Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / UniqueEventHelper.cs / 1 / UniqueEventHelper.cs
using System; using System.Collections; using System.Diagnostics; namespace System.Windows.Media { ////// Aids in making events unique. i.e. you register the same function for /// the same event twice, but it will only be called once for each time /// the event is invoked. /// /// UniqueEventHelper should only be accessed from the UI thread so that /// handlers that throw exceptions will crash the app, making the developer /// aware of the problem. /// internal class UniqueEventHelperwhere TEventArgs : EventArgs { /// /// Add the handler to the list of handlers associated with this event. /// If the handler has already been added, we simply increment the ref /// count. That way if this same handler has already been added, it /// won't be invoked multiple times when the event is raised. /// internal void AddEvent(EventHandlerhandler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] == null) { _htDelegates.Add(handler, 1); } else { int refCount = (int)_htDelegates[handler] + 1; _htDelegates[handler] = refCount; } } /// /// Removed the handler from the list of handlers associated with this /// event. If the handler has been added multiple times (more times than /// it has been removed), we simply decrement its ref count. /// internal void RemoveEvent(EventHandlerhandler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] != null) { int refCount = (int)_htDelegates[handler]; if (refCount == 1) { _htDelegates.Remove(handler); } else { _htDelegates[handler] = refCount - 1; } } } /// /// Enumerates all the keys in the hashtable, which must be EventHandlers, /// and invokes them. /// /// The sender for the callback. /// The args object to be sent by the delegate internal void InvokeEvents(object sender, TEventArgs args) { Debug.Assert((sender != null), "Sender is null"); if (_htDelegates != null) { Hashtable htDelegates = (Hashtable)_htDelegates.Clone(); foreach (EventHandlerhandler in htDelegates.Keys) { Debug.Assert((handler != null), "Event handler is null"); handler(sender, args); } } } /// /// Clones the event helper /// internal UniqueEventHelperClone() { UniqueEventHelper ueh = new UniqueEventHelper (); if (_htDelegates != null) { ueh._htDelegates = (Hashtable)_htDelegates.Clone(); } return ueh; } /// /// Ensures Hashtable is created so that event handlers can be added/removed /// private void EnsureEventTable() { if (_htDelegates == null) { _htDelegates = new Hashtable(); } } private Hashtable _htDelegates; } // internal class UniqueEventHelper { ////// Add the handler to the list of handlers associated with this event. /// If the handler has already been added, we simply increment the ref /// count. That way if this same handler has already been added, it /// won't be invoked multiple times when the event is raised. /// internal void AddEvent(EventHandler handler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] == null) { _htDelegates.Add(handler, 1); } else { int refCount = (int)_htDelegates[handler] + 1; _htDelegates[handler] = refCount; } } ////// Removed the handler from the list of handlers associated with this /// event. If the handler has been added multiple times (more times than /// it has been removed), we simply decrement its ref count. /// internal void RemoveEvent(EventHandler handler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] != null) { int refCount = (int)_htDelegates[handler]; if (refCount == 1) { _htDelegates.Remove(handler); } else { _htDelegates[handler] = refCount - 1; } } } ////// Enumerates all the keys in the hashtable, which must be EventHandlers, /// and invokes them. /// /// The sender for the callback. /// The args object to be sent by the delegate internal void InvokeEvents(object sender, EventArgs args) { Debug.Assert((sender != null), "Sender is null"); if (_htDelegates != null) { Hashtable htDelegates = (Hashtable)_htDelegates.Clone(); foreach (EventHandler handler in htDelegates.Keys) { Debug.Assert((handler != null), "Event handler is null"); handler(sender, args); } } } ////// Clones the event helper /// internal UniqueEventHelper Clone() { UniqueEventHelper ueh = new UniqueEventHelper(); if (_htDelegates != null) { ueh._htDelegates = (Hashtable)_htDelegates.Clone(); } return ueh; } ////// Ensures Hashtable is created so that event handlers can be added/removed /// private void EnsureEventTable() { if (_htDelegates == null) { _htDelegates = new Hashtable(); } } private Hashtable _htDelegates; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Collections; using System.Diagnostics; namespace System.Windows.Media { ////// Aids in making events unique. i.e. you register the same function for /// the same event twice, but it will only be called once for each time /// the event is invoked. /// /// UniqueEventHelper should only be accessed from the UI thread so that /// handlers that throw exceptions will crash the app, making the developer /// aware of the problem. /// internal class UniqueEventHelperwhere TEventArgs : EventArgs { /// /// Add the handler to the list of handlers associated with this event. /// If the handler has already been added, we simply increment the ref /// count. That way if this same handler has already been added, it /// won't be invoked multiple times when the event is raised. /// internal void AddEvent(EventHandlerhandler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] == null) { _htDelegates.Add(handler, 1); } else { int refCount = (int)_htDelegates[handler] + 1; _htDelegates[handler] = refCount; } } /// /// Removed the handler from the list of handlers associated with this /// event. If the handler has been added multiple times (more times than /// it has been removed), we simply decrement its ref count. /// internal void RemoveEvent(EventHandlerhandler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] != null) { int refCount = (int)_htDelegates[handler]; if (refCount == 1) { _htDelegates.Remove(handler); } else { _htDelegates[handler] = refCount - 1; } } } /// /// Enumerates all the keys in the hashtable, which must be EventHandlers, /// and invokes them. /// /// The sender for the callback. /// The args object to be sent by the delegate internal void InvokeEvents(object sender, TEventArgs args) { Debug.Assert((sender != null), "Sender is null"); if (_htDelegates != null) { Hashtable htDelegates = (Hashtable)_htDelegates.Clone(); foreach (EventHandlerhandler in htDelegates.Keys) { Debug.Assert((handler != null), "Event handler is null"); handler(sender, args); } } } /// /// Clones the event helper /// internal UniqueEventHelperClone() { UniqueEventHelper ueh = new UniqueEventHelper (); if (_htDelegates != null) { ueh._htDelegates = (Hashtable)_htDelegates.Clone(); } return ueh; } /// /// Ensures Hashtable is created so that event handlers can be added/removed /// private void EnsureEventTable() { if (_htDelegates == null) { _htDelegates = new Hashtable(); } } private Hashtable _htDelegates; } // internal class UniqueEventHelper { ////// Add the handler to the list of handlers associated with this event. /// If the handler has already been added, we simply increment the ref /// count. That way if this same handler has already been added, it /// won't be invoked multiple times when the event is raised. /// internal void AddEvent(EventHandler handler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] == null) { _htDelegates.Add(handler, 1); } else { int refCount = (int)_htDelegates[handler] + 1; _htDelegates[handler] = refCount; } } ////// Removed the handler from the list of handlers associated with this /// event. If the handler has been added multiple times (more times than /// it has been removed), we simply decrement its ref count. /// internal void RemoveEvent(EventHandler handler) { if (handler == null) { throw new System.ArgumentNullException("handler"); } EnsureEventTable(); if (_htDelegates[handler] != null) { int refCount = (int)_htDelegates[handler]; if (refCount == 1) { _htDelegates.Remove(handler); } else { _htDelegates[handler] = refCount - 1; } } } ////// Enumerates all the keys in the hashtable, which must be EventHandlers, /// and invokes them. /// /// The sender for the callback. /// The args object to be sent by the delegate internal void InvokeEvents(object sender, EventArgs args) { Debug.Assert((sender != null), "Sender is null"); if (_htDelegates != null) { Hashtable htDelegates = (Hashtable)_htDelegates.Clone(); foreach (EventHandler handler in htDelegates.Keys) { Debug.Assert((handler != null), "Event handler is null"); handler(sender, args); } } } ////// Clones the event helper /// internal UniqueEventHelper Clone() { UniqueEventHelper ueh = new UniqueEventHelper(); if (_htDelegates != null) { ueh._htDelegates = (Hashtable)_htDelegates.Clone(); } return ueh; } ////// Ensures Hashtable is created so that event handlers can be added/removed /// private void EnsureEventTable() { if (_htDelegates == null) { _htDelegates = new Hashtable(); } } private Hashtable _htDelegates; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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