Code:
/ WCF / WCF / 3.5.30729.1 / untmp / Orcas / SP / ndp / cdf / src / WCF / IdentityModel / System / IdentityModel / Tokens / DEREncoding.cs / 1 / DEREncoding.cs
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------- namespace System.IdentityModel.Tokens { // ASN.1 DER. DER refers to Distinguished Encoding Rules. internal static class DEREncoding { // OID=1.2.840.113554.1.2.2 (Kerberos V5) { 0x06, 0x09, 0x2a, 0x86, // 0x48, 0x86, 0xf7, 0x12, 0x01, 0x02, 0x02 } // 1. 0x60 -- Tag for [APPLICATION 0] SEQUENCE; indicates that // -- constructed form, definite length encoding follows. // 2. Token length octets, specifying length of subsequent data // (i.e., the summed lengths of elements 3-5 in this list, and of the // mechanism-defined token object following the tag). This element // comprises a variable number of octets: // 2a. If the indicated value is less than 128, it shall be // represented in a single octet with bit 8 (high order) set to // "0" and the remaining bits representing the value. // 2b. If the indicated value is 128 or more, it shall be // represented in two or more octets, with bit 8 of the first // octet set to "1" and the remaining bits of the first octet // specifying the number of additional octets. The subsequent // octets carry the value, 8 bits per octet, most significant // digit first. The minimum number of octets shall be used to // encode the length (i.e., no octets representing leading zeros // shall be included within the length encoding). // 3. 0x06 -- Tag for OBJECT IDENTIFIER // 4. Object identifier length -- length (number of octets) of // -- the encoded object identifier contained in element 5, // -- encoded per rules as described in 2a. and 2b. above. // 5. Object identifier octets -- variable number of octets, // -- encoded per ASN.1 BER rules: // 5a. The first octet contains the sum of two values: (1) the // top-level object identifier component, multiplied by 40 // (decimal), and (2) the second-level object identifier // component. This special case is the only point within an // object identifier encoding where a single octet represents // contents of more than one component. // 5b. Subsequent octets, if required, encode successively-lower // components in the represented object identifier. A component's // encoding may span multiple octets, encoding 7 bits per octet // (most significant bits first) and with bit 8 set to "1" on all // but the final octet in the component's encoding. The minimum // number of octets shall be used to encode each component (i.e., // no octets representing leading zeros shall be included within a // component's encoding). // (Note: In many implementations, elements 3-5 may be stored and // referenced as a contiguous string constant.) static byte[] mech = new byte[] {0x2A, 0x86, 0x48, 0x86, 0xF7, 0x12, 0x01, 0x02, 0x02}; static byte[] type = new byte[] {0x01, 0x00}; private static bool BufferIsEqual(byte[] arrayOne, int offsetOne, byte[] arrayTwo, int offsetTwo, int length) { if (length > arrayOne.Length - offsetOne) { return false; } if (length > arrayTwo.Length - offsetTwo) { return false; } for (int i = 0; i < length; i++) { if (arrayOne[offsetOne + i] != arrayTwo[offsetTwo + i]) { return false; } } return true; } // // length is assumed to be non negative // public static int LengthSize(int length) { if (length < (1 << 7)) { return 1; } else if (length < (1 << 8)) { return 2; } else if (length < (1 << 16)) { return 3; } else if (length < (1 << 24)) { return 4; } else { return 5; } } // // fills in a buffer with the token header. The buffer is assumed // to be the right size. buffer is advanced past the token header // // bodySize includes TokenId // public static void MakeTokenHeader(int bodySize, byte[] buffer, ref int offset, ref int len) { buffer[offset++] = 0x60; len--; WriteLength(buffer, ref offset, ref len, 1 + LengthSize(mech.Length) + mech.Length + type.Length + bodySize); buffer[offset++] = 0x06; // OID len--; WriteLength(buffer, ref offset, ref len, mech.Length); System.Buffer.BlockCopy(mech, 0, buffer, offset, mech.Length); offset += mech.Length; len -= mech.Length; System.Buffer.BlockCopy(type, 0, buffer, offset, type.Length); offset += type.Length; len -= type.Length; } // // returns decoded length, or < 0 on failure. Advances buffer and // decrements length // public static int ReadLength(byte[] buffer, ref int offset, ref int length) { int tmp; int ret = 0; if (length < 1) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } tmp = buffer[offset++]; length--; if ((tmp & 0x80) != 0) { if ((tmp &= 0x7f) > ((length) - 1)) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } if (tmp > 4) {// 4 == sizeof(int) throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } for (; tmp != 0; tmp--) { ret = (ret << 8) + buffer[offset++]; length--; } } else { ret = tmp; } return ret; } // // returns the length of a token, given the mech oid and the body // size // public static int TokenSize(int bodySize) { // set body size to sequence contents size, 2 for token id bodySize += 2 + mech.Length + LengthSize(mech.Length) + 1; return (1 + LengthSize(bodySize) + bodySize); } // // given a buffer containing a token, reads and verifies the token, // leaving buffer advanced past the token header, and setting body_size // to the number of remaining bytes // public static void VerifyTokenHeader(byte[] buffer, ref int offset, ref int len) { if ((len -= 1) < 0) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } if (buffer[offset++] != 0x60) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } int seqSize = ReadLength(buffer, ref offset, ref len); if (seqSize != len) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } if ((len -= 1) < 0) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } if (buffer[offset++] != 0x06) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } int oidLength = ReadLength(buffer, ref offset, ref len); // (byte) buffer[offset++]; if ((oidLength & 0x7fffffff) != mech.Length) {// Overflow??? throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } if ((len -= oidLength) < 0) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } if (!BufferIsEqual(mech, 0, buffer, offset, mech.Length)) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } offset += oidLength; if ((len -= type.Length) < 0) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } if (!BufferIsEqual(type, 0, buffer, offset, type.Length)) { throw DiagnosticUtility.ExceptionUtility.ThrowHelperError(new SystemException()); } offset += type.Length; } public static void WriteLength(byte[] buffer, ref int offset, ref int bufferLength, int length) { if (length < (1 << 7)) {// one byte // *(*buffer)++ = (unsigned char) length; buffer[offset++] = (byte) length; bufferLength--; } else { // *(*buffer)++ = (unsigned char) (der_length_size(length) + 127); buffer[offset++] = (byte)(LengthSize(length) + 127); if (length >= (1 << 24)) { // *(*buffer)++ = (unsigned char) (length >> 24); buffer[offset++] = (byte)(length >> 24); bufferLength--; } if (length >= (1 << 16)) { // *(*buffer)++ = (unsigned char) ((length >> 16) & 0xff); buffer[offset++] = (byte)((length >> 16) & 0xFF); bufferLength--; } if (length >= (1 << 8)) { // *(*buffer)++ = (unsigned char) ((length >> 8) & 0xff); buffer[offset++] = (byte)((length >> 8) & 0xFF); bufferLength--; } // *(*buffer)++ = (unsigned char) (length & 0xff); buffer[offset++] = (byte)(length & 0xFF); bufferLength--; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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