Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Vector3DAnimationBase.cs / 1 / Vector3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Vector3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Vector3DAnimationBase. /// protected Vector3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Vector3DAnimationBase /// ///The copy public new Vector3DAnimationBase Clone() { return (Vector3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector3D)defaultOriginValue, (Vector3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector3D GetCurrentValue(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector3D GetCurrentValueCore(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Vector3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Vector3DAnimationBase. /// protected Vector3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Vector3DAnimationBase /// ///The copy public new Vector3DAnimationBase Clone() { return (Vector3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector3D)defaultOriginValue, (Vector3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector3D GetCurrentValue(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector3D GetCurrentValueCore(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- TextServicesContext.cs
- QueryResponse.cs
- ToolboxBitmapAttribute.cs
- WebPartDisplayModeEventArgs.cs
- ExtensionFile.cs
- StateInitializationDesigner.cs
- TCPClient.cs
- DbConnectionPoolCounters.cs
- COM2IDispatchConverter.cs
- ClientUtils.cs
- ObjectHandle.cs
- CoTaskMemSafeHandle.cs
- ConditionalWeakTable.cs
- ZipIOEndOfCentralDirectoryBlock.cs
- ViewManagerAttribute.cs
- TextTrailingCharacterEllipsis.cs
- ExpressionList.cs
- SchemaTableOptionalColumn.cs
- RoutedPropertyChangedEventArgs.cs
- Rotation3DAnimationBase.cs
- HMACRIPEMD160.cs
- UserControlCodeDomTreeGenerator.cs
- ToolStripContainerActionList.cs
- NTAccount.cs
- NotCondition.cs
- DrawingImage.cs
- PeerEndPoint.cs
- Errors.cs
- ConditionalWeakTable.cs
- BrowserCapabilitiesCompiler.cs
- ContactManager.cs
- XamlStream.cs
- SystemIPInterfaceProperties.cs
- ResourceDisplayNameAttribute.cs
- ApplicationProxyInternal.cs
- Block.cs
- WebEncodingValidator.cs
- IImplicitResourceProvider.cs
- GridEntryCollection.cs
- QueryAccessibilityHelpEvent.cs
- ProviderIncompatibleException.cs
- RectangleGeometry.cs
- DATA_BLOB.cs
- TaskDesigner.cs
- ReadOnlyCollection.cs
- XmlValidatingReaderImpl.cs
- WebDescriptionAttribute.cs
- XmlIlGenerator.cs
- RealizationContext.cs
- BinaryUtilClasses.cs
- ConsoleTraceListener.cs
- RegexTree.cs
- WebPartZoneBaseDesigner.cs
- SchemaCreator.cs
- EventPropertyMap.cs
- EtwTrace.cs
- DateTimeConverter2.cs
- TypeContext.cs
- GeometryGroup.cs
- DesignerActionItemCollection.cs
- SqlInternalConnectionSmi.cs
- CodeArrayCreateExpression.cs
- _Win32.cs
- DirectoryObjectSecurity.cs
- PreloadedPackages.cs
- HttpHandlerAction.cs
- SingleTagSectionHandler.cs
- EventHandlersStore.cs
- BooleanExpr.cs
- ValueChangedEventManager.cs
- DecimalStorage.cs
- EncoderParameter.cs
- StrokeDescriptor.cs
- Transform.cs
- CompiledRegexRunner.cs
- Pool.cs
- embossbitmapeffect.cs
- RtfToXamlLexer.cs
- AnnotationResourceCollection.cs
- StringBuilder.cs
- IconBitmapDecoder.cs
- TemplateNameScope.cs
- ConnectionPointGlyph.cs
- VideoDrawing.cs
- SelectionProcessor.cs
- HostSecurityManager.cs
- KeyValueConfigurationCollection.cs
- DataGridCommandEventArgs.cs
- RetrieveVirtualItemEventArgs.cs
- TemplateComponentConnector.cs
- EtwTrackingBehavior.cs
- WebPartVerbsEventArgs.cs
- SHA384Managed.cs
- TrackingMemoryStream.cs
- DataGridViewRowConverter.cs
- DispatchChannelSink.cs
- SqlIdentifier.cs
- Closure.cs
- HMACSHA256.cs
- AbandonedMutexException.cs