Code:
/ FXUpdate3074 / FXUpdate3074 / 1.1 / untmp / whidbey / QFE / ndp / clr / src / BCL / System / Runtime / Serialization / ObjectIDGenerator.cs / 1 / ObjectIDGenerator.cs
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
/*============================================================
**
** Class: ObjectIDGenerator
**
**
** Purpose: ObjectIDGenerator is a simple id generator that keeps track of
** objects with a hashtable.
**
**
===========================================================*/
namespace System.Runtime.Serialization {
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Proxies;
[Serializable()]
[System.Runtime.InteropServices.ComVisible(true)]
public class ObjectIDGenerator {
private const int numbins = 4;
internal int m_currentCount;
internal int m_currentSize;
internal long []m_ids;
internal Object []m_objs;
// Table of prime numbers to use as hash table sizes. Each entry is the
// smallest prime number larger than twice the previous entry.
private static readonly int[] sizes = {
5, 11, 29, 47, 97, 197, 397, 797, 1597, 3203, 6421, 12853, 25717, 51437,
102877, 205759, 411527, 823117, 1646237, 3292489, 6584983};
// Constructs a new ObjectID generator, initalizing all of the necessary variables.
public ObjectIDGenerator() {
m_currentCount=1;
m_currentSize = sizes[0];
m_ids = new long[m_currentSize*numbins];
m_objs = new Object[m_currentSize*numbins];
}
// Determines where element obj lives, or should live,
// within the table. It calculates the hashcode and searches all of the
// bins where the given object could live. If it's not found within the bin,
// we rehash and go look for it in another bin. If we find the object, we
// set found to true and return it's position. If we can't find the object,
// we set found to false and return the position where the object should be inserted.
//
private int FindElement(Object obj, out bool found) {
//This double-hashing algorithm is recomended by CLR, pg 236.
//We're hosed if somebody rehashes the table while we're doing the lookup, but that's
//generally true for most of these operations.
int hashcode = RuntimeHelpers.GetHashCode(obj);
int hashIncrement = (1+((hashcode&0x7FFFFFFF)%(m_currentSize-2)));
do {
int pos = ((hashcode&0x7FFFFFFF)%m_currentSize)*numbins;
for (int i=pos; i (m_currentSize*numbins)/2) {
Rehash();
}
} else {
BCLDebug.Trace("SER", "[ObjectIDGenerator.GetID] Found objectid: ", (m_ids[pos]), " with hashcode: ", RuntimeHelpers.GetHashCode(obj), " Type: ", obj);
foundID = m_ids[pos];
}
firstTime = !found;
return foundID;
}
// Checks to see if obj has already been assigned an id. If it has,
// we return that id, otherwise we return 0.
//
public virtual long HasId(Object obj, out bool firstTime) {
bool found;
if (obj==null) {
throw new ArgumentNullException("obj", Environment.GetResourceString("ArgumentNull_Obj"));
}
int pos = FindElement(obj, out found);
if (found) {
firstTime = false;
return m_ids[pos];
}
firstTime=true;
return 0;
}
// Rehashes the table by finding the next larger size in the list provided,
// allocating two new arrays of that size and rehashing all of the elements in
// the old arrays into the new ones. Expensive but necessary.
//
private void Rehash() {
int i,pos;
long [] newIds;
long [] oldIds;
Object[] newObjs;
Object[] oldObjs;
bool found;
int currSize;
for (i=0, currSize=m_currentSize; i
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