Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / System / Windows / Media / Animation / Generated / SingleAnimationBase.cs / 1 / SingleAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see [....]/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class SingleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new SingleAnimationBase. /// protected SingleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this SingleAnimationBase /// ///The copy public new SingleAnimationBase Clone() { return (SingleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Single)defaultOriginValue, (Single)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Single); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Single GetCurrentValue(Single defaultOriginValue, Single defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueSingle(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Single GetCurrentValueCore(Single defaultOriginValue, Single defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DataService.cs
- AccessViolationException.cs
- configsystem.cs
- XmlTextReaderImpl.cs
- CodeSnippetExpression.cs
- PointConverter.cs
- ProgressPage.cs
- BamlLocalizableResource.cs
- TableLayoutColumnStyleCollection.cs
- DBConnectionString.cs
- TemplateControl.cs
- DictionarySectionHandler.cs
- UserControlCodeDomTreeGenerator.cs
- EncoderParameter.cs
- SafeThemeHandle.cs
- SqlConnectionHelper.cs
- CryptoKeySecurity.cs
- HtmlTitle.cs
- NetTcpBinding.cs
- IISMapPath.cs
- RectangleF.cs
- LicenseManager.cs
- PathFigure.cs
- MetadataItem_Static.cs
- DataKeyCollection.cs
- Label.cs
- HttpAsyncResult.cs
- XamlDesignerSerializationManager.cs
- TreeNodeCollection.cs
- ContainerSelectorGlyph.cs
- ExecutionEngineException.cs
- OrderByExpression.cs
- ObjectResult.cs
- ServiceDescriptions.cs
- DataColumn.cs
- SafeReversePInvokeHandle.cs
- FontNameEditor.cs
- NativeMethods.cs
- SpecialTypeDataContract.cs
- _FixedSizeReader.cs
- HandledMouseEvent.cs
- VariableAction.cs
- PointAnimation.cs
- ConfigurationPropertyAttribute.cs
- FileLevelControlBuilderAttribute.cs
- ProfilePropertySettingsCollection.cs
- KeyProperty.cs
- UInt32.cs
- CollectionEditor.cs
- Math.cs
- remotingproxy.cs
- SafeProcessHandle.cs
- SharedDp.cs
- HttpConfigurationSystem.cs
- FieldInfo.cs
- DataKeyPropertyAttribute.cs
- FontDifferentiator.cs
- Section.cs
- COAUTHIDENTITY.cs
- WCFModelStrings.Designer.cs
- Pens.cs
- Point3DValueSerializer.cs
- MouseWheelEventArgs.cs
- MessageUtil.cs
- BufferedGenericXmlSecurityToken.cs
- Panel.cs
- NetworkInformationPermission.cs
- OleDbFactory.cs
- CopyOfAction.cs
- securitycriticaldataClass.cs
- ButtonBaseAutomationPeer.cs
- XmlSchemaAttribute.cs
- RemotingConfiguration.cs
- RSAOAEPKeyExchangeFormatter.cs
- XmlSchemaAny.cs
- NavigateEvent.cs
- IPAddressCollection.cs
- SqlPersistenceProviderFactory.cs
- WaitHandle.cs
- WizardStepBase.cs
- PerformanceCounterCategory.cs
- StagingAreaInputItem.cs
- DbProviderFactoriesConfigurationHandler.cs
- FloatSumAggregationOperator.cs
- HashStream.cs
- ToolStripItemTextRenderEventArgs.cs
- AuthenticationModulesSection.cs
- XmlSchemaAnnotation.cs
- GraphicsPathIterator.cs
- List.cs
- DataTableNewRowEvent.cs
- ResourcesChangeInfo.cs
- StylusPointCollection.cs
- Button.cs
- OracleDataAdapter.cs
- ModelTreeEnumerator.cs
- BaseParaClient.cs
- EntityDataSourceWrapper.cs
- TableRowGroup.cs
- DllNotFoundException.cs