Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Runtime / Serialization / ObjectIDGenerator.cs / 1305376 / ObjectIDGenerator.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: ObjectIDGenerator
**
**
** Purpose: ObjectIDGenerator is a simple id generator that keeps track of
** objects with a hashtable.
**
**
===========================================================*/
namespace System.Runtime.Serialization {
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Remoting;
using System.Diagnostics.Contracts;
[Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class ObjectIDGenerator {
private const int numbins = 4;
internal int m_currentCount;
internal int m_currentSize;
internal long []m_ids;
internal Object []m_objs;
// Table of prime numbers to use as hash table sizes. Each entry is the
// smallest prime number larger than twice the previous entry.
private static readonly int[] sizes = {
5, 11, 29, 47, 97, 197, 397, 797, 1597, 3203, 6421, 12853, 25717, 51437,
102877, 205759, 411527, 823117, 1646237, 3292489, 6584983};
// Constructs a new ObjectID generator, initalizing all of the necessary variables.
public ObjectIDGenerator() {
m_currentCount=1;
m_currentSize = sizes[0];
m_ids = new long[m_currentSize*numbins];
m_objs = new Object[m_currentSize*numbins];
}
// Determines where element obj lives, or should live,
// within the table. It calculates the hashcode and searches all of the
// bins where the given object could live. If it's not found within the bin,
// we rehash and go look for it in another bin. If we find the object, we
// set found to true and return it's position. If we can't find the object,
// we set found to false and return the position where the object should be inserted.
//
private int FindElement(Object obj, out bool found) {
//This double-hashing algorithm is recomended by CLR, pg 236.
//We're hosed if somebody rehashes the table while we're doing the lookup, but that's
//generally true for most of these operations.
int hashcode = RuntimeHelpers.GetHashCode(obj);
int hashIncrement = (1+((hashcode&0x7FFFFFFF)%(m_currentSize-2)));
do {
int pos = ((hashcode&0x7FFFFFFF)%m_currentSize)*numbins;
for (int i=pos; i (m_currentSize*numbins)/2) {
Rehash();
}
} else {
BCLDebug.Trace("SER", "[ObjectIDGenerator.GetID] Found objectid: ", (m_ids[pos]), " with hashcode: ", RuntimeHelpers.GetHashCode(obj), " Type: ", obj);
foundID = m_ids[pos];
}
firstTime = !found;
return foundID;
}
// Checks to see if obj has already been assigned an id. If it has,
// we return that id, otherwise we return 0.
//
public virtual long HasId(Object obj, out bool firstTime) {
bool found;
if (obj==null) {
throw new ArgumentNullException("obj", Environment.GetResourceString("ArgumentNull_Obj"));
}
Contract.EndContractBlock();
int pos = FindElement(obj, out found);
if (found) {
firstTime = false;
return m_ids[pos];
}
firstTime=true;
return 0;
}
// Rehashes the table by finding the next larger size in the list provided,
// allocating two new arrays of that size and rehashing all of the elements in
// the old arrays into the new ones. Expensive but necessary.
//
private void Rehash() {
int i,pos;
long [] newIds;
long [] oldIds;
Object[] newObjs;
Object[] oldObjs;
bool found;
int currSize;
for (i=0, currSize=m_currentSize; iThis double-hashing algorithm is recomended by CLR, pg 236.
//We're hosed if somebody rehashes the table while we're doing the lookup, but that's
//generally true for most of these operations.
int hashcode = RuntimeHelpers.GetHashCode(obj);
int hashIncrement = (1+((hashcode&0x7FFFFFFF)%(m_currentSize-2)));
do {
int pos = ((hashcode&0x7FFFFFFF)%m_currentSize)*numbins;
for (int i=pos; i (m_currentSize*numbins)/2) {
Rehash();
}
} else {
BCLDebug.Trace("SER", "[ObjectIDGenerator.GetID] Found objectid: ", (m_ids[pos]), " with hashcode: ", RuntimeHelpers.GetHashCode(obj), " Type: ", obj);
foundID = m_ids[pos];
}
firstTime = !found;
return foundID;
}
// Checks to see if obj has already been assigned an id. If it has,
// we return that id, otherwise we return 0.
//
public virtual long HasId(Object obj, out bool firstTime) {
bool found;
if (obj==null) {
throw new ArgumentNullException("obj", Environment.GetResourceString("ArgumentNull_Obj"));
}
Contract.EndContractBlock();
int pos = FindElement(obj, out found);
if (found) {
firstTime = false;
return m_ids[pos];
}
firstTime=true;
return 0;
}
// Rehashes the table by finding the next larger size in the list provided,
// allocating two new arrays of that size and rehashing all of the elements in
// the old arrays into the new ones. Expensive but necessary.
//
private void Rehash() {
int i,pos;
long [] newIds;
long [] oldIds;
Object[] newObjs;
Object[] oldObjs;
bool found;
int currSize;
for (i=0, currSize=m_currentSize; i
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- ThrowHelper.cs
- Clipboard.cs
- Buffer.cs
- RNGCryptoServiceProvider.cs
- ThreadAbortException.cs
- ZoneButton.cs
- ClientSection.cs
- CursorInteropHelper.cs
- TypefaceMap.cs
- FrugalMap.cs
- WebControlsSection.cs
- SettingsProviderCollection.cs
- IssuanceLicense.cs
- PageTheme.cs
- ExternalException.cs
- Splitter.cs
- ActivityInstanceReference.cs
- SubMenuStyle.cs
- DoubleAnimation.cs
- PerfCounters.cs
- PersonalizationProviderHelper.cs
- DispatcherObject.cs
- LazyTextWriterCreator.cs
- StrongBox.cs
- MarginsConverter.cs
- UnicodeEncoding.cs
- _FtpDataStream.cs
- IdnElement.cs
- OrderedHashRepartitionEnumerator.cs
- UnsettableComboBox.cs
- NumberSubstitution.cs
- SoapSchemaImporter.cs
- LoginView.cs
- ObjectListItemCollection.cs
- FocusTracker.cs
- MetadataArtifactLoader.cs
- WindowsSysHeader.cs
- WCFModelStrings.Designer.cs
- AuthenticationModulesSection.cs
- DocobjHost.cs
- precedingquery.cs
- StylusTip.cs
- XPathNavigator.cs
- RegexRunner.cs
- ResourcesChangeInfo.cs
- ContextStaticAttribute.cs
- DetailsViewDeletedEventArgs.cs
- RegularExpressionValidator.cs
- DynamicValidator.cs
- ClientBuildManager.cs
- SystemNetHelpers.cs
- HtmlTableRowCollection.cs
- DocumentEventArgs.cs
- CustomSignedXml.cs
- LocatorPartList.cs
- Walker.cs
- SQLMoneyStorage.cs
- MediaElement.cs
- listitem.cs
- HelpFileFileNameEditor.cs
- MemberAssignmentAnalysis.cs
- CommonDialog.cs
- AsymmetricAlgorithm.cs
- MD5HashHelper.cs
- SerializationUtility.cs
- ECDiffieHellmanPublicKey.cs
- Helpers.cs
- ColorKeyFrameCollection.cs
- PeerName.cs
- ActiveXSite.cs
- EntitySqlQueryCacheKey.cs
- DateTimeConstantAttribute.cs
- DataBindingHandlerAttribute.cs
- ThreadStartException.cs
- MouseBinding.cs
- HtmlListAdapter.cs
- ClipboardProcessor.cs
- CodeRemoveEventStatement.cs
- GACMembershipCondition.cs
- EffectiveValueEntry.cs
- XmlEventCache.cs
- CurrentTimeZone.cs
- DbConnectionClosed.cs
- ObjectItemCachedAssemblyLoader.cs
- SourceSwitch.cs
- _NetworkingPerfCounters.cs
- PointCollection.cs
- RuntimeEnvironment.cs
- FixedFlowMap.cs
- RewritingPass.cs
- _FixedSizeReader.cs
- EntityDataSourceChangedEventArgs.cs
- VectorValueSerializer.cs
- ReferentialConstraint.cs
- SecurityElement.cs
- TextTreeRootNode.cs
- SchemaTableColumn.cs
- messageonlyhwndwrapper.cs
- InputLanguageProfileNotifySink.cs
- ServiceNameElementCollection.cs