Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Generated / DrawingContextWalker.cs / 1 / DrawingContextWalker.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.PresentationCore;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Threading;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Diagnostics;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Security;
using System.Security.Permissions;
namespace System.Windows.Media
{
///
/// DrawingContextWalker : The base class for DrawingContext iterators.
/// This is *not* thread safe
///
internal abstract partial class DrawingContextWalker : DrawingContext
{
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// The end Point for the line.
public override void DrawLine(
Pen pen,
Point point0,
Point point1)
{
Debug.Assert(false);
}
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// Optional AnimationClock for point0.
/// The end Point for the line.
/// Optional AnimationClock for point1.
public override void DrawLine(
Pen pen,
Point point0,
AnimationClock point0Animations,
Point point1,
AnimationClock point1Animations)
{
Debug.Assert(false);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle)
{
Debug.Assert(false);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
Double radiusX,
Double radiusY)
{
Debug.Assert(false);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
/// Optional AnimationClock for radiusY.
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
Debug.Assert(false);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
Double radiusX,
Double radiusY)
{
Debug.Assert(false);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
/// Optional AnimationClock for center.
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusY.
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
AnimationClock centerAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
Debug.Assert(false);
}
///
/// DrawGeometry -
/// Draw a Geometry with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the Geometry.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the Geometry.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Geometry to fill and/or stroke.
public override void DrawGeometry(
Brush brush,
Pen pen,
Geometry geometry)
{
Debug.Assert(false);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
public override void DrawImage(
ImageSource imageSource,
Rect rectangle)
{
Debug.Assert(false);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
/// Optional AnimationClock for rectangle.
public override void DrawImage(
ImageSource imageSource,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
///
/// DrawGlyphRun -
/// Draw a GlyphRun
///
///
/// Foreground brush to draw the GlyphRun with.
///
/// The GlyphRun to draw.
public override void DrawGlyphRun(
Brush foregroundBrush,
GlyphRun glyphRun)
{
Debug.Assert(false);
}
///
/// DrawDrawing -
/// Draw a Drawing by appending a sub-Drawing to the current Drawing.
///
/// The drawing to draw.
public override void DrawDrawing(
Drawing drawing)
{
if (drawing != null)
{
drawing.WalkCurrentValue(this);
}
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle)
{
Debug.Assert(false);
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
/// Optional AnimationClock for rectangle.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
///
/// DrawScene3D -
/// Draw a Scene3D (internal object encapsulating a 3D scene)
///
/// The Scene3D to draw.
internal override void DrawScene3D(
Scene3D scene3D)
{
Debug.Assert(false);
}
///
/// PushClip -
/// Push a clip region, which will apply to all drawing primitives until the
/// corresponding Pop call.
///
/// The Geometry to which we will clip.
public override void PushClip(
Geometry clipGeometry)
{
Debug.Assert(false);
}
///
/// PushOpacityMask -
/// Push an opacity mask which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
/// The opacity mask
public override void PushOpacityMask(
Brush opacityMask)
{
Debug.Assert(false);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
public override void PushOpacity(
Double opacity)
{
Debug.Assert(false);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
/// Optional AnimationClock for opacity.
public override void PushOpacity(
Double opacity,
AnimationClock opacityAnimations)
{
Debug.Assert(false);
}
///
/// PushTransform -
/// Push a Transform which will apply to all drawing operations until the corresponding
/// Pop.
///
/// The Transform to push.
public override void PushTransform(
Transform transform)
{
Debug.Assert(false);
}
///
/// PushGuidelineSet -
/// Push a set of guidelines which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The GuidelineSet to push.
public override void PushGuidelineSet(
GuidelineSet guidelines)
{
Debug.Assert(false);
}
///
/// PushGuidelineY1 -
/// Explicitly push one horizontal guideline.
///
/// The coordinate of leading guideline.
internal override void PushGuidelineY1(
Double coordinate)
{
Debug.Assert(false);
}
///
/// PushGuidelineY2 -
/// Explicitly push a pair of horizontal guidelines.
///
///
/// The coordinate of leading guideline.
///
///
/// The offset from leading guideline to driven guideline.
///
internal override void PushGuidelineY2(
Double leadingCoordinate,
Double offsetToDrivenCoordinate)
{
Debug.Assert(false);
}
///
/// PushEffect -
/// Push a BitmapEffect which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The BitmapEffect to push.
/// The BitmapEffectInput.
public override void PushEffect(
BitmapEffect effect,
BitmapEffectInput effectInput)
{
Debug.Assert(false);
}
///
/// Pop
///
public override void Pop(
)
{
Debug.Assert(false);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.PresentationCore;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Windows.Threading;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Diagnostics;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Security;
using System.Security.Permissions;
namespace System.Windows.Media
{
///
/// DrawingContextWalker : The base class for DrawingContext iterators.
/// This is *not* thread safe
///
internal abstract partial class DrawingContextWalker : DrawingContext
{
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// The end Point for the line.
public override void DrawLine(
Pen pen,
Point point0,
Point point1)
{
Debug.Assert(false);
}
///
/// DrawLine -
/// Draws a line with the specified pen.
/// Note that this API does not accept a Brush, as there is no area to fill.
///
/// The Pen with which to stroke the line.
/// The start Point for the line.
/// Optional AnimationClock for point0.
/// The end Point for the line.
/// Optional AnimationClock for point1.
public override void DrawLine(
Pen pen,
Point point0,
AnimationClock point0Animations,
Point point1,
AnimationClock point1Animations)
{
Debug.Assert(false);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle)
{
Debug.Assert(false);
}
///
/// DrawRectangle -
/// Draw a rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
public override void DrawRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
Double radiusX,
Double radiusY)
{
Debug.Assert(false);
}
///
/// DrawRoundedRectangle -
/// Draw a rounded rectangle with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the rectangle.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the rectangle.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Rect to fill and/or stroke.
/// Optional AnimationClock for rectangle.
///
/// The radius in the X dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Width/2]
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the rounded corners of this
/// rounded Rect. This value will be clamped to the range [0..rectangle.Height/2].
///
/// Optional AnimationClock for radiusY.
public override void DrawRoundedRectangle(
Brush brush,
Pen pen,
Rect rectangle,
AnimationClock rectangleAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
Debug.Assert(false);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
Double radiusX,
Double radiusY)
{
Debug.Assert(false);
}
///
/// DrawEllipse -
/// Draw an ellipse with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the ellipse.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the ellipse.
/// This is optional, and can be null, in which case no stroke is performed.
///
///
/// The center of the ellipse to fill and/or stroke.
///
/// Optional AnimationClock for center.
///
/// The radius in the X dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusX.
///
/// The radius in the Y dimension of the ellipse.
/// The absolute value of the radius provided will be used.
///
/// Optional AnimationClock for radiusY.
public override void DrawEllipse(
Brush brush,
Pen pen,
Point center,
AnimationClock centerAnimations,
Double radiusX,
AnimationClock radiusXAnimations,
Double radiusY,
AnimationClock radiusYAnimations)
{
Debug.Assert(false);
}
///
/// DrawGeometry -
/// Draw a Geometry with the provided Brush and/or Pen.
/// If both the Brush and Pen are null this call is a no-op.
///
///
/// The Brush with which to fill the Geometry.
/// This is optional, and can be null, in which case no fill is performed.
///
///
/// The Pen with which to stroke the Geometry.
/// This is optional, and can be null, in which case no stroke is performed.
///
/// The Geometry to fill and/or stroke.
public override void DrawGeometry(
Brush brush,
Pen pen,
Geometry geometry)
{
Debug.Assert(false);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
public override void DrawImage(
ImageSource imageSource,
Rect rectangle)
{
Debug.Assert(false);
}
///
/// DrawImage -
/// Draw an Image into the region specified by the Rect.
/// The Image will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an ImageBrush via
/// DrawRectangle.
///
/// The ImageSource to draw.
///
/// The Rect into which the ImageSource will be fit.
///
/// Optional AnimationClock for rectangle.
public override void DrawImage(
ImageSource imageSource,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
///
/// DrawGlyphRun -
/// Draw a GlyphRun
///
///
/// Foreground brush to draw the GlyphRun with.
///
/// The GlyphRun to draw.
public override void DrawGlyphRun(
Brush foregroundBrush,
GlyphRun glyphRun)
{
Debug.Assert(false);
}
///
/// DrawDrawing -
/// Draw a Drawing by appending a sub-Drawing to the current Drawing.
///
/// The drawing to draw.
public override void DrawDrawing(
Drawing drawing)
{
if (drawing != null)
{
drawing.WalkCurrentValue(this);
}
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle)
{
Debug.Assert(false);
}
///
/// DrawVideo -
/// Draw a Video into the region specified by the Rect.
/// The Video will potentially be stretched and distorted to fit the Rect.
/// For more fine grained control, consider filling a Rect with an VideoBrush via
/// DrawRectangle.
///
/// The MediaPlayer to draw.
/// The Rect into which the media will be fit.
/// Optional AnimationClock for rectangle.
public override void DrawVideo(
MediaPlayer player,
Rect rectangle,
AnimationClock rectangleAnimations)
{
Debug.Assert(false);
}
///
/// DrawScene3D -
/// Draw a Scene3D (internal object encapsulating a 3D scene)
///
/// The Scene3D to draw.
internal override void DrawScene3D(
Scene3D scene3D)
{
Debug.Assert(false);
}
///
/// PushClip -
/// Push a clip region, which will apply to all drawing primitives until the
/// corresponding Pop call.
///
/// The Geometry to which we will clip.
public override void PushClip(
Geometry clipGeometry)
{
Debug.Assert(false);
}
///
/// PushOpacityMask -
/// Push an opacity mask which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
/// The opacity mask
public override void PushOpacityMask(
Brush opacityMask)
{
Debug.Assert(false);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
public override void PushOpacity(
Double opacity)
{
Debug.Assert(false);
}
///
/// PushOpacity -
/// Push an opacity which will blend the composite of all drawing primitives added
/// until the corresponding Pop call.
///
///
/// The opacity with which to blend - 0 is transparent, 1 is opaque.
///
/// Optional AnimationClock for opacity.
public override void PushOpacity(
Double opacity,
AnimationClock opacityAnimations)
{
Debug.Assert(false);
}
///
/// PushTransform -
/// Push a Transform which will apply to all drawing operations until the corresponding
/// Pop.
///
/// The Transform to push.
public override void PushTransform(
Transform transform)
{
Debug.Assert(false);
}
///
/// PushGuidelineSet -
/// Push a set of guidelines which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The GuidelineSet to push.
public override void PushGuidelineSet(
GuidelineSet guidelines)
{
Debug.Assert(false);
}
///
/// PushGuidelineY1 -
/// Explicitly push one horizontal guideline.
///
/// The coordinate of leading guideline.
internal override void PushGuidelineY1(
Double coordinate)
{
Debug.Assert(false);
}
///
/// PushGuidelineY2 -
/// Explicitly push a pair of horizontal guidelines.
///
///
/// The coordinate of leading guideline.
///
///
/// The offset from leading guideline to driven guideline.
///
internal override void PushGuidelineY2(
Double leadingCoordinate,
Double offsetToDrivenCoordinate)
{
Debug.Assert(false);
}
///
/// PushEffect -
/// Push a BitmapEffect which will apply to all drawing operations until the
/// corresponding Pop.
///
/// The BitmapEffect to push.
/// The BitmapEffectInput.
public override void PushEffect(
BitmapEffect effect,
BitmapEffectInput effectInput)
{
Debug.Assert(false);
}
///
/// Pop
///
public override void Pop(
)
{
Debug.Assert(false);
}
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- QuerySubExprEliminator.cs
- WindowAutomationPeer.cs
- Frame.cs
- WebPartTransformer.cs
- Point3DCollectionConverter.cs
- GeneratedView.cs
- Bookmark.cs
- filewebrequest.cs
- HandleTable.cs
- CompositeScriptReference.cs
- UIPropertyMetadata.cs
- TargetInvocationException.cs
- BindingList.cs
- RouteData.cs
- SecUtil.cs
- ContextDataSourceView.cs
- Events.cs
- RecognizerStateChangedEventArgs.cs
- PlainXmlSerializer.cs
- DataKeyArray.cs
- ObjectConverter.cs
- SqlDeflator.cs
- PathTooLongException.cs
- ByteAnimationUsingKeyFrames.cs
- ProfessionalColorTable.cs
- NavigationProperty.cs
- PageContentCollection.cs
- DependencyPropertyChangedEventArgs.cs
- CodeEventReferenceExpression.cs
- Errors.cs
- ModifiableIteratorCollection.cs
- ConditionalAttribute.cs
- CommunicationException.cs
- PermissionRequestEvidence.cs
- ComboBox.cs
- EditorPartChrome.cs
- TTSEvent.cs
- CurrentChangedEventManager.cs
- Enum.cs
- columnmapfactory.cs
- HttpApplication.cs
- IgnoreFileBuildProvider.cs
- IncrementalReadDecoders.cs
- ParserContext.cs
- UInt16Converter.cs
- WindowsRegion.cs
- SocketElement.cs
- CompositeFontParser.cs
- CommandConverter.cs
- HttpClientCertificate.cs
- PerfCounters.cs
- VariableBinder.cs
- DropDownList.cs
- BitmapEffectGroup.cs
- GeneralTransform3D.cs
- GlobalItem.cs
- ProfileParameter.cs
- OrderPreservingPipeliningSpoolingTask.cs
- CfgParser.cs
- MenuItemBinding.cs
- compensatingcollection.cs
- SiteMapNode.cs
- ReplyChannel.cs
- WebDescriptionAttribute.cs
- ActivityCodeDomSerializationManager.cs
- XamlTemplateSerializer.cs
- WinEventTracker.cs
- TextEditor.cs
- TransactionScope.cs
- EncodingTable.cs
- GB18030Encoding.cs
- DiagnosticTrace.cs
- TrustSection.cs
- OpenTypeLayoutCache.cs
- LinqDataSourceDisposeEventArgs.cs
- DrawingContextDrawingContextWalker.cs
- ILGen.cs
- ColorAnimation.cs
- GreenMethods.cs
- ProvideValueServiceProvider.cs
- _SslSessionsCache.cs
- JpegBitmapEncoder.cs
- SqlGenericUtil.cs
- EngineSiteSapi.cs
- LinkLabelLinkClickedEvent.cs
- ChannelFactoryBase.cs
- InternalControlCollection.cs
- ParserExtension.cs
- ComplexLine.cs
- WebConfigurationManager.cs
- FactoryGenerator.cs
- glyphs.cs
- SqlUserDefinedAggregateAttribute.cs
- PointAnimationUsingKeyFrames.cs
- CompiledIdentityConstraint.cs
- SqlReferenceCollection.cs
- DataGridViewRowDividerDoubleClickEventArgs.cs
- DrawTreeNodeEventArgs.cs
- AutoResizedEvent.cs
- SafeBitVector32.cs