Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Vector3DAnimationBase.cs / 1305600 / Vector3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Vector3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Vector3DAnimationBase. /// protected Vector3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Vector3DAnimationBase /// ///The copy public new Vector3DAnimationBase Clone() { return (Vector3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Vector3D)defaultOriginValue, (Vector3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Vector3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Vector3D GetCurrentValue(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueVector3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Vector3D GetCurrentValueCore(Vector3D defaultOriginValue, Vector3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- SortQuery.cs
- SecurityTokenRequirement.cs
- HtmlTernaryTree.cs
- securitymgrsite.cs
- SystemMulticastIPAddressInformation.cs
- ChtmlTextWriter.cs
- SortedDictionary.cs
- Serializer.cs
- RoleManagerEventArgs.cs
- TimeZone.cs
- DataSetViewSchema.cs
- SystemIcmpV4Statistics.cs
- MessageQueueException.cs
- UniqueIdentifierService.cs
- XmlSchemaSimpleContentExtension.cs
- UrlPropertyAttribute.cs
- TriState.cs
- ToolStripStatusLabel.cs
- ProviderSettings.cs
- SimpleLine.cs
- TargetException.cs
- ProviderConnectionPointCollection.cs
- DashStyle.cs
- CreateUserWizard.cs
- Thread.cs
- IProvider.cs
- AppearanceEditorPart.cs
- DefaultMemberAttribute.cs
- ListenDesigner.cs
- ChildrenQuery.cs
- RawStylusInputCustomDataList.cs
- DrawingVisual.cs
- SiteMapHierarchicalDataSourceView.cs
- DataGridViewRowEventArgs.cs
- WindowsGraphics2.cs
- ActivationArguments.cs
- Attributes.cs
- Bitmap.cs
- RangeContentEnumerator.cs
- LabelDesigner.cs
- TypeLibConverter.cs
- ScrollBarAutomationPeer.cs
- ResolveMatchesMessage11.cs
- ExtenderControl.cs
- ActiveXHost.cs
- PageBuildProvider.cs
- ImageButton.cs
- XmlToDatasetMap.cs
- DesignerOptionService.cs
- CanExecuteRoutedEventArgs.cs
- DataGridCellClipboardEventArgs.cs
- CodeArrayCreateExpression.cs
- Metadata.cs
- CapabilitiesUse.cs
- WebPartConnectionsDisconnectVerb.cs
- SqlFlattener.cs
- RegexWorker.cs
- BitmapSourceSafeMILHandle.cs
- CqlParserHelpers.cs
- PathFigureCollectionValueSerializer.cs
- SqlStatistics.cs
- RequestDescription.cs
- ProxyWebPartConnectionCollection.cs
- TabRenderer.cs
- X509Certificate2.cs
- Property.cs
- BasicViewGenerator.cs
- XPathNavigator.cs
- InputLanguageManager.cs
- ArgumentsParser.cs
- MessageDecoder.cs
- ButtonField.cs
- HMACSHA512.cs
- MultiAsyncResult.cs
- LinkArea.cs
- UserControlParser.cs
- InputLanguageCollection.cs
- TextCompositionManager.cs
- SizeAnimationUsingKeyFrames.cs
- LineServicesCallbacks.cs
- XmlIgnoreAttribute.cs
- UnmanagedHandle.cs
- CompilerWrapper.cs
- BigInt.cs
- RunClient.cs
- SynthesizerStateChangedEventArgs.cs
- PanelStyle.cs
- HostingEnvironmentWrapper.cs
- RegexInterpreter.cs
- OrderedDictionary.cs
- SoapCodeExporter.cs
- UrlPropertyAttribute.cs
- ImageField.cs
- MouseGestureConverter.cs
- ReturnEventArgs.cs
- OleDbDataReader.cs
- ZipIOExtraFieldZip64Element.cs
- ResourceWriter.cs
- TextRenderer.cs
- SchemaImporterExtensionElement.cs