internal void Process() {

            foreach (VirtualFile vfile in _vdir.Files) {
 
                string extension = UrlPath.GetExtension(vfile.VirtualPath);
 
                // Skip any file for which we can't get a BuildProvider type, as it is not 
                // compilable.
                Type buildProviderType = CompilationUtil.GetBuildProviderTypeFromExtension(_compConfig, 
                    extension, BuildProviderAppliesTo.Web, false /*failIfUnknown*/);
                if (buildProviderType == null)
                    continue;
 
                // If it's a source file, skip it.  We need to do this for v1 compatibility,
                // since v1 VS projects contain many source files which have already been 
                // precompiled into bin, and that should not be compiled dynamically 
                if (buildProviderType == typeof(SourceFileBuildProvider))
                    continue; 

                // For the same reason, skip resources
                if (buildProviderType == typeof(ResXBuildProvider))
                    continue; 

                // Call GetVPathBuildResult to cause the file to be compiled.  We ignore the 
                // return value. 
                BuildManager.GetVPathBuildResult(vfile.VirtualPathObject);
            } 
        }
    }

} 


                        

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