Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Base / System / Windows / Markup / Primitives / MarkupObject.cs / 1305600 / MarkupObject.cs
//------------------------------------------------------------------------
//
// Microsoft Windows Client Platform
// Copyright (C) Microsoft Corporation, 2005
//
// File: MarkupObject.cs
//
// Contents: API for iterating a tree of objects for serialization
//
// Created: 04/28/2005 [....]
//
//-----------------------------------------------------------------------
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Windows.Markup;
using MS.Internal.WindowsBase;
namespace System.Windows.Markup.Primitives
{
///
/// An enumeration class used by serialization to walk the a tree of objects. Markupobject's represent objects
/// and using XML based serialization they would be written as elements.
///
public abstract class MarkupObject
{
///
/// Prevent external specialization
///
[FriendAccessAllowed] // Used by ElementMarkupObject and others in Framework
internal MarkupObject() { }
///
/// The CLR type for the object. For example, an item representing a Button would return the equivilient of
/// typeof(System.Windows.Button).
///
public abstract Type ObjectType { get; }
///
/// The instance of the object represented by the this MarkupObject. The type of the object might not be
/// ObjectType if the instance represents a factory creating instances of type ObjectType.
///
public abstract object Instance { get; }
///
/// An enumeration the items properties. Only properties that have significant (serializable) properties are
/// returned. Properties that have their default value, or are otherwise not visible to serialization, are not
/// returned.
///
/// The first 0 to N properties returned by the Properties enumeration might have the IsConstructorArgument
/// set. These properties should be used as the parameters to the ItemType's constructor with N parameters. If
/// the first property doesn't have the IsConstructorArgument set, the default constructor of the ItemType
/// should be used.
///
/// If the MarkupItem is in a dictionary, one of the properties of the item will have an IsKey set to true.
/// This is the value for the dictionary key.
///
public virtual IEnumerable Properties { get { return GetProperties(true /*mapToConstructorArgs*/); } }
internal abstract IEnumerable GetProperties(bool mapToConstructorArgs);
///
/// Assigns a root context to use for ValueSerializer's that are used to return, for example, the string value
/// of a property or key. All value serializaers will be looked up via this context if present.
///
///
/// The context that will be passed to ValueSerializer's and TypeConverter's when converting text to a string
///
public abstract void AssignRootContext(IValueSerializerContext context);
///
/// The attributes associated with the markup item.
///
public abstract AttributeCollection Attributes { get; }
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------
//
// Microsoft Windows Client Platform
// Copyright (C) Microsoft Corporation, 2005
//
// File: MarkupObject.cs
//
// Contents: API for iterating a tree of objects for serialization
//
// Created: 04/28/2005 [....]
//
//-----------------------------------------------------------------------
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Windows.Markup;
using MS.Internal.WindowsBase;
namespace System.Windows.Markup.Primitives
{
///
/// An enumeration class used by serialization to walk the a tree of objects. Markupobject's represent objects
/// and using XML based serialization they would be written as elements.
///
public abstract class MarkupObject
{
///
/// Prevent external specialization
///
[FriendAccessAllowed] // Used by ElementMarkupObject and others in Framework
internal MarkupObject() { }
///
/// The CLR type for the object. For example, an item representing a Button would return the equivilient of
/// typeof(System.Windows.Button).
///
public abstract Type ObjectType { get; }
///
/// The instance of the object represented by the this MarkupObject. The type of the object might not be
/// ObjectType if the instance represents a factory creating instances of type ObjectType.
///
public abstract object Instance { get; }
///
/// An enumeration the items properties. Only properties that have significant (serializable) properties are
/// returned. Properties that have their default value, or are otherwise not visible to serialization, are not
/// returned.
///
/// The first 0 to N properties returned by the Properties enumeration might have the IsConstructorArgument
/// set. These properties should be used as the parameters to the ItemType's constructor with N parameters. If
/// the first property doesn't have the IsConstructorArgument set, the default constructor of the ItemType
/// should be used.
///
/// If the MarkupItem is in a dictionary, one of the properties of the item will have an IsKey set to true.
/// This is the value for the dictionary key.
///
public virtual IEnumerable Properties { get { return GetProperties(true /*mapToConstructorArgs*/); } }
internal abstract IEnumerable GetProperties(bool mapToConstructorArgs);
///
/// Assigns a root context to use for ValueSerializer's that are used to return, for example, the string value
/// of a property or key. All value serializaers will be looked up via this context if present.
///
///
/// The context that will be passed to ValueSerializer's and TypeConverter's when converting text to a string
///
public abstract void AssignRootContext(IValueSerializerContext context);
///
/// The attributes associated with the markup item.
///
public abstract AttributeCollection Attributes { get; }
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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