Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / Vector3D.cs / 1 / Vector3D.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
[Serializable]
[TypeConverter(typeof(Vector3DConverter))]
[ValueSerializer(typeof(Vector3DValueSerializer))] // Used by MarkupWriter
partial struct Vector3D : IFormattable
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Compares two Vector3D instances for exact equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which are logically equal may fail.
/// Furthermore, using this equality operator, Double.NaN is not equal to itself.
///
///
/// bool - true if the two Vector3D instances are exactly equal, false otherwise
///
/// The first Vector3D to compare
/// The second Vector3D to compare
public static bool operator == (Vector3D vector1, Vector3D vector2)
{
return vector1.X == vector2.X &&
vector1.Y == vector2.Y &&
vector1.Z == vector2.Z;
}
///
/// Compares two Vector3D instances for exact inequality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which are logically equal may fail.
/// Furthermore, using this equality operator, Double.NaN is not equal to itself.
///
///
/// bool - true if the two Vector3D instances are exactly unequal, false otherwise
///
/// The first Vector3D to compare
/// The second Vector3D to compare
public static bool operator != (Vector3D vector1, Vector3D vector2)
{
return !(vector1 == vector2);
}
///
/// Compares two Vector3D instances for object equality. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
///
///
/// bool - true if the two Vector3D instances are exactly equal, false otherwise
///
/// The first Vector3D to compare
/// The second Vector3D to compare
public static bool Equals (Vector3D vector1, Vector3D vector2)
{
return vector1.X.Equals(vector2.X) &&
vector1.Y.Equals(vector2.Y) &&
vector1.Z.Equals(vector2.Z);
}
///
/// Equals - compares this Vector3D with the passed in object. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
///
///
/// bool - true if the object is an instance of Vector3D and if it's equal to "this".
///
/// The object to compare to "this"
public override bool Equals(object o)
{
if ((null == o) || !(o is Vector3D))
{
return false;
}
Vector3D value = (Vector3D)o;
return Vector3D.Equals(this,value);
}
///
/// Equals - compares this Vector3D with the passed in object. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
///
///
/// bool - true if "value" is equal to "this".
///
/// The Vector3D to compare to "this"
public bool Equals(Vector3D value)
{
return Vector3D.Equals(this, value);
}
///
/// Returns the HashCode for this Vector3D
///
///
/// int - the HashCode for this Vector3D
///
public override int GetHashCode()
{
// Perform field-by-field XOR of HashCodes
return X.GetHashCode() ^
Y.GetHashCode() ^
Z.GetHashCode();
}
///
/// Parse - returns an instance converted from the provided string using
/// the culture "en-US"
/// string with Vector3D data
///
public static Vector3D Parse(string source)
{
IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us");
TokenizerHelper th = new TokenizerHelper(source, formatProvider);
Vector3D value;
String firstToken = th.NextTokenRequired();
value = new Vector3D(
Convert.ToDouble(firstToken, formatProvider),
Convert.ToDouble(th.NextTokenRequired(), formatProvider),
Convert.ToDouble(th.NextTokenRequired(), formatProvider));
// There should be no more tokens in this string.
th.LastTokenRequired();
return value;
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
#region Public Properties
///
/// X - double. Default value is 0.
///
public double X
{
get
{
return _x;
}
set
{
_x = value;
}
}
///
/// Y - double. Default value is 0.
///
public double Y
{
get
{
return _y;
}
set
{
_y = value;
}
}
///
/// Z - double. Default value is 0.
///
public double Z
{
get
{
return _z;
}
set
{
_z = value;
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
///
/// Creates a string representation of this object based on the current culture.
///
///
/// A string representation of this object.
///
public override string ToString()
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, null /* format provider */);
}
///
/// Creates a string representation of this object based on the IFormatProvider
/// passed in. If the provider is null, the CurrentCulture is used.
///
///
/// A string representation of this object.
///
public string ToString(IFormatProvider provider)
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, provider);
}
///
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
///
///
/// A string representation of this object.
///
string IFormattable.ToString(string format, IFormatProvider provider)
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(format, provider);
}
///
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
///
///
/// A string representation of this object.
///
internal string ConvertToString(string format, IFormatProvider provider)
{
// Helper to get the numeric list separator for a given culture.
char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
return String.Format(provider,
"{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}",
separator,
_x,
_y,
_z);
}
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal double _x;
internal double _y;
internal double _z;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
[Serializable]
[TypeConverter(typeof(Vector3DConverter))]
[ValueSerializer(typeof(Vector3DValueSerializer))] // Used by MarkupWriter
partial struct Vector3D : IFormattable
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Compares two Vector3D instances for exact equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which are logically equal may fail.
/// Furthermore, using this equality operator, Double.NaN is not equal to itself.
///
///
/// bool - true if the two Vector3D instances are exactly equal, false otherwise
///
/// The first Vector3D to compare
/// The second Vector3D to compare
public static bool operator == (Vector3D vector1, Vector3D vector2)
{
return vector1.X == vector2.X &&
vector1.Y == vector2.Y &&
vector1.Z == vector2.Z;
}
///
/// Compares two Vector3D instances for exact inequality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which are logically equal may fail.
/// Furthermore, using this equality operator, Double.NaN is not equal to itself.
///
///
/// bool - true if the two Vector3D instances are exactly unequal, false otherwise
///
/// The first Vector3D to compare
/// The second Vector3D to compare
public static bool operator != (Vector3D vector1, Vector3D vector2)
{
return !(vector1 == vector2);
}
///
/// Compares two Vector3D instances for object equality. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
///
///
/// bool - true if the two Vector3D instances are exactly equal, false otherwise
///
/// The first Vector3D to compare
/// The second Vector3D to compare
public static bool Equals (Vector3D vector1, Vector3D vector2)
{
return vector1.X.Equals(vector2.X) &&
vector1.Y.Equals(vector2.Y) &&
vector1.Z.Equals(vector2.Z);
}
///
/// Equals - compares this Vector3D with the passed in object. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
///
///
/// bool - true if the object is an instance of Vector3D and if it's equal to "this".
///
/// The object to compare to "this"
public override bool Equals(object o)
{
if ((null == o) || !(o is Vector3D))
{
return false;
}
Vector3D value = (Vector3D)o;
return Vector3D.Equals(this,value);
}
///
/// Equals - compares this Vector3D with the passed in object. In this equality
/// Double.NaN is equal to itself, unlike in numeric equality.
/// Note that double values can acquire error when operated upon, such that
/// an exact comparison between two values which
/// are logically equal may fail.
///
///
/// bool - true if "value" is equal to "this".
///
/// The Vector3D to compare to "this"
public bool Equals(Vector3D value)
{
return Vector3D.Equals(this, value);
}
///
/// Returns the HashCode for this Vector3D
///
///
/// int - the HashCode for this Vector3D
///
public override int GetHashCode()
{
// Perform field-by-field XOR of HashCodes
return X.GetHashCode() ^
Y.GetHashCode() ^
Z.GetHashCode();
}
///
/// Parse - returns an instance converted from the provided string using
/// the culture "en-US"
/// string with Vector3D data
///
public static Vector3D Parse(string source)
{
IFormatProvider formatProvider = CultureInfo.GetCultureInfo("en-us");
TokenizerHelper th = new TokenizerHelper(source, formatProvider);
Vector3D value;
String firstToken = th.NextTokenRequired();
value = new Vector3D(
Convert.ToDouble(firstToken, formatProvider),
Convert.ToDouble(th.NextTokenRequired(), formatProvider),
Convert.ToDouble(th.NextTokenRequired(), formatProvider));
// There should be no more tokens in this string.
th.LastTokenRequired();
return value;
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
#region Public Properties
///
/// X - double. Default value is 0.
///
public double X
{
get
{
return _x;
}
set
{
_x = value;
}
}
///
/// Y - double. Default value is 0.
///
public double Y
{
get
{
return _y;
}
set
{
_y = value;
}
}
///
/// Z - double. Default value is 0.
///
public double Z
{
get
{
return _z;
}
set
{
_z = value;
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
///
/// Creates a string representation of this object based on the current culture.
///
///
/// A string representation of this object.
///
public override string ToString()
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, null /* format provider */);
}
///
/// Creates a string representation of this object based on the IFormatProvider
/// passed in. If the provider is null, the CurrentCulture is used.
///
///
/// A string representation of this object.
///
public string ToString(IFormatProvider provider)
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(null /* format string */, provider);
}
///
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
///
///
/// A string representation of this object.
///
string IFormattable.ToString(string format, IFormatProvider provider)
{
// Delegate to the internal method which implements all ToString calls.
return ConvertToString(format, provider);
}
///
/// Creates a string representation of this object based on the format string
/// and IFormatProvider passed in.
/// If the provider is null, the CurrentCulture is used.
/// See the documentation for IFormattable for more information.
///
///
/// A string representation of this object.
///
internal string ConvertToString(string format, IFormatProvider provider)
{
// Helper to get the numeric list separator for a given culture.
char separator = MS.Internal.TokenizerHelper.GetNumericListSeparator(provider);
return String.Format(provider,
"{1:" + format + "}{0}{2:" + format + "}{0}{3:" + format + "}",
separator,
_x,
_y,
_z);
}
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal double _x;
internal double _y;
internal double _z;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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