DiffuseMaterial.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / DiffuseMaterial.cs / 1305600 / DiffuseMaterial.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class DiffuseMaterial : Material
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DiffuseMaterial Clone() 
        { 
            return (DiffuseMaterial)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DiffuseMaterial CloneCurrentValue() 
        { 
            return (DiffuseMaterial)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DiffuseMaterial target = ((DiffuseMaterial) d); 
 

            target.PropertyChanged(ColorProperty); 
        }
        private static void AmbientColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DiffuseMaterial target = ((DiffuseMaterial) d); 

 
            target.PropertyChanged(AmbientColorProperty); 
        }
        private static void BrushPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {


 

            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) 
            // will promote the property value from a default value to a local value. This is technically a sub-property 
            // change because the collection was changed and not a new collection set (GeometryGroup.Children.
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value
            // needs to be marshalled to the compositor. We detect this scenario with the second condition
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
            // Default and the NewValueSource will be Local. 
            if (e.IsASubPropertyChange &&
               (e.OldValueSource == e.NewValueSource)) 
            { 
                return;
            } 


            DiffuseMaterial target = ((DiffuseMaterial) d);
 

            Brush oldV = (Brush) e.OldValue; 
            Brush newV = (Brush) e.NewValue; 
            System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
 
            if (dispatcher != null)
            {
                DUCE.IResource targetResource = (DUCE.IResource)target;
                using (CompositionEngineLock.Acquire()) 
                {
                    int channelCount = targetResource.GetChannelCount(); 
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        target.ReleaseResource(oldV,channel); 
                        target.AddRefResource(newV,channel);
                    } 
                } 
            }
 
            target.PropertyChanged(BrushProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     Color - Color.  Default value is Colors.White.
        ///  
        public Color Color
        {
            get
            { 
                return (Color) GetValue(ColorProperty);
            } 
            set 
            {
                SetValueInternal(ColorProperty, value); 
            }
        }

        ///  
        ///     AmbientColor - Color.  Default value is Colors.White.
        ///  
        public Color AmbientColor 
        {
            get 
            {
                return (Color) GetValue(AmbientColorProperty);
            }
            set 
            {
                SetValueInternal(AmbientColorProperty, value); 
            } 
        }
 
        /// 
        ///     Brush - Brush.  Default value is null.
        /// 
        public Brush Brush 
        {
            get 
            { 
                return (Brush) GetValue(BrushProperty);
            } 
            set
            {
                SetValueInternal(BrushProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new DiffuseMaterial();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 

        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck); 
 
                // Read values of properties into local variables
                Brush vBrush = Brush; 

                // Obtain handles for properties that implement DUCE.IResource
                DUCE.ResourceHandle hBrush = vBrush != null ? ((DUCE.IResource)vBrush).GetHandle(channel) : DUCE.ResourceHandle.Null;
 
                // Pack & send command packet
                DUCE.MILCMD_DIFFUSEMATERIAL data; 
                unsafe 
                {
                    data.Type = MILCMD.MilCmdDiffuseMaterial; 
                    data.Handle = _duceResource.GetHandle(channel);
                    data.color = CompositionResourceManager.ColorToMilColorF(Color);
                    data.ambientColor = CompositionResourceManager.ColorToMilColorF(AmbientColor);
                    data.hbrush = hBrush; 

                    // Send packed command structure 
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_DIFFUSEMATERIAL)); 
                }
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIFFUSEMATERIAL)) 
                {
                    Brush vBrush = Brush; 
                    if (vBrush != null) ((DUCE.IResource)vBrush).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                } 

                return _duceResource.GetHandle(channel); 

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel)); 
 
                if (_duceResource.ReleaseOnChannel(channel))
                { 
                    Brush vBrush = Brush;
                    if (vBrush != null) ((DUCE.IResource)vBrush).ReleaseOnChannel(channel);

                    ReleaseOnChannelAnimations(channel); 

                } 
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes: 
        //    Brush
        // 
        internal override int EffectiveValuesInitialSize 
        {
            get 
            {
                return 1;
            }
        } 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the DiffuseMaterial.Color property.
        /// 
        public static readonly DependencyProperty ColorProperty;
        ///  
        ///     The DependencyProperty for the DiffuseMaterial.AmbientColor property.
        ///  
        public static readonly DependencyProperty AmbientColorProperty; 
        /// 
        ///     The DependencyProperty for the DiffuseMaterial.Brush property. 
        /// 
        public static readonly DependencyProperty BrushProperty;

        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Color s_Color = Colors.White; 
        internal static Color s_AmbientColor = Colors.White;
        internal static Brush s_Brush = null;

        #endregion Internal Fields 

 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        // 
        //-----------------------------------------------------
 
        static DiffuseMaterial() 
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            // 
            Debug.Assert(s_Brush == null || s_Brush.IsFrozen,
                "Detected context bound default value DiffuseMaterial.s_Brush (See OS Bug #947272)."); 
 

            // Initializations 
            Type typeofThis = typeof(DiffuseMaterial);
            ColorProperty =
                  RegisterProperty("Color",
                                   typeof(Color), 
                                   typeofThis,
                                   Colors.White, 
                                   new PropertyChangedCallback(ColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
            AmbientColorProperty =
                  RegisterProperty("AmbientColor",
                                   typeof(Color), 
                                   typeofThis,
                                   Colors.White, 
                                   new PropertyChangedCallback(AmbientColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
            BrushProperty =
                  RegisterProperty("Brush",
                                   typeof(Brush), 
                                   typeofThis,
                                   null, 
                                   new PropertyChangedCallback(BrushPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
        }

 

        #endregion Constructors 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class DiffuseMaterial : Material
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DiffuseMaterial Clone() 
        { 
            return (DiffuseMaterial)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new DiffuseMaterial CloneCurrentValue() 
        { 
            return (DiffuseMaterial)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void ColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            DiffuseMaterial target = ((DiffuseMaterial) d); 
 

            target.PropertyChanged(ColorProperty); 
        }
        private static void AmbientColorPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            DiffuseMaterial target = ((DiffuseMaterial) d); 

 
            target.PropertyChanged(AmbientColorProperty); 
        }
        private static void BrushPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {


 

            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) 
            // will promote the property value from a default value to a local value. This is technically a sub-property 
            // change because the collection was changed and not a new collection set (GeometryGroup.Children.
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value
            // needs to be marshalled to the compositor. We detect this scenario with the second condition
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
            // Default and the NewValueSource will be Local. 
            if (e.IsASubPropertyChange &&
               (e.OldValueSource == e.NewValueSource)) 
            { 
                return;
            } 


            DiffuseMaterial target = ((DiffuseMaterial) d);
 

            Brush oldV = (Brush) e.OldValue; 
            Brush newV = (Brush) e.NewValue; 
            System.Windows.Threading.Dispatcher dispatcher = target.Dispatcher;
 
            if (dispatcher != null)
            {
                DUCE.IResource targetResource = (DUCE.IResource)target;
                using (CompositionEngineLock.Acquire()) 
                {
                    int channelCount = targetResource.GetChannelCount(); 
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        target.ReleaseResource(oldV,channel); 
                        target.AddRefResource(newV,channel);
                    } 
                } 
            }
 
            target.PropertyChanged(BrushProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     Color - Color.  Default value is Colors.White.
        ///  
        public Color Color
        {
            get
            { 
                return (Color) GetValue(ColorProperty);
            } 
            set 
            {
                SetValueInternal(ColorProperty, value); 
            }
        }

        ///  
        ///     AmbientColor - Color.  Default value is Colors.White.
        ///  
        public Color AmbientColor 
        {
            get 
            {
                return (Color) GetValue(AmbientColorProperty);
            }
            set 
            {
                SetValueInternal(AmbientColorProperty, value); 
            } 
        }
 
        /// 
        ///     Brush - Brush.  Default value is null.
        /// 
        public Brush Brush 
        {
            get 
            { 
                return (Brush) GetValue(BrushProperty);
            } 
            set
            {
                SetValueInternal(BrushProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new DiffuseMaterial();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 

        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck); 
 
                // Read values of properties into local variables
                Brush vBrush = Brush; 

                // Obtain handles for properties that implement DUCE.IResource
                DUCE.ResourceHandle hBrush = vBrush != null ? ((DUCE.IResource)vBrush).GetHandle(channel) : DUCE.ResourceHandle.Null;
 
                // Pack & send command packet
                DUCE.MILCMD_DIFFUSEMATERIAL data; 
                unsafe 
                {
                    data.Type = MILCMD.MilCmdDiffuseMaterial; 
                    data.Handle = _duceResource.GetHandle(channel);
                    data.color = CompositionResourceManager.ColorToMilColorF(Color);
                    data.ambientColor = CompositionResourceManager.ColorToMilColorF(AmbientColor);
                    data.hbrush = hBrush; 

                    // Send packed command structure 
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_DIFFUSEMATERIAL)); 
                }
            }
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_DIFFUSEMATERIAL)) 
                {
                    Brush vBrush = Brush; 
                    if (vBrush != null) ((DUCE.IResource)vBrush).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel);
 

                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                } 

                return _duceResource.GetHandle(channel); 

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel)
        { 

                Debug.Assert(_duceResource.IsOnChannel(channel)); 
 
                if (_duceResource.ReleaseOnChannel(channel))
                { 
                    Brush vBrush = Brush;
                    if (vBrush != null) ((DUCE.IResource)vBrush).ReleaseOnChannel(channel);

                    ReleaseOnChannelAnimations(channel); 

                } 
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes: 
        //    Brush
        // 
        internal override int EffectiveValuesInitialSize 
        {
            get 
            {
                return 1;
            }
        } 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the DiffuseMaterial.Color property.
        /// 
        public static readonly DependencyProperty ColorProperty;
        ///  
        ///     The DependencyProperty for the DiffuseMaterial.AmbientColor property.
        ///  
        public static readonly DependencyProperty AmbientColorProperty; 
        /// 
        ///     The DependencyProperty for the DiffuseMaterial.Brush property. 
        /// 
        public static readonly DependencyProperty BrushProperty;

        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Color s_Color = Colors.White; 
        internal static Color s_AmbientColor = Colors.White;
        internal static Brush s_Brush = null;

        #endregion Internal Fields 

 
 
        #region Constructors
 
        //------------------------------------------------------
        //
        //  Constructors
        // 
        //-----------------------------------------------------
 
        static DiffuseMaterial() 
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            // 
            Debug.Assert(s_Brush == null || s_Brush.IsFrozen,
                "Detected context bound default value DiffuseMaterial.s_Brush (See OS Bug #947272)."); 
 

            // Initializations 
            Type typeofThis = typeof(DiffuseMaterial);
            ColorProperty =
                  RegisterProperty("Color",
                                   typeof(Color), 
                                   typeofThis,
                                   Colors.White, 
                                   new PropertyChangedCallback(ColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
            AmbientColorProperty =
                  RegisterProperty("AmbientColor",
                                   typeof(Color), 
                                   typeofThis,
                                   Colors.White, 
                                   new PropertyChangedCallback(AmbientColorPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
            BrushProperty =
                  RegisterProperty("Brush",
                                   typeof(Brush), 
                                   typeofThis,
                                   null, 
                                   new PropertyChangedCallback(BrushPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false, 
                                   /* coerceValueCallback */ null);
        }

 

        #endregion Constructors 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK