ValidationUtility.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / Services / Messaging / System / Messaging / ValidationUtility.cs / 1305376 / ValidationUtility.cs

                            namespace System.Messaging { 

 	using System;

	internal static class ValidationUtility { 

 
		public static bool ValidateAccessControlEntryType(AccessControlEntryType value) { 
			return (value >= AccessControlEntryType.Allow) && (value <= AccessControlEntryType.Revoke);
 		} 


		public static bool ValidateCryptographicProviderType(CryptographicProviderType value) {
 			return (value >= CryptographicProviderType.None) && (value <= CryptographicProviderType.SttIss); 
 		}
 
 
        public static bool ValidateEncryptionAlgorithm(EncryptionAlgorithm value) {
			// 
 			// note that EncryptionAlgorithm has disjoined values
			//
			return (value == EncryptionAlgorithm.None) ||
				   (value == EncryptionAlgorithm.Rc2) || 
 				   (value == EncryptionAlgorithm.Rc4);
        } 
 

		public static bool ValidateEncryptionRequired(EncryptionRequired value) { 
 			return (value >= EncryptionRequired.None) && (value <=EncryptionRequired.Body);
 		}

 
		public static bool ValidateHashAlgorithm(HashAlgorithm value) {
 			// 
			// note that HashAlgorithm has disjoined values 
			//
			return (value == HashAlgorithm.None) || 
 			       (value == HashAlgorithm.Md2) ||
			       (value == HashAlgorithm.Md4) ||
 			       (value == HashAlgorithm.Md5) ||
 			       (value == HashAlgorithm.Sha) || 
			       (value == HashAlgorithm.Mac);
 		} 
 

 
		public static bool ValidateMessageLookupAction(MessageLookupAction value) {
			//
			// note that MessageLookupAction has disjoined values
 			// 
			return (value == MessageLookupAction.Current) ||
 				   (value == MessageLookupAction.Next) || 
 				   (value == MessageLookupAction.Previous) || 
				   (value == MessageLookupAction.First) ||
 				   (value == MessageLookupAction.Last); 
		}


		public static bool ValidateMessagePriority(MessagePriority value) { 
			return (value >= MessagePriority.Lowest) && (value <= MessagePriority.Highest);
 
 		} 

 
		public static bool ValidateMessageQueueTransactionType(MessageQueueTransactionType value) {
 			//
 			// note that MessageQueueTransactionType has disjoined values
			// 
 			return (value == MessageQueueTransactionType.None) ||
				   (value == MessageQueueTransactionType.Automatic) || 
				   (value == MessageQueueTransactionType.Single); 
		}
 

 		public static bool ValidateQueueAccessMode(QueueAccessMode value) {
			//
 			// note that QueueAccessMode has disjoined values 
 			//
			return (value == QueueAccessMode.Send) || 
 				   (value == QueueAccessMode.Peek) || 
		           (value == QueueAccessMode.Receive) ||
		           (value == QueueAccessMode.PeekAndAdmin) || 
		           (value == QueueAccessMode.ReceiveAndAdmin) ||
 		           (value == QueueAccessMode.SendAndReceive);
		}
 

 		public static bool ValidateTrusteeType(TrusteeType trustee) { 
 			return (trustee >= TrusteeType.Unknown) && (trustee <= TrusteeType.Computer); 
		}
 


 	} //class ValidationUtility
 

} 
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
namespace System.Messaging { 

 	using System;

	internal static class ValidationUtility { 

 
		public static bool ValidateAccessControlEntryType(AccessControlEntryType value) { 
			return (value >= AccessControlEntryType.Allow) && (value <= AccessControlEntryType.Revoke);
 		} 


		public static bool ValidateCryptographicProviderType(CryptographicProviderType value) {
 			return (value >= CryptographicProviderType.None) && (value <= CryptographicProviderType.SttIss); 
 		}
 
 
        public static bool ValidateEncryptionAlgorithm(EncryptionAlgorithm value) {
			// 
 			// note that EncryptionAlgorithm has disjoined values
			//
			return (value == EncryptionAlgorithm.None) ||
				   (value == EncryptionAlgorithm.Rc2) || 
 				   (value == EncryptionAlgorithm.Rc4);
        } 
 

		public static bool ValidateEncryptionRequired(EncryptionRequired value) { 
 			return (value >= EncryptionRequired.None) && (value <=EncryptionRequired.Body);
 		}

 
		public static bool ValidateHashAlgorithm(HashAlgorithm value) {
 			// 
			// note that HashAlgorithm has disjoined values 
			//
			return (value == HashAlgorithm.None) || 
 			       (value == HashAlgorithm.Md2) ||
			       (value == HashAlgorithm.Md4) ||
 			       (value == HashAlgorithm.Md5) ||
 			       (value == HashAlgorithm.Sha) || 
			       (value == HashAlgorithm.Mac);
 		} 
 

 
		public static bool ValidateMessageLookupAction(MessageLookupAction value) {
			//
			// note that MessageLookupAction has disjoined values
 			// 
			return (value == MessageLookupAction.Current) ||
 				   (value == MessageLookupAction.Next) || 
 				   (value == MessageLookupAction.Previous) || 
				   (value == MessageLookupAction.First) ||
 				   (value == MessageLookupAction.Last); 
		}


		public static bool ValidateMessagePriority(MessagePriority value) { 
			return (value >= MessagePriority.Lowest) && (value <= MessagePriority.Highest);
 
 		} 

 
		public static bool ValidateMessageQueueTransactionType(MessageQueueTransactionType value) {
 			//
 			// note that MessageQueueTransactionType has disjoined values
			// 
 			return (value == MessageQueueTransactionType.None) ||
				   (value == MessageQueueTransactionType.Automatic) || 
				   (value == MessageQueueTransactionType.Single); 
		}
 

 		public static bool ValidateQueueAccessMode(QueueAccessMode value) {
			//
 			// note that QueueAccessMode has disjoined values 
 			//
			return (value == QueueAccessMode.Send) || 
 				   (value == QueueAccessMode.Peek) || 
		           (value == QueueAccessMode.Receive) ||
		           (value == QueueAccessMode.PeekAndAdmin) || 
		           (value == QueueAccessMode.ReceiveAndAdmin) ||
 		           (value == QueueAccessMode.SendAndReceive);
		}
 

 		public static bool ValidateTrusteeType(TrusteeType trustee) { 
 			return (trustee >= TrusteeType.Unknown) && (trustee <= TrusteeType.Computer); 
		}
 


 	} //class ValidationUtility
 

} 
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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