Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / Net / System / Net / Sockets / _TransmitFileOverlappedAsyncResult.cs / 1 / _TransmitFileOverlappedAsyncResult.cs
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
namespace System.Net.Sockets {
using System;
using System.Net;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using Microsoft.Win32;
//
// OverlappedAsyncResult - used to take care of storage for async Socket operation
// from the BeginSend, BeginSendTo, BeginReceive, BeginReceiveFrom calls.
//
internal class TransmitFileOverlappedAsyncResult : BaseOverlappedAsyncResult {
//
// internal class members
//
private FileStream m_fileStream;
private TransmitFileOptions m_flags;
private TransmitFileBuffers m_buffers;
// Constructor. We take in the socket that's creating us, the caller's
// state object, and the buffer on which the I/O will be performed.
// We save the socket and state, pin the callers's buffer, and allocate
// an event for the WaitHandle.
//
internal TransmitFileOverlappedAsyncResult(Socket socket, Object asyncState, AsyncCallback asyncCallback)
: base(socket, asyncState, asyncCallback) {
}
internal TransmitFileOverlappedAsyncResult(Socket socket):base(socket){
}
//
// SetUnmanagedStructures -
// Fills in Overlapped Structures used in an Async Overlapped Winsock call
// these calls are outside the runtime and are unmanaged code, so we need
// to prepare specific structures and ints that lie in unmanaged memory
// since the Overlapped calls can be Async
//
internal void SetUnmanagedStructures(byte[] preBuffer, byte[] postBuffer, FileStream fileStream, TransmitFileOptions flags, bool [....]) {
//
// fill in flags if we use it.
//
m_fileStream = fileStream;
m_flags = flags;
//
// Fill in Buffer Array structure that will be used for our send/recv Buffer
//
m_buffers = null;
int buffsNumber = 0;
if (preBuffer != null && preBuffer.Length>0)
++buffsNumber;
if (postBuffer != null && postBuffer.Length>0)
++buffsNumber;
object[] objectsToPin = null;
if (buffsNumber != 0)
{
++buffsNumber;
objectsToPin = new object[buffsNumber];
m_buffers = new TransmitFileBuffers();
objectsToPin[--buffsNumber] = m_buffers;
if (preBuffer != null && preBuffer.Length>0) {
m_buffers.preBufferLength = preBuffer.Length;
objectsToPin[--buffsNumber] = preBuffer;
}
if (postBuffer != null && postBuffer.Length>0) {
m_buffers.postBufferLength = postBuffer.Length;
objectsToPin[--buffsNumber] = postBuffer;
}
if ([....])
{
base.PinUnmanagedObjects(objectsToPin);
}
else
{
base.SetUnmanagedStructures(objectsToPin);
}
if (preBuffer != null && preBuffer.Length > 0)
{
m_buffers.preBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(preBuffer, 0);
}
if (postBuffer != null && postBuffer.Length > 0)
{
m_buffers.postBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(postBuffer, 0);
}
}
else if (![....])
{
base.SetUnmanagedStructures(null);
}
} // SetUnmanagedStructures()
internal void SetUnmanagedStructures(byte[] preBuffer, byte[] postBuffer, FileStream fileStream, TransmitFileOptions flags, ref OverlappedCache overlappedCache)
{
SetupCache(ref overlappedCache);
SetUnmanagedStructures(preBuffer, postBuffer, fileStream, flags, false);
}
// Utility cleanup routine. Frees pinned and unmanged memory.
//
protected override void ForceReleaseUnmanagedStructures() {
if (m_fileStream != null ) {
m_fileStream.Close();
m_fileStream = null;
}
//
// clenaup base class
//
base.ForceReleaseUnmanagedStructures();
} // CleanupUnmanagedStructures()
internal void SyncReleaseUnmanagedStructures()
{
ForceReleaseUnmanagedStructures();
}
internal TransmitFileBuffers TransmitFileBuffers{
get{
return m_buffers;
}
}
internal TransmitFileOptions Flags{
get{
return m_flags;
}
}
}; // class OverlappedAsyncResult
} // namespace System.Net.Sockets
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//-----------------------------------------------------------------------------
namespace System.Net.Sockets {
using System;
using System.Net;
using System.IO;
using System.Runtime.InteropServices;
using System.Threading;
using Microsoft.Win32;
//
// OverlappedAsyncResult - used to take care of storage for async Socket operation
// from the BeginSend, BeginSendTo, BeginReceive, BeginReceiveFrom calls.
//
internal class TransmitFileOverlappedAsyncResult : BaseOverlappedAsyncResult {
//
// internal class members
//
private FileStream m_fileStream;
private TransmitFileOptions m_flags;
private TransmitFileBuffers m_buffers;
// Constructor. We take in the socket that's creating us, the caller's
// state object, and the buffer on which the I/O will be performed.
// We save the socket and state, pin the callers's buffer, and allocate
// an event for the WaitHandle.
//
internal TransmitFileOverlappedAsyncResult(Socket socket, Object asyncState, AsyncCallback asyncCallback)
: base(socket, asyncState, asyncCallback) {
}
internal TransmitFileOverlappedAsyncResult(Socket socket):base(socket){
}
//
// SetUnmanagedStructures -
// Fills in Overlapped Structures used in an Async Overlapped Winsock call
// these calls are outside the runtime and are unmanaged code, so we need
// to prepare specific structures and ints that lie in unmanaged memory
// since the Overlapped calls can be Async
//
internal void SetUnmanagedStructures(byte[] preBuffer, byte[] postBuffer, FileStream fileStream, TransmitFileOptions flags, bool [....]) {
//
// fill in flags if we use it.
//
m_fileStream = fileStream;
m_flags = flags;
//
// Fill in Buffer Array structure that will be used for our send/recv Buffer
//
m_buffers = null;
int buffsNumber = 0;
if (preBuffer != null && preBuffer.Length>0)
++buffsNumber;
if (postBuffer != null && postBuffer.Length>0)
++buffsNumber;
object[] objectsToPin = null;
if (buffsNumber != 0)
{
++buffsNumber;
objectsToPin = new object[buffsNumber];
m_buffers = new TransmitFileBuffers();
objectsToPin[--buffsNumber] = m_buffers;
if (preBuffer != null && preBuffer.Length>0) {
m_buffers.preBufferLength = preBuffer.Length;
objectsToPin[--buffsNumber] = preBuffer;
}
if (postBuffer != null && postBuffer.Length>0) {
m_buffers.postBufferLength = postBuffer.Length;
objectsToPin[--buffsNumber] = postBuffer;
}
if ([....])
{
base.PinUnmanagedObjects(objectsToPin);
}
else
{
base.SetUnmanagedStructures(objectsToPin);
}
if (preBuffer != null && preBuffer.Length > 0)
{
m_buffers.preBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(preBuffer, 0);
}
if (postBuffer != null && postBuffer.Length > 0)
{
m_buffers.postBuffer = Marshal.UnsafeAddrOfPinnedArrayElement(postBuffer, 0);
}
}
else if (![....])
{
base.SetUnmanagedStructures(null);
}
} // SetUnmanagedStructures()
internal void SetUnmanagedStructures(byte[] preBuffer, byte[] postBuffer, FileStream fileStream, TransmitFileOptions flags, ref OverlappedCache overlappedCache)
{
SetupCache(ref overlappedCache);
SetUnmanagedStructures(preBuffer, postBuffer, fileStream, flags, false);
}
// Utility cleanup routine. Frees pinned and unmanged memory.
//
protected override void ForceReleaseUnmanagedStructures() {
if (m_fileStream != null ) {
m_fileStream.Close();
m_fileStream = null;
}
//
// clenaup base class
//
base.ForceReleaseUnmanagedStructures();
} // CleanupUnmanagedStructures()
internal void SyncReleaseUnmanagedStructures()
{
ForceReleaseUnmanagedStructures();
}
internal TransmitFileBuffers TransmitFileBuffers{
get{
return m_buffers;
}
}
internal TransmitFileOptions Flags{
get{
return m_flags;
}
}
}; // class OverlappedAsyncResult
} // namespace System.Net.Sockets
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- BinaryObjectInfo.cs
- SystemIPv6InterfaceProperties.cs
- Set.cs
- MediaCommands.cs
- ResourceProviderFactory.cs
- FileUpload.cs
- ObjectItemCollectionAssemblyCacheEntry.cs
- DataGridViewDataErrorEventArgs.cs
- RtfControlWordInfo.cs
- SchemaEntity.cs
- Hyperlink.cs
- SpotLight.cs
- ExtensionDataReader.cs
- ObjectSelectorEditor.cs
- ToolStripContentPanelRenderEventArgs.cs
- PopupEventArgs.cs
- ICollection.cs
- FontInfo.cs
- OrderByBuilder.cs
- ObjectSpanRewriter.cs
- LinkClickEvent.cs
- XmlSerializerAssemblyAttribute.cs
- PixelFormatConverter.cs
- UnlockInstanceAsyncResult.cs
- TabPanel.cs
- MouseGesture.cs
- UnsafeNativeMethods.cs
- MetadataArtifactLoaderResource.cs
- ToolStripItemDataObject.cs
- MLangCodePageEncoding.cs
- DesignTimeXamlWriter.cs
- AssemblyNameProxy.cs
- ColorDialog.cs
- HtmlMeta.cs
- XmlNodeChangedEventArgs.cs
- OleDbConnection.cs
- ScrollViewerAutomationPeer.cs
- ComplexPropertyEntry.cs
- FormatVersion.cs
- TemplateBindingExpression.cs
- AncestorChangedEventArgs.cs
- CodeTypeReference.cs
- SecurityUniqueId.cs
- RemoteWebConfigurationHostServer.cs
- SingleAnimation.cs
- IItemProperties.cs
- InputElement.cs
- Message.cs
- PersonalizationProvider.cs
- AxHost.cs
- CssClassPropertyAttribute.cs
- ValueType.cs
- TransactionException.cs
- UdpMessageProperty.cs
- wmiutil.cs
- OracleRowUpdatingEventArgs.cs
- ConnectorSelectionGlyph.cs
- CompositeDesignerAccessibleObject.cs
- XmlSchemaSubstitutionGroup.cs
- PowerEase.cs
- HttpCapabilitiesEvaluator.cs
- DbFunctionCommandTree.cs
- DataSetUtil.cs
- XmlNode.cs
- CompilerErrorCollection.cs
- MenuStrip.cs
- UiaCoreApi.cs
- DecimalStorage.cs
- input.cs
- ToolStripPanelSelectionBehavior.cs
- EntityDesignerDataSourceView.cs
- UInt16Storage.cs
- Membership.cs
- SolidColorBrush.cs
- ServerValidateEventArgs.cs
- NavigationService.cs
- BinaryObjectReader.cs
- XmlUtil.cs
- XmlMapping.cs
- StrokeCollectionDefaultValueFactory.cs
- CfgArc.cs
- RepeaterDesigner.cs
- VisualCollection.cs
- SoapDocumentServiceAttribute.cs
- ButtonBaseAutomationPeer.cs
- SchemaConstraints.cs
- FileDialogPermission.cs
- SqlBulkCopy.cs
- UrlMappingsSection.cs
- FormatVersion.cs
- Camera.cs
- XPathDocumentBuilder.cs
- RectAnimation.cs
- PropertyOverridesDialog.cs
- ExceptionValidationRule.cs
- NameService.cs
- ReferencedType.cs
- SubpageParaClient.cs
- WindowsProgressbar.cs
- InheritablePropertyChangeInfo.cs