Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / PixelShader.cs / 1 / PixelShader.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.KnownBoxes; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.ComponentModel.Design.Serialization; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; using System.Windows.Markup; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Effects { sealed partial class PixelShader : Animatable, DUCE.IResource { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new PixelShader Clone() { return (PixelShader)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new PixelShader CloneCurrentValue() { return (PixelShader)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader) d); target.UriSourcePropertyChangedHook(e); target.PropertyChanged(UriSourceProperty); } private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader) d); target.PropertyChanged(ShaderRenderModeProperty); } #region Public Properties ////// UriSource - Uri. Default value is null. /// public Uri UriSource { get { return (Uri) GetValue(UriSourceProperty); } set { SetValueInternal(UriSourceProperty, value); } } ////// ShaderRenderMode - ShaderRenderMode. Default value is ShaderRenderMode.Auto. /// public ShaderRenderMode ShaderRenderMode { get { return (ShaderRenderMode) GetValue(ShaderRenderModeProperty); } set { SetValueInternal(ShaderRenderModeProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new PixelShader(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { ManualUpdateResource(channel, skipOnChannelCheck); base.UpdateResource(channel, skipOnChannelCheck); } DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) { using (CompositionEngineLock.Acquire()) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } } void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) { using (CompositionEngineLock.Acquire()) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } } DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) { DUCE.ResourceHandle h; // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { h = _duceResource.GetHandle(channel); } return h; } int DUCE.IResource.GetChannelCount() { // must already be in composition lock here return _duceResource.GetChannelCount(); } DUCE.Channel DUCE.IResource.GetChannel(int index) { // in a lock already return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties // // This property finds the correct initial size for the _effectiveValues store on the // current DependencyObject as a performance optimization // // This includes: // UriSource // internal override int EffectiveValuesInitialSize { get { return 1; } } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the PixelShader.UriSource property. /// public static readonly DependencyProperty UriSourceProperty; ////// The DependencyProperty for the PixelShader.ShaderRenderMode property. /// public static readonly DependencyProperty ShaderRenderModeProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Uri s_UriSource = null; internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static PixelShader() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(PixelShader); UriSourceProperty = RegisterProperty("UriSource", typeof(Uri), typeofThis, null, new PropertyChangedCallback(UriSourcePropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); ShaderRenderModeProperty = RegisterProperty("ShaderRenderMode", typeof(ShaderRenderMode), typeofThis, ShaderRenderMode.Auto, new PropertyChangedCallback(ShaderRenderModePropertyChanged), new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid), /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.KnownBoxes; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.ComponentModel.Design.Serialization; using System.Text; using System.Windows; using System.Windows.Media; using System.Windows.Media.Media3D; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Windows.Media.Imaging; using System.Windows.Markup; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Effects { sealed partial class PixelShader : Animatable, DUCE.IResource { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new PixelShader Clone() { return (PixelShader)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new PixelShader CloneCurrentValue() { return (PixelShader)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader) d); target.UriSourcePropertyChangedHook(e); target.PropertyChanged(UriSourceProperty); } private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PixelShader target = ((PixelShader) d); target.PropertyChanged(ShaderRenderModeProperty); } #region Public Properties ////// UriSource - Uri. Default value is null. /// public Uri UriSource { get { return (Uri) GetValue(UriSourceProperty); } set { SetValueInternal(UriSourceProperty, value); } } ////// ShaderRenderMode - ShaderRenderMode. Default value is ShaderRenderMode.Auto. /// public ShaderRenderMode ShaderRenderMode { get { return (ShaderRenderMode) GetValue(ShaderRenderModeProperty); } set { SetValueInternal(ShaderRenderModeProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods ////// Implementation of ///Freezable.CreateInstanceCore . ///The new Freezable. protected override Freezable CreateInstanceCore() { return new PixelShader(); } #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods ////// Critical: This code calls into an unsafe code block /// TreatAsSafe: This code does not return any critical data.It is ok to expose /// Channels are safe to call into and do not go cross domain and cross process /// [SecurityCritical,SecurityTreatAsSafe] internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { ManualUpdateResource(channel, skipOnChannelCheck); base.UpdateResource(channel, skipOnChannelCheck); } DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) { using (CompositionEngineLock.Acquire()) { if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER)) { AddRefOnChannelAnimations(channel); UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); } return _duceResource.GetHandle(channel); } } void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) { using (CompositionEngineLock.Acquire()) { Debug.Assert(_duceResource.IsOnChannel(channel)); if (_duceResource.ReleaseOnChannel(channel)) { ReleaseOnChannelAnimations(channel); } } } DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) { DUCE.ResourceHandle h; // Reconsider the need for this lock when removing the MultiChannelResource. using (CompositionEngineLock.Acquire()) { h = _duceResource.GetHandle(channel); } return h; } int DUCE.IResource.GetChannelCount() { // must already be in composition lock here return _duceResource.GetChannelCount(); } DUCE.Channel DUCE.IResource.GetChannel(int index) { // in a lock already return _duceResource.GetChannel(index); } #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties // // This property finds the correct initial size for the _effectiveValues store on the // current DependencyObject as a performance optimization // // This includes: // UriSource // internal override int EffectiveValuesInitialSize { get { return 1; } } #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the PixelShader.UriSource property. /// public static readonly DependencyProperty UriSourceProperty; ////// The DependencyProperty for the PixelShader.ShaderRenderMode property. /// public static readonly DependencyProperty ShaderRenderModeProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); internal static Uri s_UriSource = null; internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static PixelShader() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(PixelShader); UriSourceProperty = RegisterProperty("UriSource", typeof(Uri), typeofThis, null, new PropertyChangedCallback(UriSourcePropertyChanged), null, /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); ShaderRenderModeProperty = RegisterProperty("ShaderRenderMode", typeof(ShaderRenderMode), typeofThis, ShaderRenderMode.Auto, new PropertyChangedCallback(ShaderRenderModePropertyChanged), new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid), /* isIndependentlyAnimated = */ false, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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