Decimal.cs source code in C# .NET

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Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / clr / src / BCL / System / Decimal.cs / 1 / Decimal.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System {
 
    using System; 
    using System.Globalization;
    using System.Runtime.InteropServices; 
    using System.Runtime.CompilerServices;
    using System.Runtime.ConstrainedExecution;

    // Implements the Decimal data type. The Decimal data type can 
    // represent values ranging from -79,228,162,514,264,337,593,543,950,335 to
    // 79,228,162,514,264,337,593,543,950,335 with 28 significant digits. The 
    // Decimal data type is ideally suited to financial calculations that 
    // require a large number of significant digits and no round-off errors.
    // 
    // The finite set of values of type Decimal are of the form m
    // / 10e, where m is an integer such that
    // -296 <; m <; 296, and e is an integer
    // between 0 and 28 inclusive. 
    //
    // Contrary to the float and double data types, decimal 
    // fractional numbers such as 0.1 can be represented exactly in the 
    // Decimal representation. In the float and double
    // representations, such numbers are often infinite fractions, making those 
    // representations more prone to round-off errors.
    //
    // The Decimal class implements widening conversions from the
    // ubyte, char, short, int, and long types 
    // to Decimal. These widening conversions never loose any information
    // and never throw exceptions. The Decimal class also implements 
    // narrowing conversions from Decimal to ubyte, char, 
    // short, int, and long. These narrowing conversions round
    // the Decimal value towards zero to the nearest integer, and then 
    // converts that integer to the destination type. An OverflowException
    // is thrown if the result is not within the range of the destination type.
    //
    // The Decimal class provides a widening conversion from 
    // Currency to Decimal. This widening conversion never loses any
    // information and never throws exceptions. The Currency class provides 
    // a narrowing conversion from Decimal to Currency. This 
    // narrowing conversion rounds the Decimal to four decimals and then
    // converts that number to a Currency. An OverflowException 
    // is thrown if the result is not within the range of the Currency type.
    //
    // The Decimal class provides narrowing conversions to and from the
    // float and double types. A conversion from Decimal to 
    // float or double may loose precision, but will not loose
    // information about the overall magnitude of the numeric value, and will never 
    // throw an exception. A conversion from float or double to 
    // Decimal throws an OverflowException if the value is not within
    // the range of the Decimal type. 
    [StructLayout(LayoutKind.Sequential)]
    [Serializable()]
[System.Runtime.InteropServices.ComVisible(true)]
    public struct Decimal : IFormattable, IComparable, IConvertible 
#if GENERICS_WORK
        , IComparable, IEquatable 
#endif 
    {
        // Sign mask for the flags field. A value of zero in this bit indicates a 
        // positive Decimal value, and a value of one in this bit indicates a
        // negative Decimal value.
        //
        // Look at OleAut's DECIMAL_NEG constant to check for negative values 
        // in native code.
        private const int SignMask  = unchecked((int)0x80000000); 
 
        // Scale mask for the flags field. This byte in the flags field contains
        // the power of 10 to divide the Decimal value by. The scale byte must 
        // contain a value between 0 and 28 inclusive.
        private const int ScaleMask = 0x00FF0000;

        // Number of bits scale is shifted by. 
        private const int ScaleShift = 16;
 
        // The maximum power of 10 that a 32 bit integer can store 
        private const Int32 MaxInt32Scale = 9;
 
        // Fast access for 10^n where n is 0-9
        private static UInt32[] Powers10 = new UInt32[] {
            1,
            10, 
            100,
            1000, 
            10000, 
            100000,
            1000000, 
            10000000,
            100000000,
            1000000000
        }; 

        // Constant representing the Decimal value 0. 
        public const Decimal Zero = 0m; 

        // Constant representing the Decimal value 1. 
        public const Decimal One = 1m;

        // Constant representing the Decimal value -1.
        public const Decimal MinusOne = -1m; 

        // Constant representing the largest possible Decimal value. The value of 
        // this constant is 79,228,162,514,264,337,593,543,950,335. 
        public const Decimal MaxValue = 79228162514264337593543950335m;
 
        // Constant representing the smallest possible Decimal value. The value of
        // this constant is -79,228,162,514,264,337,593,543,950,335.
        public const Decimal MinValue = -79228162514264337593543950335m;
 
        // The lo, mid, hi, and flags fields contain the representation of the
        // Decimal value. The lo, mid, and hi fields contain the 96-bit integer 
        // part of the Decimal. Bits 0-15 (the lower word) of the flags field are 
        // unused and must be zero; bits 16-23 contain must contain a value between
        // 0 and 28, indicating the power of 10 to divide the 96-bit integer part 
        // by to produce the Decimal value; bits 24-30 are unused and must be zero;
        // and finally bit 31 indicates the sign of the Decimal value, 0 meaning
        // positive and 1 meaning negative.
        // 
        // NOTE: Do not change the order in which these fields are declared. The
        // native methods in this class rely on this particular order. 
        private int flags; 
        private int hi;
        private int lo; 
        private int mid;

        // Constructs a zero Decimal.
        //public Decimal() { 
        //    lo = 0;
        //    mid = 0; 
        //    hi = 0; 
        //    flags = 0;
        //} 

        // Constructs a Decimal from an integer value.
        //
        public Decimal(int value) { 
            if (value >= 0) {
                flags = 0; 
            } 
            else {
                flags = SignMask; 
                value = -value;
            }
            lo = value;
            mid = 0; 
            hi = 0;
        } 
 
        // Constructs a Decimal from an unsigned integer value.
        // 
        [CLSCompliant(false)]
        public Decimal(uint value) {
            flags = 0;
            lo = (int) value; 
            mid = 0;
            hi = 0; 
        } 

        // Constructs a Decimal from a long value. 
        //
        public Decimal(long value) {
            if (value >= 0) {
                flags = 0; 
            }
            else { 
                flags = SignMask; 
                value = -value;
            } 
            lo = (int)value;
            mid = (int)(value >> 32);
            hi = 0;
        } 

        // Constructs a Decimal from an unsigned long value. 
        // 
         [CLSCompliant(false)]
        public Decimal(ulong value) { 
            flags = 0;
            lo = (int)value;
            mid = (int)(value >> 32);
            hi = 0; 
        }
 
        // Constructs a Decimal from a float value. 
        //
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        public extern Decimal(float value);

        // Constructs a Decimal from a double value.
        // 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public extern Decimal(double value); 
 
        // Constructs a Decimal from a Currency value.
        // 
        internal Decimal(Currency value) {
            Decimal temp = Currency.ToDecimal(value);
            this.lo = temp.lo;
            this.mid = temp.mid; 
            this.hi = temp.hi;
            this.flags = temp.flags; 
        } 

        // Don't remove these 2 methods below. They are required by the fx when the are dealing with Currency in their 
        // databases
        public static long ToOACurrency(Decimal value)
        {
            return new Currency(value).ToOACurrency(); 
        }
 
        public static Decimal FromOACurrency(long cy) 
        {
            return Currency.ToDecimal(Currency.FromOACurrency(cy)); 
        }


        // Constructs a Decimal from an integer array containing a binary 
        // representation. The bits argument must be a non-null integer
        // array with four elements. bits[0], bits[1], and 
        // bits[2] contain the low, middle, and high 32 bits of the 96-bit 
        // integer part of the Decimal. bits[3] contains the scale factor
        // and sign of the Decimal: bits 0-15 (the lower word) are unused and must 
        // be zero; bits 16-23 must contain a value between 0 and 28, indicating
        // the power of 10 to divide the 96-bit integer part by to produce the
        // Decimal value; bits 24-30 are unused and must be zero; and finally bit
        // 31 indicates the sign of the Decimal value, 0 meaning positive and 1 
        // meaning negative.
        // 
        // Note that there are several possible binary representations for the 
        // same numeric value. For example, the value 1 can be represented as {1,
        // 0, 0, 0} (integer value 1 with a scale factor of 0) and equally well as 
        // {1000, 0, 0, 0x30000} (integer value 1000 with a scale factor of 3).
        // The possible binary representations of a particular value are all
        // equally valid, and all are numerically equivalent.
        // 
        public Decimal(int[] bits) {
            if (bits==null) 
                throw new ArgumentNullException("bits"); 
            if (bits.Length == 4) {
                int f = bits[3]; 
                if ((f & ~(SignMask | ScaleMask)) == 0 && (f & ScaleMask) <= (28 << 16)) {
                    lo = bits[0];
                    mid = bits[1];
                    hi = bits[2]; 
                    flags = f;
                    return; 
                } 
            }
            throw new ArgumentException(Environment.GetResourceString("Arg_DecBitCtor")); 
        }

        // Constructs a Decimal from its constituent parts.
        // 
        public Decimal(int lo, int mid, int hi, bool isNegative, byte scale) {
            if (scale > 28) 
                throw new ArgumentOutOfRangeException("scale", Environment.GetResourceString("ArgumentOutOfRange_DecimalScale")); 
            this.lo = lo;
            this.mid = mid; 
            this.hi = hi;
            this.flags = ((int)scale) << 16;
            if (isNegative)
                this.flags |= SignMask; 
        }
 
        // Constructs a Decimal from its constituent parts. 
        private Decimal(int lo, int mid, int hi, int flags) {
            this.lo = lo; 
            this.mid = mid;
            this.hi = hi;
            this.flags = flags;
        } 

        // Returns the absolute value of the given Decimal. If d is 
        // positive, the result is d. If d is negative, the result 
        // is -d.
        // 
        internal static Decimal Abs(Decimal d) {
            return new Decimal(d.lo, d.mid, d.hi, d.flags & ~SignMask);
        }
 
        // Adds two Decimal values.
        // 
        public static Decimal Add(Decimal d1, Decimal d2) 
        {
            Decimal result = new Decimal (); 
            FCallAdd (ref result, d1, d2);
            return result;
        }
 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallAdd(ref Decimal result, Decimal d1, Decimal d2); 
 
        // Rounds a Decimal to an integer value. The Decimal argument is rounded
        // towards positive infinity. 
        public static Decimal Ceiling(Decimal d) {
            return (-(Decimal.Floor(-d)));
        }
 
        // Compares two Decimal values, returning an integer that indicates their
        // relationship. 
        // 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] 
        public static extern int Compare(Decimal d1, Decimal d2);

        // Compares this object to another object, returning an integer that
        // indicates the relationship. 
        // Returns a value less than zero if this  object
        // null is considered to be less than any instance. 
        // If object is not of type Decimal, this method throws an ArgumentException. 
        //
        public int CompareTo(Object value) 
        {
            if (value == null)
                return 1;
            if (!(value is Decimal)) 
                throw new ArgumentException(Environment.GetResourceString("Arg_MustBeDecimal"));
 
            return Decimal.Compare(this, (Decimal)value); 
        }
 
        public int CompareTo(Decimal value)
        {
            return Decimal.Compare(this, value);
        } 

        // Divides two Decimal values. 
        // 
        public static Decimal Divide(Decimal d1, Decimal d2)
        { 
            Decimal result = new Decimal ();
            FCallDivide (ref result, d1, d2);
            return result;
        } 

        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern void FCallDivide(ref Decimal result, Decimal d1, Decimal d2); 

        // Checks if this Decimal is equal to a given object. Returns true 
        // if the given object is a boxed Decimal and its value is equal to the
        // value of this Decimal. Returns false otherwise.
        //
        public override bool Equals(Object value) { 
            if (value is Decimal) {
                return Compare(this, (Decimal)value) == 0; 
            } 
            return false;
        } 

        public bool Equals(Decimal value)
        {
            return Compare(this, value) == 0; 
        }
 
        // Returns the hash code for this Decimal. 
        //
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        public extern override int GetHashCode();

        // Compares two Decimal values for equality. Returns true if the two
        // Decimal values are equal, or false if they are not equal. 
        //
        public static bool Equals(Decimal d1, Decimal d2) { 
            return Compare(d1, d2) == 0; 
        }
 
        // Rounds a Decimal to an integer value. The Decimal argument is rounded
        // towards negative infinity.
        //
        public static Decimal Floor(Decimal d) 
        {
            Decimal result = new Decimal (); 
            FCallFloor (ref result, d); 
            return result;
        } 

        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallFloor(ref Decimal result, Decimal d);
 
        // Converts this Decimal to a string. The resulting string consists of an
        // optional minus sign ("-") followed to a sequence of digits ("0" - "9"), 
        // optionally followed by a decimal point (".") and another sequence of 
        // digits.
        // 
        public override String ToString() {
            return Number.FormatDecimal(this, null, NumberFormatInfo.CurrentInfo);
        }
 
        public String ToString(String format) {
            return Number.FormatDecimal(this, format, NumberFormatInfo.CurrentInfo); 
        } 

        public String ToString(IFormatProvider provider) { 
            return Number.FormatDecimal(this, null, NumberFormatInfo.GetInstance(provider));
        }

        public String ToString(String format, IFormatProvider provider) { 
            return Number.FormatDecimal(this, format, NumberFormatInfo.GetInstance(provider));
        } 
 

        // Converts a string to a Decimal. The string must consist of an optional 
        // minus sign ("-") followed by a sequence of digits ("0" - "9"). The
        // sequence of digits may optionally contain a single decimal point (".")
        // character. Leading and trailing whitespace characters are allowed.
        // Parse also allows a currency symbol, a trailing negative sign, and 
        // parentheses in the number.
        // 
        public static Decimal Parse(String s) { 
            return Number.ParseDecimal(s, NumberStyles.Number, NumberFormatInfo.CurrentInfo);
        } 

        public static Decimal Parse(String s, NumberStyles style) {
            NumberFormatInfo.ValidateParseStyleFloatingPoint(style);
            return Number.ParseDecimal(s, style, NumberFormatInfo.CurrentInfo); 
        }
 
        public static Decimal Parse(String s, IFormatProvider provider) { 
            return Number.ParseDecimal(s, NumberStyles.Number, NumberFormatInfo.GetInstance(provider));
        } 

        public static Decimal Parse(String s, NumberStyles style, IFormatProvider provider) {
            NumberFormatInfo.ValidateParseStyleFloatingPoint(style);
            return Number.ParseDecimal(s, style, NumberFormatInfo.GetInstance(provider)); 
        }
 
        public static Boolean TryParse(String s, out Decimal result) { 
            return Number.TryParseDecimal(s, NumberStyles.Number, NumberFormatInfo.CurrentInfo, out result);
        } 

        public static Boolean TryParse(String s, NumberStyles style, IFormatProvider provider, out Decimal result) {
            NumberFormatInfo.ValidateParseStyleFloatingPoint(style);
            return Number.TryParseDecimal(s, style, NumberFormatInfo.GetInstance(provider), out result); 
        }
 
        // Returns a binary representation of a Decimal. The return value is an 
        // integer array with four elements. Elements 0, 1, and 2 contain the low,
        // middle, and high 32 bits of the 96-bit integer part of the Decimal. 
        // Element 3 contains the scale factor and sign of the Decimal: bits 0-15
        // (the lower word) are unused; bits 16-23 contain a value between 0 and
        // 28, indicating the power of 10 to divide the 96-bit integer part by to
        // produce the Decimal value; bits 24-30 are unused; and finally bit 31 
        // indicates the sign of the Decimal value, 0 meaning positive and 1
        // meaning negative. 
        // 
        public static int[] GetBits(Decimal d) {
            return new int[] {d.lo, d.mid, d.hi, d.flags}; 
        }

        internal static void GetBytes(Decimal d, byte [] buffer) {
            BCLDebug.Assert((buffer != null && buffer.Length >= 16), "[GetBytes]buffer != null && buffer.Length >= 16"); 
            buffer[0] = (byte) d.lo;
            buffer[1] = (byte) (d.lo >> 8); 
            buffer[2] = (byte) (d.lo >> 16); 
            buffer[3] = (byte) (d.lo >> 24);
 
            buffer[4] = (byte) d.mid;
            buffer[5] = (byte) (d.mid >> 8);
            buffer[6] = (byte) (d.mid >> 16);
            buffer[7] = (byte) (d.mid >> 24); 

            buffer[8] = (byte) d.hi; 
            buffer[9] = (byte) (d.hi >> 8); 
            buffer[10] = (byte) (d.hi >> 16);
            buffer[11] = (byte) (d.hi >> 24); 

            buffer[12] = (byte) d.flags;
            buffer[13] = (byte) (d.flags >> 8);
            buffer[14] = (byte) (d.flags >> 16); 
            buffer[15] = (byte) (d.flags >> 24);
        } 
 
        internal static decimal ToDecimal(byte [] buffer) {
            int lo = ((int)buffer[0]) | ((int)buffer[1] << 8) | ((int)buffer[2] << 16) | ((int)buffer[3] << 24); 
            int mid = ((int)buffer[4]) | ((int)buffer[5] << 8) | ((int)buffer[6] << 16) | ((int)buffer[7] << 24);
            int hi = ((int)buffer[8]) | ((int)buffer[9] << 8) | ((int)buffer[10] << 16) | ((int)buffer[11] << 24);
            int flags = ((int)buffer[12]) | ((int)buffer[13] << 8) | ((int)buffer[14] << 16) | ((int)buffer[15] << 24);
            return new Decimal(lo,mid,hi,flags); 
        }
 
        // This method does a 'raw' and 'unchecked' addition of a UInt32 to a Decimal in place. 
        // 'raw' means that it operates on the internal 96-bit unsigned integer value and
        // ingores the sign and scale. This means that it is not equivalent to just adding 
        // that number, as the sign and scale are effectively applied to the UInt32 value also.
        // 'unchecked' means that it does not fail if you overflow the 96 bit value.
        private static void InternalAddUInt32RawUnchecked(ref Decimal value, UInt32 i) {
            UInt32 v; 
            UInt32 sum;
            v = (UInt32)value.lo; 
            sum = v + i; 
            value.lo = (Int32)sum;
            if (sum < v || sum < i) { 
                v = (UInt32)value.mid;
                sum = v + 1;
                value.mid = (Int32)sum;
                if (sum < v || sum < 1) { 
                    value.hi = (Int32) ((UInt32)value.hi + 1);
                } 
            } 
        }
 
        // This method does an in-place division of a decimal by a UInt32, returning the remainder.
        // Although it does not operate on the sign or scale, this does not result in any
        // caveat for the result. It is equivalent to dividing by that number.
        private static UInt32 InternalDivRemUInt32(ref Decimal value, UInt32 divisor) { 
            UInt32 remainder = 0;
            UInt64 n; 
            if (value.hi != 0) { 
                n = ((UInt32) value.hi);
                value.hi = (Int32)((UInt32)(n / divisor)); 
                remainder = (UInt32)(n % divisor);
            }
            if (value.mid != 0 || remainder != 0)  {
                n = ((UInt64)remainder << 32) | (UInt32) value.mid; 
                value.mid = (Int32)((UInt32)(n / divisor));
                remainder = (UInt32)(n % divisor); 
            } 
            if (value.lo != 0 || remainder != 0)  {
                n = ((UInt64)remainder << 32) | (UInt32) value.lo; 
                value.lo = (Int32)((UInt32)(n / divisor));
                remainder = (UInt32)(n % divisor);
            }
            return remainder; 
        }
 
        // Does an in-place round the specified number of digits, rounding mid-point values 
        // away from zero
        private static void InternalRoundFromZero(ref Decimal d, int decimalCount) { 
            Int32 scale = (d.flags & ScaleMask) >> ScaleShift;
            Int32 scaleDifference = scale - decimalCount;
            if (scaleDifference <= 0) {
                return; 
            }
            // Divide the value by 10^scaleDifference 
            UInt32 lastRemainder; 
            UInt32 lastDivisor;
            do { 
                Int32 diffChunk = (scaleDifference > MaxInt32Scale) ? MaxInt32Scale : scaleDifference;
                lastDivisor = Powers10[diffChunk];
                lastRemainder = InternalDivRemUInt32(ref d, lastDivisor);
                scaleDifference -= diffChunk; 
            } while (scaleDifference > 0);
 
            // Round away from zero at the mid point 
            if (lastRemainder >= (lastDivisor >> 1)) {
                InternalAddUInt32RawUnchecked(ref d, 1); 
            }

            // the scale becomes the desired decimal count
            d.flags = ((decimalCount << ScaleShift) & ScaleMask) | (d.flags & SignMask); 
        }
 
        // Returns the larger of two Decimal values. 
        //
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] 
        internal static Decimal Max(Decimal d1, Decimal d2) {
            return Compare(d1, d2) >= 0? d1: d2;
        }
 
        // Returns the smaller of two Decimal values.
        // 
        [ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success)] 
        internal static Decimal Min(Decimal d1, Decimal d2) {
            return Compare(d1, d2) < 0? d1: d2; 
        }

        public static Decimal Remainder(Decimal d1, Decimal d2) {
            // OleAut doesn't provide a VarDecMod. 

            // In the operation x % y the sign of y does not matter. Result will have the sign of x. 
            d2.flags = (d2.flags & ~SignMask) | (d1.flags & SignMask); 

 
            // This piece of code is to work around the fact that Dividing a decimal with 28 digits number by decimal which causes
            // causes the result to be 28 digits, can cause to be incorrectly rounded up.
            // eg. Decimal.MaxValue / 2 * Decimal.MaxValue will overflow since the division by 2 was rounded instead of being truncked.
            if (Abs(d1) < Abs(d2)) { 
                return d1;
            } 
            d1 -= d2; 
            if (d1 == 0) {
                // The sign of D1 will be wrong here. Fall through so that we still get a DivideByZeroException 
                d1.flags = (d1.flags & ~SignMask) | (d2.flags & SignMask);
            }

            // Formula:  d1 - (RoundTowardsZero(d1 / d2) * d2) 
            Decimal dividedResult = Truncate(d1/d2);
            Decimal multipliedResult = dividedResult * d2; 
            Decimal result = d1 - multipliedResult; 
            // See if the result has crossed 0
            if ((d1.flags & SignMask) != (result.flags & SignMask)) { 
                if (result == 0) {
                    // A zero result just needs its sign corrected
                    result.flags = (result.flags & ~SignMask) | (d1.flags & SignMask);
                } 
                else {
                    // If the division rounds up because it runs out of digits, the multiplied result can end up with a larger 
                    // absolute value and the result of the formula crosses 0. To correct it can add the divisor back. 
                    result += d2;
                } 
            }
            return result;
        }
 
        // Multiplies two Decimal values.
        // 
        public static Decimal Multiply(Decimal d1, Decimal d2) 
        {
            Decimal result = new Decimal (); 
            FCallMultiply (ref result, d1, d2);
            return result;
        }
 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallMultiply(ref Decimal result, Decimal d1, Decimal d2); 
 
        // Returns the negated value of the given Decimal. If d is non-zero,
        // the result is -d. If d is zero, the result is zero. 
        //
        public static Decimal Negate(Decimal d) {
            return new Decimal(d.lo, d.mid, d.hi, d.flags ^ SignMask);
        } 

        // Rounds a Decimal value to a given number of decimal places. The value 
        // given by d is rounded to the number of decimal places given by 
        // decimals. The decimals argument must be an integer between
        // 0 and 28 inclusive. 
        //
        // By default a mid-point value is rounded to the nearest even number. If the mode is
        // passed in, it can also round away from zero.
 
        public static Decimal Round(Decimal d) {
            return Round(d, 0); 
        } 

        public static Decimal Round(Decimal d, int decimals) 
        {
            Decimal result = new Decimal ();
            FCallRound (ref result, d, decimals);
            return result; 
        }
 
        public static Decimal Round(Decimal d, MidpointRounding mode) { 
            return Round(d, 0, mode);
        } 

        public static Decimal Round(Decimal d, int decimals, MidpointRounding mode) {
            if ((decimals < 0) || (decimals > 28))
                throw new ArgumentOutOfRangeException("decimals", Environment.GetResourceString("ArgumentOutOfRange_DecimalRound")); 
            if (mode < MidpointRounding.ToEven || mode > MidpointRounding.AwayFromZero) {
                throw new ArgumentException(Environment.GetResourceString("Argument_InvalidEnumValue", mode, "MidpointRounding"), "mode"); 
            } 
            Decimal returnValue = d;
            if (mode == MidpointRounding.ToEven) { 
                FCallRound (ref returnValue, d, decimals);
            }
            else {
                InternalRoundFromZero(ref returnValue, decimals); 
            }
            return returnValue; 
        } 

        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        private static extern void FCallRound(ref Decimal result, Decimal d, int decimals);

        // Subtracts two Decimal values.
        // 
        public static Decimal Subtract(Decimal d1, Decimal d2)
        { 
            Decimal result = new Decimal (); 
            FCallSubtract (ref result, d1, d2);
            return result; 
        }

        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallSubtract(ref Decimal result, Decimal d1, Decimal d2); 

        // Converts a Decimal to an unsigned byte. The Decimal value is rounded 
        // towards zero to the nearest integer value, and the result of this 
        // operation is returned as a byte.
        // 
        public static byte ToByte(Decimal value) {
            uint temp =  ToUInt32(value);
            if (temp < Byte.MinValue || temp > Byte.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_Byte"));
            return (byte)temp; 

        } 
 
        // Converts a Decimal to a signed byte. The Decimal value is rounded
        // towards zero to the nearest integer value, and the result of this 
        // operation is returned as a byte.
        //
         [CLSCompliant(false)]
        public static sbyte ToSByte(Decimal value) { 
            int temp =  ToInt32(value);
            if (temp < SByte.MinValue || temp > SByte.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_SByte")); 
            return (sbyte)temp; 
        }
 
        // Converts a Decimal to a short. The Decimal value is
        // rounded towards zero to the nearest integer value, and the result of
        // this operation is returned as a short.
        // 
        public static short ToInt16(Decimal value) {
            int temp =  ToInt32(value); 
            if (temp < Int16.MinValue || temp > Int16.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_Int16")); 
            return (short)temp;
        } 


        // Converts a Decimal to a Currency. Since a Currency
        // has fewer significant digits than a Decimal, this operation may 
        // produce round-off errors.
        // 
        internal static Currency ToCurrency(Decimal d) 
        {
            Currency result = new Currency (); 
            FCallToCurrency (ref result, d);
            return result;
        }
 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallToCurrency(ref Currency result, Decimal d); 
 
        // Converts a Decimal to a double. Since a double has fewer significant
        // digits than a Decimal, this operation may produce round-off errors. 
        //
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public static extern double ToDouble(Decimal d);
 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        internal static extern int FCallToInt32(Decimal d); 
 
        // Converts a Decimal to an integer. The Decimal value is rounded towards
        // zero to the nearest integer value, and the result of this operation is 
        // returned as an integer.
        //
        public static int ToInt32(Decimal d) {
            if ((d.flags & ScaleMask) != 0) d = Truncate(d); 
            if (d.hi == 0 && d.mid == 0) {
                int i = d.lo; 
                if (d.flags >= 0) { 
                    if (i >= 0) return i;
                } 
                else {
                    i = -i;
                    if (i <= 0) return i;
                } 
            }
            throw new OverflowException(Environment.GetResourceString("Overflow_Int32")); 
        } 

        // Converts a Decimal to a long. The Decimal value is rounded towards zero 
        // to the nearest integer value, and the result of this operation is
        // returned as a long.
        //
        public static long ToInt64(Decimal d) { 
            if ((d.flags & ScaleMask) != 0) d = Truncate(d);
            if (d.hi == 0) { 
                long l = d.lo & 0xFFFFFFFFL | (long)d.mid << 32; 
                if (d.flags >= 0) {
                    if (l >= 0) return l; 
                }
                else {
                    l = -l;
                    if (l <= 0) return l; 
                }
            } 
            throw new OverflowException(Environment.GetResourceString("Overflow_Int64")); 
        }
 
        // Converts a Decimal to an ushort. The Decimal
        // value is rounded towards zero to the nearest integer value, and the
        // result of this operation is returned as an ushort.
        // 
         [CLSCompliant(false)]
        public static ushort ToUInt16(Decimal value) { 
            uint temp =  ToUInt32(value); 
            if (temp < UInt16.MinValue || temp > UInt16.MaxValue) throw new OverflowException(Environment.GetResourceString("Overflow_UInt16"));
            return (ushort)temp; 
        }

        // Converts a Decimal to an unsigned integer. The Decimal
        // value is rounded towards zero to the nearest integer value, and the 
        // result of this operation is returned as an unsigned integer.
        // 
         [CLSCompliant(false)] 
        public static uint ToUInt32(Decimal d) {
            if ((d.flags & ScaleMask) != 0) d = Truncate(d); 
            if (d.hi == 0 && d.mid == 0) {
                uint i = (uint) d.lo;
                if (d.flags >= 0 || i == 0)
                    return i; 
            }
            throw new OverflowException(Environment.GetResourceString("Overflow_UInt32")); 
        } 

        // Converts a Decimal to an unsigned long. The Decimal 
        // value is rounded towards zero to the nearest integer value, and the
        // result of this operation is returned as a long.
        //
         [CLSCompliant(false)] 
        public static ulong ToUInt64(Decimal d) {
            if ((d.flags & ScaleMask) != 0) d = Truncate(d); 
            if (d.hi == 0) { 
                ulong l = ((ulong)(uint)d.lo) | ((ulong)(uint)d.mid << 32);
                if (d.flags >= 0 || l == 0) 
                    return l;
            }
            throw new OverflowException(Environment.GetResourceString("Overflow_UInt64"));
        } 

        // Converts a Decimal to a float. Since a float has fewer significant 
        // digits than a Decimal, this operation may produce round-off errors. 
        //
        [MethodImplAttribute(MethodImplOptions.InternalCall)] 
        public static extern float ToSingle(Decimal d);

        // Truncates a Decimal to an integer value. The Decimal argument is rounded
        // towards zero to the nearest integer value, corresponding to removing all 
        // digits after the decimal point.
        // 
        public static Decimal Truncate(Decimal d) 
        {
            Decimal result = new Decimal (); 
            FCallTruncate (ref result, d);
            return result;
        }
 
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        private static extern void FCallTruncate(ref Decimal result, Decimal d); 
 

        public static implicit operator Decimal(byte value) { 
            return new Decimal(value);
        }

        [CLSCompliant(false)] 
        public static implicit operator Decimal(sbyte value) {
            return new Decimal(value); 
        } 

        public static implicit operator Decimal(short value) { 
            return new Decimal(value);
        }

        [CLSCompliant(false)] 
        public static implicit operator Decimal(ushort value) {
            return new Decimal(value); 
        } 

        public static implicit operator Decimal(char value) { 
            return new Decimal(value);
        }

        public static implicit operator Decimal(int value) { 
            return new Decimal(value);
        } 
 
        [CLSCompliant(false)]
        public static implicit operator Decimal(uint value) { 
            return new Decimal(value);
        }

        public static implicit operator Decimal(long value) { 
            return new Decimal(value);
        } 
 
        [CLSCompliant(false)]
        public static implicit operator Decimal(ulong value) { 
            return new Decimal(value);
        }

 
        public static explicit operator Decimal(float value) {
            return new Decimal(value); 
        } 

        public static explicit operator Decimal(double value) { 
            return new Decimal(value);
        }

        public static explicit operator byte(Decimal value) { 
            return ToByte(value);
        } 
 
        [CLSCompliant(false)]
        public static explicit operator sbyte(Decimal value) { 
            return ToSByte(value);
        }

        public static explicit operator char(Decimal value) { 
            return (char)ToUInt16(value);
        } 
 
        public static explicit operator short(Decimal value) {
            return ToInt16(value); 
        }

        [CLSCompliant(false)]
        public static explicit operator ushort(Decimal value) { 
            return ToUInt16(value);
        } 
 
        public static explicit operator int(Decimal value) {
            return ToInt32(value); 
        }

        [CLSCompliant(false)]
        public static explicit operator uint(Decimal value) { 
            return ToUInt32(value);
        } 
 
        public static explicit operator long(Decimal value) {
            return ToInt64(value); 
        }

        [CLSCompliant(false)]
        public static explicit operator ulong(Decimal value) { 
            return ToUInt64(value);
        } 
 
        public static explicit operator float(Decimal value) {
            return ToSingle(value); 
        }

        public static explicit operator double(Decimal value) {
            return ToDouble(value); 
        }
 
        public static Decimal operator +(Decimal d) { 
            return d;
        } 

        public static Decimal operator -(Decimal d) {
            return Negate(d);
        } 

        public static Decimal operator ++(Decimal d) { 
            return Add(d, One); 
        }
 
        public static Decimal operator --(Decimal d) {
            return Subtract(d, One);
        }
 
        public static Decimal operator +(Decimal d1, Decimal d2) {
            return Add(d1, d2); 
        } 

        public static Decimal operator -(Decimal d1, Decimal d2) { 
            return Subtract(d1, d2);
        }

        public static Decimal operator *(Decimal d1, Decimal d2) { 
            return Multiply(d1, d2);
        } 
 
        public static Decimal operator /(Decimal d1, Decimal d2) {
            return Divide(d1, d2); 
        }

        public static Decimal operator %(Decimal d1, Decimal d2) {
            return Remainder(d1, d2); 
        }
 
        /*private static bool operator equals(Decimal d1, Decimal d2) { 
            return Compare(d1, d2) == 0;
        } 

        private static int operator compare(Decimal d1, Decimal d2) {
            int c = Compare(d1, d2);
            if (c < 0) return -1; 
            if (c > 0) return 1;
            return 0; 
        }*/ 

        public static bool operator ==(Decimal d1, Decimal d2) { 
            return Compare(d1, d2) == 0;
        }

        public static bool operator !=(Decimal d1, Decimal d2) { 
            return Compare(d1, d2) != 0;
        } 
 
        public static bool operator <(Decimal d1, Decimal d2) {
            return Compare(d1, d2) < 0; 
        }

        public static bool operator <=(Decimal d1, Decimal d2) {
            return Compare(d1, d2) <= 0; 
        }
 
        public static bool operator >(Decimal d1, Decimal d2) { 
            return Compare(d1, d2) > 0;
        } 

        public static bool operator >=(Decimal d1, Decimal d2) {
            return Compare(d1, d2) >= 0;
        } 

        // 
        // IValue implementation 
        //
 
        public TypeCode GetTypeCode() {
            return TypeCode.Decimal;
        }
 
        /// 
        bool IConvertible.ToBoolean(IFormatProvider provider) { 
             return Convert.ToBoolean(this); 
        }
 

        /// 
        char IConvertible.ToChar(IFormatProvider provider) {
            throw new InvalidCastException(String.Format(CultureInfo.CurrentCulture, Environment.GetResourceString("InvalidCast_FromTo"), "Decimal", "Char")); 
        }
 
        ///  
        sbyte IConvertible.ToSByte(IFormatProvider provider) {
            return Convert.ToSByte(this); 
        }

        /// 
        byte IConvertible.ToByte(IFormatProvider provider) { 
            return Convert.ToByte(this);
        } 
 
        /// 
        short IConvertible.ToInt16(IFormatProvider provider) { 
            return Convert.ToInt16(this);
        }

        ///  
        ushort IConvertible.ToUInt16(IFormatProvider provider) {
            return Convert.ToUInt16(this); 
        } 

        ///  
        int IConvertible.ToInt32(IFormatProvider provider) {
            return Convert.ToInt32(this);
        }
 
        /// 
        uint IConvertible.ToUInt32(IFormatProvider provider) { 
            return Convert.ToUInt32(this); 
        }
 
        /// 
        long IConvertible.ToInt64(IFormatProvider provider) {
            return Convert.ToInt64(this);
        } 

        ///  
        ulong IConvertible.ToUInt64(IFormatProvider provider) { 
            return Convert.ToUInt64(this);
        } 

        /// 
        float IConvertible.ToSingle(IFormatProvider provider) {
            return Convert.ToSingle(this); 
        }
 
        ///  
        double IConvertible.ToDouble(IFormatProvider provider) {
            return Convert.ToDouble(this); 
        }

        /// 
        Decimal IConvertible.ToDecimal(IFormatProvider provider) { 
            return this;
        } 
 
        /// 
        DateTime IConvertible.ToDateTime(IFormatProvider provider) { 
            throw new InvalidCastException(String.Format(CultureInfo.CurrentCulture, Environment.GetResourceString("InvalidCast_FromTo"), "Decimal", "DateTime"));
        }

        ///  
        Object IConvertible.ToType(Type type, IFormatProvider provider) {
            return Convert.DefaultToType((IConvertible)this, type, provider); 
        } 

    } 
}


                        

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