Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / WinForms / Managed / System / WinForms / ToolBarButton.cs / 1 / ToolBarButton.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- /* */ namespace System.Windows.Forms { using System.Runtime.Serialization.Formatters; using System.Runtime.InteropServices; using System.Runtime.Remoting; using System.ComponentModel; using System.ComponentModel.Design; using System.Diagnostics; using System; using System.Drawing; using System.Text; using System.Drawing.Design; using Marshal = System.Runtime.InteropServices.Marshal; using System.Windows.Forms; using Microsoft.Win32; using System.Globalization; ////// /// [ Designer("System.Windows.Forms.Design.ToolBarButtonDesigner, " + AssemblyRef.SystemDesign), DefaultProperty("Text"), ToolboxItem(false), DesignTimeVisible(false), ] public class ToolBarButton : Component { string text; string name = null; string tooltipText; bool enabled = true; bool visible = true; bool pushed = false; bool partialPush = false; private int commandId = -1; // the cached command id of the button. private ToolBarButtonImageIndexer imageIndexer; ToolBarButtonStyle style = ToolBarButtonStyle.PushButton; object userData; // These variables below are used by the ToolBar control to help // it manage some information about us. ////// Represents a Windows toolbar button. ////// /// If this button has a string, what it's index is in the ToolBar's /// internal list of strings. Needs to be package protected. /// ///internal IntPtr stringIndex = (IntPtr)(-1); /// /// /// Our parent ToolBar control. /// ///internal ToolBar parent; /// /// /// For DropDown buttons, we can optionally show a /// context menu when the button is dropped down. /// internal Menu dropDownMenu = null; ////// /// public ToolBarButton() { } ///Initializes a new instance of the ///class. /// /// public ToolBarButton(string text) : base() { this.Text = text; } // We need a special way to defer to the ToolBar's image // list for indexing purposes. internal class ToolBarButtonImageIndexer : ImageList.Indexer { private ToolBarButton owner; public ToolBarButtonImageIndexer(ToolBarButton button) { owner = button; } public override ImageList ImageList { get { if ((owner != null) && (owner.parent != null)) { return owner.parent.ImageList; } return null; } set { Debug.Assert(false, "We should never set the image list"); } } } internal ToolBarButtonImageIndexer ImageIndexer { get { if (imageIndexer == null) { imageIndexer = new ToolBarButtonImageIndexer(this); } return imageIndexer; } } ///[To be supplied.] ////// /// [ DefaultValue(null), TypeConverterAttribute(typeof(ReferenceConverter)), SRDescription(SR.ToolBarButtonMenuDescr) ] public Menu DropDownMenu { get { return dropDownMenu; } set { //The dropdownmenu must be of type ContextMenu, Main & Items are invalid. // if (value != null && !(value is ContextMenu)) { throw new ArgumentException(SR.GetString(SR.ToolBarButtonInvalidDropDownMenuType)); } dropDownMenu = value; } } ////// Indicates the menu to be displayed in /// the drop-down toolbar button. ////// /// [ DefaultValue(true), Localizable(true), SRDescription(SR.ToolBarButtonEnabledDescr) ] public bool Enabled { get { return enabled; } set { if (enabled != value) { enabled = value; if (parent != null && parent.IsHandleCreated) { parent.SendMessage(NativeMethods.TB_ENABLEBUTTON, FindButtonIndex(), enabled ? 1 : 0); } } } } ///Indicates whether the button is enabled or not. ////// /// [ TypeConverterAttribute(typeof(ImageIndexConverter)), Editor("System.Windows.Forms.Design.ImageIndexEditor, " + AssemblyRef.SystemDesign, typeof(UITypeEditor)), DefaultValue(-1), RefreshProperties(RefreshProperties.Repaint), Localizable(true), SRDescription(SR.ToolBarButtonImageIndexDescr) ] public int ImageIndex { get { return ImageIndexer.Index; } set { if (ImageIndexer.Index != value) { if (value < -1) throw new ArgumentOutOfRangeException("ImageIndex", SR.GetString(SR.InvalidLowBoundArgumentEx, "ImageIndex", (value).ToString(CultureInfo.CurrentCulture), -1)); ImageIndexer.Index = value; UpdateButton(false); } } } ///Indicates the index /// value of the image assigned to the button. ////// /// [ TypeConverterAttribute(typeof(ImageKeyConverter)), Editor("System.Windows.Forms.Design.ImageIndexEditor, " + AssemblyRef.SystemDesign, typeof(UITypeEditor)), DefaultValue(""), Localizable(true), RefreshProperties(RefreshProperties.Repaint), SRDescription(SR.ToolBarButtonImageIndexDescr) ] public string ImageKey { get { return ImageIndexer.Key; } set { if (ImageIndexer.Key != value) { ImageIndexer.Key = value; UpdateButton(false); } } } ///Indicates the index /// value of the image assigned to the button. ////// /// Name of this control. The designer will set this to the same /// as the programatic Id "(name)" of the control - however this /// property has no bearing on the runtime aspects of this control. /// [Browsable(false)] public string Name { get { return WindowsFormsUtils.GetComponentName(this, name); } set { if (value == null || value.Length == 0) { name = null; } else { name = value; } if(Site!= null) { Site.Name = name; } } } ////// /// [ Browsable(false), ] public ToolBar Parent { get { return parent; } } ///Indicates the toolbar control that the toolbar button is assigned to. This property is /// read-only. ////// /// [ DefaultValue(false), SRDescription(SR.ToolBarButtonPartialPushDescr) ] public bool PartialPush { get { if (parent == null || !parent.IsHandleCreated) return partialPush; else { if ((int)parent.SendMessage(NativeMethods.TB_ISBUTTONINDETERMINATE, FindButtonIndex(), 0) != 0) partialPush = true; else partialPush = false; return partialPush; } } set { if (partialPush != value) { partialPush = value; UpdateButton(false); } } } ////// Indicates whether a toggle-style toolbar button /// is partially pushed. ////// /// [ DefaultValue(false), SRDescription(SR.ToolBarButtonPushedDescr) ] public bool Pushed { get { if (parent == null || !parent.IsHandleCreated) return pushed; else { return GetPushedState(); } } set { if (value != Pushed) { // Getting property Pushed updates pushed member variable pushed = value; UpdateButton(false, false, false); } } } ///Indicates whether a toggle-style toolbar button is currently in the pushed state. ////// /// public Rectangle Rectangle { get { if (parent != null) { NativeMethods.RECT rc = new NativeMethods.RECT(); UnsafeNativeMethods.SendMessage(new HandleRef(parent, parent.Handle), NativeMethods.TB_GETRECT, FindButtonIndex(), ref rc); return Rectangle.FromLTRB(rc.left, rc.top, rc.right, rc.bottom); } return Rectangle.Empty; } } ///Indicates the bounding rectangle for a toolbar button. This property is /// read-only. ////// /// [ DefaultValue(ToolBarButtonStyle.PushButton), SRDescription(SR.ToolBarButtonStyleDescr), RefreshProperties(RefreshProperties.Repaint) ] public ToolBarButtonStyle Style { get { return style; } set { //valid values are 0x1 to 0x4 if (!ClientUtils.IsEnumValid(value, (int)value, (int)ToolBarButtonStyle.PushButton, (int)ToolBarButtonStyle.DropDownButton)){ throw new InvalidEnumArgumentException("value", (int)value, typeof(ToolBarButtonStyle)); } if (style == value) return; style = value; UpdateButton(true); } } ///Indicates the style of the /// toolbar button. ///[ SRCategory(SR.CatData), Localizable(false), Bindable(true), SRDescription(SR.ControlTagDescr), DefaultValue(null), TypeConverter(typeof(StringConverter)), ] public object Tag { get { return userData; } set { userData = value; } } /// /// /// [ Localizable(true), DefaultValue(""), SRDescription(SR.ToolBarButtonTextDescr) ] public string Text { get { return(text == null) ? "" : text; } set { if (String.IsNullOrEmpty(value)) { value = null; } if ( (value == null && text != null) || (value != null && (text == null || !text.Equals(value)))) { text = value; // 94943 VSWhidbey Adding a mnemonic requires a handle recreate. UpdateButton(WindowsFormsUtils.ContainsMnemonic(text), true, true); } } } ///Indicates the text that is displayed on the toolbar button. ////// /// [ Localizable(true), DefaultValue(""), SRDescription(SR.ToolBarButtonToolTipTextDescr) ] public string ToolTipText { get { return tooltipText == null ? "" : tooltipText; } set { tooltipText = value; } } ////// Indicates /// the text that appears as a tool tip for a control. ////// /// [ DefaultValue(true), Localizable(true), SRDescription(SR.ToolBarButtonVisibleDescr) ] public bool Visible { get { return visible; } set { if (visible != value) { visible = value; UpdateButton(false); } } } ////// Indicates whether the toolbar button /// is visible. ////// /// This is somewhat nasty -- by default, the windows ToolBar isn't very /// clever about setting the width of buttons, and has a very primitive /// algorithm that doesn't include for things like drop down arrows, etc. /// We need to do a bunch of work here to get all the widths correct. Ugh. /// ///internal short Width { get { Debug.Assert(parent != null, "Parent should be non-null when button width is requested"); int width = 0; ToolBarButtonStyle style = Style; Size edge = SystemInformation.Border3DSize; if (style != ToolBarButtonStyle.Separator) { // COMPAT: this will force handle creation. // we could use the measurement graphics, but it looks like this has been like this since Everett. using (Graphics g = this.parent.CreateGraphicsInternal()) { Size buttonSize = this.parent.buttonSize; if (!(buttonSize.IsEmpty)) { width = buttonSize.Width; } else { if (this.parent.ImageList != null || !String.IsNullOrEmpty(Text)) { Size imageSize = this.parent.ImageSize; Size textSize = Size.Ceiling(g.MeasureString(Text, parent.Font)); if (this.parent.TextAlign == ToolBarTextAlign.Right) { if (textSize.Width == 0) width = imageSize.Width + edge.Width * 4; else width = imageSize.Width + textSize.Width + edge.Width * 6; } else { if (imageSize.Width > textSize.Width) width = imageSize.Width + edge.Width * 4; else width = textSize.Width + edge.Width * 4; } if (style == ToolBarButtonStyle.DropDownButton && this.parent.DropDownArrows) { width += ToolBar.DDARROW_WIDTH; } } else width = this.parent.ButtonSize.Width; } } } else { width = edge.Width * 2; } return(short)width; } } /// /// /// /// protected override void Dispose(bool disposing) { if (disposing) { if (parent != null) { int index = FindButtonIndex(); if (index != -1) { parent.Buttons.RemoveAt(index); } } } base.Dispose(disposing); } ////// /// Finds out index in the parent. /// ///private int FindButtonIndex() { for (int x = 0; x < parent.Buttons.Count; x++) { if (parent.Buttons[x] == this) { return x; } } return -1; } // VSWhidbey 177016: This is necessary to get the width of the buttons in the toolbar, // including the width of separators, so that we can accurately position the tooltip adjacent // to the currently hot button when the user uses keyboard navigation to access the toolbar. internal int GetButtonWidth() { // Assume that this button is the same width as the parent's ButtonSize's Width int buttonWidth = Parent.ButtonSize.Width; NativeMethods.TBBUTTONINFO button = new NativeMethods.TBBUTTONINFO(); button.cbSize = Marshal.SizeOf(typeof(NativeMethods.TBBUTTONINFO)); button.dwMask = NativeMethods.TBIF_SIZE; int buttonID = (int)UnsafeNativeMethods.SendMessage(new HandleRef(Parent, Parent.Handle), NativeMethods.TB_GETBUTTONINFO, commandId, ref button); if (buttonID != -1) { buttonWidth = button.cx; } return buttonWidth; } private bool GetPushedState() { if ((int)parent.SendMessage(NativeMethods.TB_ISBUTTONCHECKED, FindButtonIndex(), 0) != 0) { pushed = true; } else { pushed = false; } return pushed; } /// /// /// Returns a TBBUTTON object that represents this ToolBarButton. /// internal NativeMethods.TBBUTTON GetTBBUTTON(int commandId) { NativeMethods.TBBUTTON button = new NativeMethods.TBBUTTON(); button.iBitmap = ImageIndexer.ActualIndex; // set up the state of the button // button.fsState = 0; if (enabled) button.fsState |= NativeMethods.TBSTATE_ENABLED; if (partialPush && style == ToolBarButtonStyle.ToggleButton) button.fsState |= NativeMethods.TBSTATE_INDETERMINATE; if (pushed) button.fsState |= NativeMethods.TBSTATE_CHECKED; if (!visible) button.fsState |= NativeMethods.TBSTATE_HIDDEN; // set the button style // switch (style) { case ToolBarButtonStyle.PushButton: button.fsStyle = NativeMethods.TBSTYLE_BUTTON; break; case ToolBarButtonStyle.ToggleButton: button.fsStyle = NativeMethods.TBSTYLE_CHECK; break; case ToolBarButtonStyle.Separator: button.fsStyle = NativeMethods.TBSTYLE_SEP; break; case ToolBarButtonStyle.DropDownButton: button.fsStyle = NativeMethods.TBSTYLE_DROPDOWN; break; } button.dwData = (IntPtr)0; button.iString = this.stringIndex; this.commandId = commandId; button.idCommand = commandId; return button; } ////// /// Returns a TBBUTTONINFO object that represents this ToolBarButton. /// internal NativeMethods.TBBUTTONINFO GetTBBUTTONINFO(bool updateText, int newCommandId) { NativeMethods.TBBUTTONINFO button = new NativeMethods.TBBUTTONINFO(); button.cbSize = Marshal.SizeOf(typeof(NativeMethods.TBBUTTONINFO)); button.dwMask = NativeMethods.TBIF_IMAGE | NativeMethods.TBIF_STATE | NativeMethods.TBIF_STYLE; // Comctl on Win98 interprets null strings as empty strings, which forces // the button to leave space for text. The only workaround is to avoid having comctl // update the text. if (updateText) { button.dwMask |= NativeMethods.TBIF_TEXT; } button.iImage = ImageIndexer.ActualIndex; if (newCommandId != commandId) { commandId = newCommandId; button.idCommand = newCommandId; button.dwMask |= NativeMethods.TBIF_COMMAND; } // set up the state of the button // button.fsState = 0; if (enabled) button.fsState |= NativeMethods.TBSTATE_ENABLED; if (partialPush && style == ToolBarButtonStyle.ToggleButton) button.fsState |= NativeMethods.TBSTATE_INDETERMINATE; if (pushed) button.fsState |= NativeMethods.TBSTATE_CHECKED; if (!visible) button.fsState |= NativeMethods.TBSTATE_HIDDEN; // set the button style // switch (style) { case ToolBarButtonStyle.PushButton: button.fsStyle = NativeMethods.TBSTYLE_BUTTON; break; case ToolBarButtonStyle.ToggleButton: button.fsStyle = NativeMethods.TBSTYLE_CHECK; break; case ToolBarButtonStyle.Separator: button.fsStyle = NativeMethods.TBSTYLE_SEP; break; } if (text == null) { button.pszText = Marshal.StringToHGlobalAuto("\0\0"); } else { string textValue = this.text; PrefixAmpersands(ref textValue); button.pszText = Marshal.StringToHGlobalAuto(textValue); } return button; } private void PrefixAmpersands(ref string value) { // Due to a comctl32 problem, ampersands underline the next letter in the // text string, but the accelerators don't work. // So in this function, we prefix ampersands with another ampersand // so that they actually appear as ampersands. // // Sanity check parameter // if (value == null || value.Length == 0) { return; } // If there are no ampersands, we don't need to do anything here // if (value.IndexOf('&') < 0) { return; } // Insert extra ampersands // StringBuilder newString = new StringBuilder(); for(int i=0; i < value.Length; ++i) { if (value[i] == '&') { if (i < value.Length - 1 && value[i+1] == '&') { ++i; // Skip the second ampersand } newString.Append("&&"); } else { newString.Append(value[i]); } } value = newString.ToString(); } ////// /// ///public override string ToString() { return "ToolBarButton: " + Text + ", Style: " + Style.ToString("G"); } /// /// /// When a button property changes and the parent control is created, /// we need to make sure it gets the new button information. /// If Text was changed, call the next overload. /// internal void UpdateButton(bool recreate) { UpdateButton(recreate, false, true); } ////// /// When a button property changes and the parent control is created, /// we need to make sure it gets the new button information. /// private void UpdateButton(bool recreate, bool updateText, bool updatePushedState) { // It looks like ToolBarButtons with a DropDownButton tend to // lose the DropDownButton very easily - so we need to recreate // the button each time it changes just to be sure. // if (style == ToolBarButtonStyle.DropDownButton && parent != null && parent.DropDownArrows) { recreate = true; } // we just need to get the Pushed state : this asks the Button its states and sets // the private member "pushed" to right value.. // this member is used in "InternalSetButton" which calls GetTBBUTTONINFO(bool updateText) // the GetButtonInfo method uses the "pushed" variable.. //rather than setting it ourselves .... we asks the button to set it for us.. if (updatePushedState && parent != null && parent.IsHandleCreated) { GetPushedState(); } if (parent != null) { int index = FindButtonIndex(); if (index != -1) parent.InternalSetButton(index, this, recreate, updateText); } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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