Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Speech / Src / Recognition / SpeechUI.cs / 1 / SpeechUI.cs
//------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------- #if !SPEECHSERVER using System.Speech.Internal; namespace System.Speech.Recognition { /// TODOC <_include file='doc\SpeechUI.uex' path='docs/doc[@for="SpeechUI"]/*' /> public class SpeechUI { internal SpeechUI() { } /// TODOC <_include file='doc\SpeechUI.uex' path='docs/doc[@for="SpeechUI.SendTextFeedback"]/*' /> public static bool SendTextFeedback(RecognitionResult result, string feedback, bool isSuccessfulAction) { Helpers.ThrowIfNull (result, "result"); Helpers.ThrowIfEmptyOrNull (feedback, "feedback"); return result.SetTextFeedback(feedback, isSuccessfulAction); } } } #endif // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------- #if !SPEECHSERVER using System.Speech.Internal; namespace System.Speech.Recognition { /// TODOC <_include file='doc\SpeechUI.uex' path='docs/doc[@for="SpeechUI"]/*' /> public class SpeechUI { internal SpeechUI() { } /// TODOC <_include file='doc\SpeechUI.uex' path='docs/doc[@for="SpeechUI.SendTextFeedback"]/*' /> public static bool SendTextFeedback(RecognitionResult result, string feedback, bool isSuccessfulAction) { Helpers.ThrowIfNull (result, "result"); Helpers.ThrowIfEmptyOrNull (feedback, "feedback"); return result.SetTextFeedback(feedback, isSuccessfulAction); } } } #endif // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
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