Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / fx / src / CompMod / System / ComponentModel / BindableAttribute.cs / 1305376 / BindableAttribute.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* */ namespace System.ComponentModel { using System; using System.ComponentModel; using System.Diagnostics; using System.Security.Permissions; ////// [AttributeUsage(AttributeTargets.All)] public sealed class BindableAttribute : Attribute { ///Specifies whether a property is appropriate to bind data /// to. ////// public static readonly BindableAttribute Yes = new BindableAttribute(true); ////// Specifies that a property is appropriate to bind data to. This /// ///field is read-only. /// /// public static readonly BindableAttribute No = new BindableAttribute(false); ////// Specifies that a property is not appropriate to bind /// data to. This ///field is read-only. /// /// public static readonly BindableAttribute Default = No; private bool bindable = false; private bool isDefault = false; private BindingDirection direction; ////// Specifies the default value for the ///, /// which is . This field is /// read-only. /// /// public BindableAttribute(bool bindable) : this(bindable, BindingDirection.OneWay) { } ////// Initializes a new instance of the ///class. /// /// public BindableAttribute(bool bindable, BindingDirection direction) { this.bindable = bindable; this.direction = direction; } ////// Initializes a new instance of the ///class. /// /// public BindableAttribute(BindableSupport flags) : this(flags, BindingDirection.OneWay) { } ////// Initializes a new instance of the ///class. /// /// public BindableAttribute(BindableSupport flags, BindingDirection direction) { this.bindable = (flags != BindableSupport.No); this.isDefault = (flags == BindableSupport.Default); this.direction = direction; } ////// Initializes a new instance of the ///class. /// /// public bool Bindable { get { return bindable; } } ////// Gets a value indicating /// whether a property is appropriate to bind data to. /// ////// public BindingDirection Direction { get { return direction; } } ////// Gets a value indicating /// the direction(s) this property be bound to data. /// ////// /// public override bool Equals(object obj) { if (obj == this) { return true; } if (obj != null && obj is BindableAttribute) { return (((BindableAttribute)obj).Bindable == bindable); } return false; } ////// public override int GetHashCode() { return bindable.GetHashCode(); } ///[To be supplied.] ////// ///public override bool IsDefaultAttribute() { return (this.Equals(Default) || isDefault); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* */ namespace System.ComponentModel { using System; using System.ComponentModel; using System.Diagnostics; using System.Security.Permissions; ////// [AttributeUsage(AttributeTargets.All)] public sealed class BindableAttribute : Attribute { ///Specifies whether a property is appropriate to bind data /// to. ////// public static readonly BindableAttribute Yes = new BindableAttribute(true); ////// Specifies that a property is appropriate to bind data to. This /// ///field is read-only. /// /// public static readonly BindableAttribute No = new BindableAttribute(false); ////// Specifies that a property is not appropriate to bind /// data to. This ///field is read-only. /// /// public static readonly BindableAttribute Default = No; private bool bindable = false; private bool isDefault = false; private BindingDirection direction; ////// Specifies the default value for the ///, /// which is . This field is /// read-only. /// /// public BindableAttribute(bool bindable) : this(bindable, BindingDirection.OneWay) { } ////// Initializes a new instance of the ///class. /// /// public BindableAttribute(bool bindable, BindingDirection direction) { this.bindable = bindable; this.direction = direction; } ////// Initializes a new instance of the ///class. /// /// public BindableAttribute(BindableSupport flags) : this(flags, BindingDirection.OneWay) { } ////// Initializes a new instance of the ///class. /// /// public BindableAttribute(BindableSupport flags, BindingDirection direction) { this.bindable = (flags != BindableSupport.No); this.isDefault = (flags == BindableSupport.Default); this.direction = direction; } ////// Initializes a new instance of the ///class. /// /// public bool Bindable { get { return bindable; } } ////// Gets a value indicating /// whether a property is appropriate to bind data to. /// ////// public BindingDirection Direction { get { return direction; } } ////// Gets a value indicating /// the direction(s) this property be bound to data. /// ////// /// public override bool Equals(object obj) { if (obj == this) { return true; } if (obj != null && obj is BindableAttribute) { return (((BindableAttribute)obj).Bindable == bindable); } return false; } ////// public override int GetHashCode() { return bindable.GetHashCode(); } ///[To be supplied.] ////// ///public override bool IsDefaultAttribute() { return (this.Equals(Default) || isDefault); } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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