ButtonBaseDesigner.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WinForms / System / WinForms / Design / ButtonBaseDesigner.cs / 1 / ButtonBaseDesigner.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.Windows.Forms.Design {
    using System; 
    using System.Collections;
    using System.ComponentModel;
    using System.ComponentModel.Design;
    using System.Design; 
    using System.Drawing;
    using System.Runtime.InteropServices; 
    using System.Windows.Forms.Design.Behavior; 
    using System.Windows.Forms;
    using System.Diagnostics; 

    /// 
    /// 
    ///     
    ///       Provides a designer that can design components
    ///       that extend ButtonBase. 
    ///  
    internal class ButtonBaseDesigner : ControlDesigner {
 
        // private DesignerActionListCollection _actionlists;

        public ButtonBaseDesigner() {
            AutoResizeHandles = true; 
        }
 
        public override void InitializeNewComponent(IDictionary defaultValues) { 
            base.InitializeNewComponent(defaultValues);
 
            PropertyDescriptor prop = TypeDescriptor.GetProperties(Component)["UseVisualStyleBackColor"];
            if (prop != null && prop.PropertyType == typeof(bool) && !prop.IsReadOnly && prop.IsBrowsable) {
                prop.SetValue(Component, true);
            } 

 
        } 

        ///  
        /// 
        ///     Adds a baseline SnapLine to the list of SnapLines related
        ///     to this control.
        ///  
        public override IList SnapLines {
            get { 
                ArrayList snapLines = base.SnapLines as ArrayList; 
                FlatStyle flatStyle = FlatStyle.Standard;
                ContentAlignment alignment = ContentAlignment.MiddleCenter; 

                PropertyDescriptor prop;
                PropertyDescriptorCollection props = TypeDescriptor.GetProperties(Component);
 
                if ((prop = props["TextAlign"]) != null) {
                    alignment = (ContentAlignment)prop.GetValue(Component); 
                } 

                if ((prop = props["FlatStyle"]) != null) { 
                    flatStyle = (FlatStyle)prop.GetValue(Component);
                }

                int baseline = DesignerUtils.GetTextBaseline(Control, alignment); 

                //based on the type of control and it's style, we need to add certain deltas to make 
                //the snapline appear in the right place. Rather than adding a class for each control 
                //we special case it here - for perf reasons.
 
                if ((Control is CheckBox) || (Control is RadioButton)) {
                    Appearance appearance = Appearance.Normal;
                    if ((prop = props["Appearance"]) != null) {
                        appearance = (Appearance)prop.GetValue(Component); 
                    }
 
                    if (appearance == Appearance.Normal) { 
                        if (Control is CheckBox) {
                            baseline += CheckboxBaselineOffset(alignment, flatStyle); 
                        }
                        else {
                            baseline += RadiobuttonBaselineOffset(alignment, flatStyle);
                        } 
                    }
                    else { 
                        baseline += DefaultBaselineOffset(alignment, flatStyle); 
                    }
                } 
                else { //default case
                    baseline += DefaultBaselineOffset(alignment, flatStyle);
                }
 
                snapLines.Add(new SnapLine(SnapLineType.Baseline, baseline, SnapLinePriority.Medium));
 
                return snapLines; 
            }
        } 

        private int CheckboxBaselineOffset(ContentAlignment alignment, FlatStyle flatStyle) {
            if ((alignment & DesignerUtils.anyMiddleAlignment) != 0) {
                if ((flatStyle == FlatStyle.Standard) || (flatStyle == FlatStyle.System)) { 
                    return -1;
                } 
                else { 
                    return 0; //FlatStyle.Flat || FlatStyle.Popup || Unknown FlatStyle
                } 
            }
            else if ((alignment & DesignerUtils.anyTopAlignment) != 0) {
                if (flatStyle == FlatStyle.Standard) {
                    return 1; 
                }
                else if (flatStyle == FlatStyle.System) { 
                    return 0; 
                }
                else if ((flatStyle == FlatStyle.Flat) || (flatStyle == FlatStyle.Popup)) { 
                    return 2;
                }
                else {
                    Debug.Fail("Unknown FlatStyle"); 
                    return 0; //Unknown FlatStyle
                } 
            } 
            else {//bottom alignment
                if (flatStyle == FlatStyle.Standard) { 
                    return -3;
                }
                else if (flatStyle == FlatStyle.System) {
                    return 0; 
                }
                else if ((flatStyle == FlatStyle.Flat) || (flatStyle == FlatStyle.Popup)) { 
                    return -2; 
                }
                else { 
                    Debug.Fail("Unknown FlatStyle");
                    return 0; //Unknown FlatStyle
                }
            } 
        }
 
        private int RadiobuttonBaselineOffset(ContentAlignment alignment, FlatStyle flatStyle) { 
            if ((alignment & DesignerUtils.anyMiddleAlignment) != 0) {
                if (flatStyle == FlatStyle.System) { 
                    return -1;
                }
                else {
                    return 0; //FlatStyle.Standard || FlatStyle.Flat || FlatStyle.Popup || Unknown FlatStyle 
                }
            } 
            else {// Top or bottom alignment 
                if ((flatStyle == FlatStyle.Standard)  || (flatStyle == FlatStyle.Flat) || (flatStyle == FlatStyle.Popup)) {
                    return ((alignment & DesignerUtils.anyTopAlignment) != 0) ? 2 : -2; 
                }
                else if (flatStyle == FlatStyle.System) {
                    return 0;
                } 
                else {
                    Debug.Fail("Unknown FlatStyle"); 
                    return 0; //Unknown FlatStyle 
                }
            } 
        }

        private int DefaultBaselineOffset(ContentAlignment alignment, FlatStyle flatStyle) {
 
            if ((alignment & DesignerUtils.anyMiddleAlignment) != 0) {
                return 0; 
            } 
            else { // Top or bottom alignment
                if ((flatStyle == FlatStyle.Standard) || (flatStyle == FlatStyle.Popup)) { 
                    return ((alignment & DesignerUtils.anyTopAlignment) != 0) ? 4 : -4;
                }
                else if (flatStyle == FlatStyle.System) {
                    return ((alignment & DesignerUtils.anyTopAlignment) != 0) ? 3 : -3; 
                }
                else if (flatStyle == FlatStyle.Flat) { 
                    return ((alignment & DesignerUtils.anyTopAlignment) != 0) ? 5 : -5; 
                }
                else { 
                    Debug.Fail("Unknown FlatStyle");
                    return 0; //Unknown FlatStyle
                }
            } 
        }
 
/* 
        public override DesignerActionListCollection ActionLists {
            get { 
                if(_actionlists == null) {
                    _actionlists = new DesignerActionListCollection();
                    _actionlists.Add(new ButtonBaseActionList());
                } 
                return _actionlists;
            } 
        } 
*/
    } 
}



// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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