ActivityStateRecord.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / System.Activities / System / Activities / Tracking / ActivityStateRecord.cs / 1305376 / ActivityStateRecord.cs

                            //------------------------------------------------------------------------------ 
// Copyright (c) Microsoft Corporation.  All rights reserved.
//-----------------------------------------------------------------------------

namespace System.Activities.Tracking 
{
    using System; 
    using System.Collections.Generic; 
    using System.Collections.ObjectModel;
    using System.Globalization; 
    using System.Runtime;
    using System.Runtime.Serialization;
    using System.Collections;
    using System.Reflection; 

    [Fx.Tag.XamlVisible(false)] 
    [DataContract] 
    public sealed class ActivityStateRecord : TrackingRecord
    { 
        [DataMember(EmitDefaultValue = false)]
        IDictionary variables;
        [DataMember(EmitDefaultValue = false)]
        IDictionary arguments; 

        static ReadOnlyCollection wildcardCollection = new ReadOnlyCollection(new List(1) { "*" }); 
 
        internal ActivityStateRecord(Guid instanceId, ActivityInstance instance, ActivityInstanceState state)
            : base(instanceId) 
        {
            this.Activity = new ActivityInfo(instance);

            switch (state) 
            {
                case ActivityInstanceState.Executing: 
                    this.State = ActivityStates.Executing; 
                    break;
                case ActivityInstanceState.Closed: 
                    this.State = ActivityStates.Closed;
                    break;
                case ActivityInstanceState.Canceled:
                    this.State = ActivityStates.Canceled; 
                    break;
                case ActivityInstanceState.Faulted: 
                    this.State = ActivityStates.Faulted; 
                    break;
                default: 
                    throw Fx.AssertAndThrow("Invalid state value");
            }
        }
 
        public ActivityStateRecord(
            Guid instanceId, 
            long recordNumber, 
            ActivityInfo activity,
            string state) 
            : base(instanceId, recordNumber)
        {
            if (activity == null)
            { 
                throw FxTrace.Exception.ArgumentNull("activity");
            } 
            if (string.IsNullOrEmpty(state)) 
            {
                throw FxTrace.Exception.ArgumentNullOrEmpty("state"); 
            }

            this.Activity = activity;
            this.State = state; 
        }
 
        ActivityStateRecord(ActivityStateRecord record) 
            : base(record)
        { 
            this.Activity = record.Activity;
            this.State = record.State;
            if (record.variables != null)
            { 
                if (record.variables == ActivityUtilities.EmptyParameters)
                { 
                    this.variables = ActivityUtilities.EmptyParameters; 
                }
                else 
                {
                    this.variables = new Dictionary(record.variables);
                }
            } 

            if (record.arguments != null) 
            { 
                if (record.arguments == ActivityUtilities.EmptyParameters)
                { 
                    this.arguments = ActivityUtilities.EmptyParameters;
                }
                else
                { 
                    this.arguments = new Dictionary(record.arguments);
                } 
            } 
        }
 
        [DataMember]
        public ActivityInfo Activity
        {
            get; 
            private set;
        } 
 
        [DataMember]
        public string State 
        {
            get;
            private set;
        } 

        public IDictionary Variables 
        { 
            get
            { 
                if (this.variables == null)
                {
                    this.variables = GetVariables(wildcardCollection);
                    Fx.Assert(this.variables.IsReadOnly, "only readonly dictionary can be set for variables"); 
                }
                return this.variables; 
            } 

            internal set 
            {
                Fx.Assert(value.IsReadOnly, "only readonly dictionary can be set for variables");
                this.variables = value;
            } 
        }
 
        public IDictionary Arguments 
        {
            get 
            {
                if (this.arguments == null)
                {
                    this.arguments = GetArguments(wildcardCollection); 
                    Fx.Assert(this.arguments.IsReadOnly, "only readonly dictionary can be set for arguments");
                } 
                return this.arguments; 
            }
 
            internal set
            {
                Fx.Assert(value.IsReadOnly, "only readonly dictionary can be set for arguments");
                this.arguments = value; 
            }
        } 
 
        protected internal override TrackingRecord Clone()
        { 
            return new ActivityStateRecord(this);
        }

 
        public override string ToString()
        { 
            return string.Format(CultureInfo.CurrentCulture, 
               "ActivityStateRecord {{ {0}, Activity {{ {1} }}, State = {2} }}",
                base.ToString(), 
                this.Activity.ToString(),
                this.State);
        }
 
        internal IDictionary GetVariables(ICollection variables)
        { 
            Dictionary trackedVariables = null; // delay allocated through TrackData 
            ActivityInstance currentInstance = this.Activity.Instance;
 
            if (currentInstance != null)
            {
                Activity currentElement = currentInstance.Activity;
                Activity startActivity = currentInstance.Activity; 
                bool containsWildcard = variables.Contains("*");
                //count defines how many items we can get in this lookup. It represents the maximum number of items that can be extracted, 
                //if * is specified, any other names specified are expected to be variables defined in scope, not in the activity itself. 
                //if a variable name in the activity is specified, the lookup continues through the variables in scope.
                int count = containsWildcard ? currentElement.RuntimeVariables.Count + variables.Count - 1 : variables.Count; 

                IdSpace activityIdSpace = currentElement.MemberOf;

                while (currentInstance != null) 
                {
                    //* only extracts variables of the current Activity and not variables in scope. 
                    bool useWildCard = containsWildcard && startActivity == currentElement; 

                    // we only track public Variables, not ImplementationVariables 
                    for (int i = 0; i < currentElement.RuntimeVariables.Count; i++)
                    {
                        Variable variable = currentElement.RuntimeVariables[i];
                        if (TrackData(variable.Name, variable.Id, currentInstance, variables, useWildCard, ref trackedVariables)) 
                        {
                            if (trackedVariables.Count == count) 
                            { 
                                return new ReadOnlyDictionary(trackedVariables, false);
                            } 
                        }
                    }

                    bool foundNext = false; 

                    while (!foundNext) 
                    { 
                        currentInstance = currentInstance.Parent;
 
                        if (currentInstance != null)
                        {
                            currentElement = currentInstance.Activity;
                            foundNext = currentElement.MemberOf.Equals(activityIdSpace); 
                        }
                        else 
                        { 
                            // We set foundNext to true to get out of our loop.
                            foundNext = true; 
                        }
                    }
                }
            } 

            if (trackedVariables == null) 
            { 
                return ActivityUtilities.EmptyParameters;
            } 
            else
            {
                Fx.Assert(trackedVariables.Count > 0, "we should only allocate the dictionary if we're putting data in it");
                return new ReadOnlyDictionary(trackedVariables, false); 
            }
        } 
 
        internal IDictionary GetArguments(ICollection arguments)
        { 
            Dictionary trackedArguments = null; // delay allocated through TrackData
            ActivityInstance currentInstance = this.Activity.Instance;

            if (currentInstance != null) 
            {
                Activity currentElement = currentInstance.Activity; 
                bool containsWildcard = arguments.Contains("*"); 
                int count = containsWildcard ? currentElement.RuntimeArguments.Count : arguments.Count;
                bool isActivityStateExecuting = ActivityStates.Executing.Equals(this.State, StringComparison.Ordinal); 

                //look at arguments for this element.
                for (int i = 0; i < currentElement.RuntimeArguments.Count; i++)
                { 
                    RuntimeArgument argument = currentElement.RuntimeArguments[i];
 
                    // OutArguments will always start with default(T), so there is no need to track them when state == Executing 
                    if (isActivityStateExecuting && argument.Direction == ArgumentDirection.Out)
                    { 
                        continue;
                    }

                    if (TrackData(argument.Name, argument.Id, currentInstance, arguments, containsWildcard, ref trackedArguments)) 
                    {
                        if (trackedArguments.Count == count) 
                        { 
                            break;
                        } 
                    }
                }
            }
 
            if (trackedArguments == null)
            { 
                return ActivityUtilities.EmptyParameters; 
            }
            else 
            {
                Fx.Assert(trackedArguments.Count > 0, "we should only allocate the dictionary if we're putting data in it");
                return new ReadOnlyDictionary(trackedArguments, false);
            } 
        }
 
 
        bool TrackData(string name, int id, ActivityInstance currentInstance, ICollection data, bool wildcard, ref Dictionary trackedData)
        { 
            if (wildcard || data.Contains(name))
            {
                Location location = currentInstance.Environment.GetSpecificLocation(id);
                if (location != null) 
                {
                    if (trackedData == null) 
                    { 
                        trackedData = new Dictionary(10);
                    } 

                    string dataName = name ?? NameGenerator.Next();
                    trackedData[dataName] = location.Value;
                    if (TD.TrackingDataExtractedIsEnabled()) 
                    {
                        TD.TrackingDataExtracted(dataName, this.Activity.Name); 
                    } 

                    return true; 
                }
            }
            return false;
        } 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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