Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Base / MS / Internal / NamedObject.cs / 1 / NamedObject.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: Placeholder object, with a name that appears in the debugger // //--------------------------------------------------------------------------- using System; using System.Globalization; using MS.Internal.WindowsBase; namespace MS.Internal { ////// An instance of this class can be used wherever you might otherwise use /// "new Object()". The name will show up in the debugger, instead of /// merely "{object}" /// [FriendAccessAllowed] // Built into Base, also used by Framework. internal class NamedObject { public NamedObject(string name) { if (String.IsNullOrEmpty(name)) throw new ArgumentNullException(name); _name = name; } public override string ToString() { if (_name[0] != '{') { // lazily add {} around the name, to avoid allocating a string // until it's actually needed _name = String.Format(CultureInfo.InvariantCulture, "{{{0}}}", _name); } return _name; } string _name; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: Placeholder object, with a name that appears in the debugger // //--------------------------------------------------------------------------- using System; using System.Globalization; using MS.Internal.WindowsBase; namespace MS.Internal { ////// An instance of this class can be used wherever you might otherwise use /// "new Object()". The name will show up in the debugger, instead of /// merely "{object}" /// [FriendAccessAllowed] // Built into Base, also used by Framework. internal class NamedObject { public NamedObject(string name) { if (String.IsNullOrEmpty(name)) throw new ArgumentNullException(name); _name = name; } public override string ToString() { if (_name[0] != '{') { // lazily add {} around the name, to avoid allocating a string // until it's actually needed _name = String.Format(CultureInfo.InvariantCulture, "{{{0}}}", _name); } return _name; } string _name; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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