BuildProviderUtils.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / DataEntityDesign / Design / System / Data / Entity / Design / AspNet / BuildProviderUtils.cs / 1305376 / BuildProviderUtils.cs

                            //---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner       [....]
// @backupOwner [....] 
//--------------------------------------------------------------------- 

using System; 
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.CodeDom; 
using System.CodeDom.Compiler;
using System.Globalization; 
using System.IO; 
using System.Resources;
using System.Web; 
using System.Web.Compilation;
using System.Web.Hosting;

namespace System.Data.Entity.Design.AspNet 
{
    ///  
    /// A place to put common methods used by our build providers 
    /// 
    /// 
    internal class BuildProviderUtils
    {
        /// 
        /// Default constructor 
        /// 
        private BuildProviderUtils() 
        { 
        }
 
        internal static void AddArtifactReference(AssemblyBuilder assemblyBuilder, BuildProvider prov, string virtualPath)
        {
            // add the artifact as a resource to the DLL
            using (Stream input = VirtualPathProvider.OpenFile(virtualPath)) 
            {
                // derive the resource name 
                string name = BuildProviderUtils.GetResourceNameForVirtualPath(virtualPath); 

                using (Stream resStream = assemblyBuilder.CreateEmbeddedResource(prov, name)) 
                {
                    int byteRead = input.ReadByte();
                    while (byteRead != -1)
                    { 
                        resStream.WriteByte((byte)byteRead);
                        byteRead = input.ReadByte(); 
                    } 
                }
            } 
        }

        /// 
        /// Transforms a virtual path string into a valid resource name. 
        /// 
        ///  
        ///  
        internal static string GetResourceNameForVirtualPath(string virtualPath)
        { 
            string name = VirtualPathUtility.ToAppRelative(virtualPath);
            Debug.Assert(name.StartsWith("~/"), "Expected app-relative path to start with ~/");
            if (name.StartsWith("~/", StringComparison.OrdinalIgnoreCase))
            { 
                name = name.Substring(2);
            } 
 
            name = name.Replace("/", ".");
 
            Debug.Assert(name.StartsWith(".") == false, "resource name unexpectedly starts with .");

            return name;
        } 

    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner       [....]
// @backupOwner [....] 
//--------------------------------------------------------------------- 

using System; 
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.CodeDom; 
using System.CodeDom.Compiler;
using System.Globalization; 
using System.IO; 
using System.Resources;
using System.Web; 
using System.Web.Compilation;
using System.Web.Hosting;

namespace System.Data.Entity.Design.AspNet 
{
    ///  
    /// A place to put common methods used by our build providers 
    /// 
    /// 
    internal class BuildProviderUtils
    {
        /// 
        /// Default constructor 
        /// 
        private BuildProviderUtils() 
        { 
        }
 
        internal static void AddArtifactReference(AssemblyBuilder assemblyBuilder, BuildProvider prov, string virtualPath)
        {
            // add the artifact as a resource to the DLL
            using (Stream input = VirtualPathProvider.OpenFile(virtualPath)) 
            {
                // derive the resource name 
                string name = BuildProviderUtils.GetResourceNameForVirtualPath(virtualPath); 

                using (Stream resStream = assemblyBuilder.CreateEmbeddedResource(prov, name)) 
                {
                    int byteRead = input.ReadByte();
                    while (byteRead != -1)
                    { 
                        resStream.WriteByte((byte)byteRead);
                        byteRead = input.ReadByte(); 
                    } 
                }
            } 
        }

        /// 
        /// Transforms a virtual path string into a valid resource name. 
        /// 
        ///  
        ///  
        internal static string GetResourceNameForVirtualPath(string virtualPath)
        { 
            string name = VirtualPathUtility.ToAppRelative(virtualPath);
            Debug.Assert(name.StartsWith("~/"), "Expected app-relative path to start with ~/");
            if (name.StartsWith("~/", StringComparison.OrdinalIgnoreCase))
            { 
                name = name.Substring(2);
            } 
 
            name = name.Replace("/", ".");
 
            Debug.Assert(name.StartsWith(".") == false, "resource name unexpectedly starts with .");

            return name;
        } 

    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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