Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / AxisAngleRotation3D.cs / 1305600 / AxisAngleRotation3D.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Media3D
{
sealed partial class AxisAngleRotation3D : Rotation3D
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new AxisAngleRotation3D Clone()
{
return (AxisAngleRotation3D)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new AxisAngleRotation3D CloneCurrentValue()
{
return (AxisAngleRotation3D)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
private static void AxisPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
AxisAngleRotation3D target = ((AxisAngleRotation3D) d);
target.AxisPropertyChangedHook(e);
target.PropertyChanged(AxisProperty);
}
private static void AnglePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
AxisAngleRotation3D target = ((AxisAngleRotation3D) d);
target.AnglePropertyChangedHook(e);
target.PropertyChanged(AngleProperty);
}
#region Public Properties
///
/// Axis - Vector3D. Default value is new Vector3D(0,1,0).
///
public Vector3D Axis
{
get
{
return (Vector3D) GetValue(AxisProperty);
}
set
{
SetValueInternal(AxisProperty, value);
}
}
///
/// Angle - double. Default value is (double)0.0.
///
public double Angle
{
get
{
return (double) GetValue(AngleProperty);
}
set
{
SetValueInternal(AngleProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
///
/// Implementation of Freezable.CreateInstanceCore .
///
/// The new Freezable.
protected override Freezable CreateInstanceCore()
{
return new AxisAngleRotation3D();
}
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
///
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
///
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
// If we're told we can skip the channel check, then we must be on channel
Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
{
base.UpdateResource(channel, skipOnChannelCheck);
// Obtain handles for animated properties
DUCE.ResourceHandle hAxisAnimations = GetAnimationResourceHandle(AxisProperty, channel);
DUCE.ResourceHandle hAngleAnimations = GetAnimationResourceHandle(AngleProperty, channel);
// Pack & send command packet
DUCE.MILCMD_AXISANGLEROTATION3D data;
unsafe
{
data.Type = MILCMD.MilCmdAxisAngleRotation3D;
data.Handle = _duceResource.GetHandle(channel);
if (hAxisAnimations.IsNull)
{
data.axis = CompositionResourceManager.Vector3DToMilPoint3F(Axis);
}
data.hAxisAnimations = hAxisAnimations;
if (hAngleAnimations.IsNull)
{
data.angle = Angle;
}
data.hAngleAnimations = hAngleAnimations;
// Send packed command structure
channel.SendCommand(
(byte*)&data,
sizeof(DUCE.MILCMD_AXISANGLEROTATION3D));
}
}
}
internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_AXISANGLEROTATION3D))
{
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
internal override void ReleaseOnChannelCore(DUCE.Channel channel)
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
ReleaseOnChannelAnimations(channel);
}
}
internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
{
// Note that we are in a lock here already.
return _duceResource.GetHandle(channel);
}
internal override int GetChannelCountCore()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
internal override DUCE.Channel GetChannelCore(int index)
{
// Note that we are in a lock here already.
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
///
/// The DependencyProperty for the AxisAngleRotation3D.Axis property.
///
public static readonly DependencyProperty AxisProperty;
///
/// The DependencyProperty for the AxisAngleRotation3D.Angle property.
///
public static readonly DependencyProperty AngleProperty;
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Vector3D s_Axis = new Vector3D(0,1,0);
internal const double c_Angle = (double)0.0;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
static AxisAngleRotation3D()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
// Initializations
Type typeofThis = typeof(AxisAngleRotation3D);
AxisProperty =
RegisterProperty("Axis",
typeof(Vector3D),
typeofThis,
new Vector3D(0,1,0),
new PropertyChangedCallback(AxisPropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
AngleProperty =
RegisterProperty("Angle",
typeof(double),
typeofThis,
(double)0.0,
new PropertyChangedCallback(AnglePropertyChanged),
null,
/* isIndependentlyAnimated = */ true,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
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