Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / ParallelTimeline.cs / 1305600 / ParallelTimeline.cs
//---------------------------------------------------------------------------- //// Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using MS.Internal; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.ComponentModel; namespace System.Windows.Media.Animation { ////// This class represents a group of Timelines where the children /// become active according to the value of their Begin property rather /// than their specific order in the Children collection. Children /// are also able to overlap and run in parallel with each other. /// public partial class ParallelTimeline : TimelineGroup { #region Constructors ////// Creates a ParallelTimeline with default properties. /// public ParallelTimeline() : base() { } ////// Creates a ParallelTimeline with the specified BeginTime. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime) : base(beginTime) { } ////// Creates a ParallelTimeline with the specified begin time and duration. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration) : base(beginTime, duration) { } ////// Creates a ParallelTimeline with the specified BeginTime, Duration and RepeatBehavior. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// /// /// The RepeatBehavior for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration, RepeatBehavior repeatBehavior) : base(beginTime, duration, repeatBehavior) { } #endregion #region Methods ////// Return the duration from a specific clock /// /// /// The Clock whose natural duration is desired. /// ////// A Duration quantity representing the natural duration. /// protected override Duration GetNaturalDurationCore(Clock clock) { Duration simpleDuration = TimeSpan.Zero; ClockGroup clockGroup = clock as ClockGroup; if (clockGroup != null) { Listchildren = clockGroup.InternalChildren; // The container ends when all of its children have ended at least // one of their active periods. if (children != null) { bool hasChildWithUnresolvedDuration = false; for (int childIndex = 0; childIndex < children.Count; childIndex++) { Duration childEndOfActivePeriod = children[childIndex].EndOfActivePeriod; if (childEndOfActivePeriod == Duration.Forever) { // If we have even one child with a duration of forever // our resolved duration will also be forever. It doesn't // matter if other children have unresolved durations. return Duration.Forever; } else if (childEndOfActivePeriod == Duration.Automatic) { hasChildWithUnresolvedDuration = true; } else if (childEndOfActivePeriod > simpleDuration) { simpleDuration = childEndOfActivePeriod; } } // We've iterated through all our children. We know that at this // point none of them have a duration of Forever or we would have // returned already. If any of them still have unresolved // durations then our duration is also still unresolved and we // will return automatic. Otherwise, we'll fall out of the 'if' // block and return the simpleDuration as our final resolved // duration. if (hasChildWithUnresolvedDuration) { return Duration.Automatic; } } } return simpleDuration; } #endregion #region SlipBehavior Property /// /// SlipBehavior Property /// public static readonly DependencyProperty SlipBehaviorProperty = DependencyProperty.Register( "SlipBehavior", typeof(SlipBehavior), typeof(ParallelTimeline), new PropertyMetadata( SlipBehavior.Grow, new PropertyChangedCallback(ParallelTimeline_PropertyChangedFunction)), new ValidateValueCallback(ValidateSlipBehavior)); private static bool ValidateSlipBehavior(object value) { return TimeEnumHelper.IsValidSlipBehavior((SlipBehavior)value); } ////// Returns the SlipBehavior for this ClockGroup /// [DefaultValue(SlipBehavior.Grow)] public SlipBehavior SlipBehavior { get { return (SlipBehavior)GetValue(SlipBehaviorProperty); } set { SetValue(SlipBehaviorProperty, value); } } internal static void ParallelTimeline_PropertyChangedFunction(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((ParallelTimeline)d).PropertyChanged(e.Property); } #endregion // SlipBehavior Property } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- //// Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using MS.Internal; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.ComponentModel; namespace System.Windows.Media.Animation { ////// This class represents a group of Timelines where the children /// become active according to the value of their Begin property rather /// than their specific order in the Children collection. Children /// are also able to overlap and run in parallel with each other. /// public partial class ParallelTimeline : TimelineGroup { #region Constructors ////// Creates a ParallelTimeline with default properties. /// public ParallelTimeline() : base() { } ////// Creates a ParallelTimeline with the specified BeginTime. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime) : base(beginTime) { } ////// Creates a ParallelTimeline with the specified begin time and duration. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration) : base(beginTime, duration) { } ////// Creates a ParallelTimeline with the specified BeginTime, Duration and RepeatBehavior. /// /// /// The scheduled BeginTime for this ParallelTimeline. /// /// /// The simple Duration of this ParallelTimeline. /// /// /// The RepeatBehavior for this ParallelTimeline. /// public ParallelTimeline(TimeSpan? beginTime, Duration duration, RepeatBehavior repeatBehavior) : base(beginTime, duration, repeatBehavior) { } #endregion #region Methods ////// Return the duration from a specific clock /// /// /// The Clock whose natural duration is desired. /// ////// A Duration quantity representing the natural duration. /// protected override Duration GetNaturalDurationCore(Clock clock) { Duration simpleDuration = TimeSpan.Zero; ClockGroup clockGroup = clock as ClockGroup; if (clockGroup != null) { Listchildren = clockGroup.InternalChildren; // The container ends when all of its children have ended at least // one of their active periods. if (children != null) { bool hasChildWithUnresolvedDuration = false; for (int childIndex = 0; childIndex < children.Count; childIndex++) { Duration childEndOfActivePeriod = children[childIndex].EndOfActivePeriod; if (childEndOfActivePeriod == Duration.Forever) { // If we have even one child with a duration of forever // our resolved duration will also be forever. It doesn't // matter if other children have unresolved durations. return Duration.Forever; } else if (childEndOfActivePeriod == Duration.Automatic) { hasChildWithUnresolvedDuration = true; } else if (childEndOfActivePeriod > simpleDuration) { simpleDuration = childEndOfActivePeriod; } } // We've iterated through all our children. We know that at this // point none of them have a duration of Forever or we would have // returned already. If any of them still have unresolved // durations then our duration is also still unresolved and we // will return automatic. Otherwise, we'll fall out of the 'if' // block and return the simpleDuration as our final resolved // duration. if (hasChildWithUnresolvedDuration) { return Duration.Automatic; } } } return simpleDuration; } #endregion #region SlipBehavior Property /// /// SlipBehavior Property /// public static readonly DependencyProperty SlipBehaviorProperty = DependencyProperty.Register( "SlipBehavior", typeof(SlipBehavior), typeof(ParallelTimeline), new PropertyMetadata( SlipBehavior.Grow, new PropertyChangedCallback(ParallelTimeline_PropertyChangedFunction)), new ValidateValueCallback(ValidateSlipBehavior)); private static bool ValidateSlipBehavior(object value) { return TimeEnumHelper.IsValidSlipBehavior((SlipBehavior)value); } ////// Returns the SlipBehavior for this ClockGroup /// [DefaultValue(SlipBehavior.Grow)] public SlipBehavior SlipBehavior { get { return (SlipBehavior)GetValue(SlipBehaviorProperty); } set { SetValue(SlipBehaviorProperty, value); } } internal static void ParallelTimeline_PropertyChangedFunction(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((ParallelTimeline)d).PropertyChanged(e.Property); } #endregion // SlipBehavior Property } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- PauseStoryboard.cs
- Vector3D.cs
- EditorPartChrome.cs
- Path.cs
- DetailsView.cs
- XmlSerializerFactory.cs
- ApplicationSecurityManager.cs
- StorageScalarPropertyMapping.cs
- BamlResourceSerializer.cs
- While.cs
- WebEventTraceProvider.cs
- TableLayoutSettings.cs
- UserUseLicenseDictionaryLoader.cs
- TextSpanModifier.cs
- XmlHierarchicalEnumerable.cs
- parserscommon.cs
- DateTimePicker.cs
- PowerModeChangedEventArgs.cs
- SamlEvidence.cs
- SmiConnection.cs
- EdmValidator.cs
- ContainerParaClient.cs
- ContainerFilterService.cs
- CreateRefExpr.cs
- FixedSOMImage.cs
- Attributes.cs
- NativeObjectSecurity.cs
- ConsoleKeyInfo.cs
- SamlAuthorityBinding.cs
- DbConnectionPoolGroupProviderInfo.cs
- CodeSpit.cs
- CompositeFontParser.cs
- Rect3DValueSerializer.cs
- SQLResource.cs
- CommandField.cs
- TemplateApplicationHelper.cs
- DateTimePicker.cs
- ToolStripItemEventArgs.cs
- BufferedWebEventProvider.cs
- GridViewSortEventArgs.cs
- AlternateView.cs
- SystemIPv4InterfaceProperties.cs
- CodeExporter.cs
- ExpressionsCollectionConverter.cs
- DataGridViewToolTip.cs
- CaseInsensitiveComparer.cs
- Attribute.cs
- DebugHandleTracker.cs
- ActionMessageFilter.cs
- ErasingStroke.cs
- TCPClient.cs
- MimeMapping.cs
- DesignerVerbCollection.cs
- PtsHelper.cs
- ExitEventArgs.cs
- HttpHandler.cs
- WizardPanelChangingEventArgs.cs
- ExpressionPrinter.cs
- OleDbDataReader.cs
- SqlStream.cs
- AdornedElementPlaceholder.cs
- DispatcherSynchronizationContext.cs
- EventMemberCodeDomSerializer.cs
- DefaultValueTypeConverter.cs
- HashSetDebugView.cs
- ObjectListCommand.cs
- DateTimeOffsetConverter.cs
- DefaultValueConverter.cs
- FixedElement.cs
- Triangle.cs
- WindowsTreeView.cs
- Decorator.cs
- XmlAttributeCollection.cs
- CodeMemberProperty.cs
- CursorConverter.cs
- AbandonedMutexException.cs
- BitmapVisualManager.cs
- ByteAnimation.cs
- ConfigurationPropertyAttribute.cs
- XmlSortKey.cs
- AttributeCollection.cs
- FieldNameLookup.cs
- MatrixCamera.cs
- EnvelopedPkcs7.cs
- RegexCompilationInfo.cs
- DllNotFoundException.cs
- SubMenuStyle.cs
- CriticalHandle.cs
- FixedPageAutomationPeer.cs
- InvokeGenerator.cs
- MethodExecutor.cs
- WindowInteropHelper.cs
- LiteralControl.cs
- NativeObjectSecurity.cs
- HwndTarget.cs
- DeleteMemberBinder.cs
- HttpRequestContext.cs
- SelectionEditor.cs
- PropertyChangingEventArgs.cs
- CompiledQuery.cs